Quantcast
Dyack: Mobile apps are hurting game industry - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Dyack: Mobile apps are hurting game industry


2:00 PM on 05.19.2011
Dyack: Mobile apps are hurting game industry photo



Silicon Knights' Denis Dyack has criticized the mobile gaming market, stating that 17,000 "Fart" applications and an average gross of $700 per title could do harm to the game industry as a whole. 

“As an example, my understanding is that there are 17,000 fart apps right now," he said. "Those are more fart apps than anyone could possibly ever consume. What that does ... when you start having performance oversupply, it accelerates the commoditization that drives the value of games down. EEDAR did a talk at a conference where they said the gross average for an iOS game -- gross, not net -- was $700. I can guarantee you that a company like ours and most people cannot survive on a $700 gross.

"So what’s happening is you have a lot of people going into this hoping that they’re going to get this smash hit like Angry Birds ... And I’m not saying there aren’t quality games on the iOS, because there are; there are some good games there, but there’s so much performance oversupply and so much commoditization, that it actually is affecting, in my opinion, the industry in a very negative way."

I agree that the saturation of mobile apps can be ludicrous -- any successful game is quickly copied by a dozen other so-called developers -- but I feel that consumers do a great job of implementing their own quality control. Moreso than in the retail market. Genuinely good iOS games, for example, tend to become smash hits. Indie developers have a better chance against major publishers, and rip-offs or low quality titles are generally given poor reviews and sell badly. 

Contrary to what Dyack suggests, I think the mobile app market is perfectly healthy, and superior to retail in at least one way. Rather than having a small amount of rich men in business suits (some of which don't even like games) determine what titles are successful, everybody has a chance to get noticed, and the consumers ultimately decide what games live and die. At least as far as iOS goes, I think direct customer control is having a rather positive influence. 

That might not be a nice thing for the suits, but I think it's pretty good for the rest of us. 

Nintendo Is Right About iPhone Apps Hurting Industry in 'Very Negative Way,' says Dyack [Industry Gamers]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Android

2:30 PM on 01.29.2015
Jump'N'Shoot Attack! aims to be the next big anti-mobile game

It wasn't that long ago that auto-run platformers were novel, even quaint. Bit.Trip RUNNER, Canabalt, Vib-Ribbon, and even Anthony Burch's Runner all managed to get out to the market before Endless Runner stigma became a par...more



9:00 AM on 01.29.2015
Combo Queen brings jiggle physics to an SNES aesthetic

It's not that animated breasts are all Combo Queen has going for it. They're just the first thing I noticed clicking around the trailer and ending up on a bouncy idle animation.  The pixel art here is rather lovely...more



12:30 PM on 01.22.2015
Trailer for Telltale's Game of Thrones Episode 2 threatens open war

Game of Thrones: A Telltale Game Series kicked off in December with Episode One: Iron from Ice. In preparation for the release of Episode Two: The Lost Lords, Telltale released the preview trailer seen above. The first half ...more



View all Android






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more