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Dyack: Hating Valkyrie cinema means you love Too Human photo

In an interview with Xbox360Fanboy, Denis Dyack talked a little bit about Valkyrie the death animation in Too Human. His response to consumer groans over the boring animation is surprisingly like PR spin.

If you're getting frustrated with the Valkyrie cinema, you might be dying a little too much. The bottom line is ... If it's a sign that people love the game so much that they just want to get back in and play, could we make it skippable? Sure, it's an easy change.
If you’re anything like me, you have spent more time dead in the air than you have playing Too Human. I died around 60 times in the second level where everything on the screen fires arrows and bombs simultaneously. I’d like to think the Valkyrie and I have a special relationship at this point. Every time she puts my crumpled body in her arms I know she’s whispering sweet things in my dead ears.

Is it a result of love that makes me wish Valkyrie wouldn’t take so long to pick my character up? It’s definitely not love. I think it’s a troubling cinematic that serves as a reminder of how awkward the game is in almost every phase of the gameplay, including dealing with death.







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39 comments | showing # 1 to 39
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retrocalypse's Avatar - Comment posted on 08/27/2008 14:51
retrocalypse
I think Mr. Dyack is just happy that anyone is still talking about the game at this point.
vexed alex's Avatar - Comment posted on 08/27/2008 14:53
vexed alex
I'm starting to get sick of the Dennis Dyack news.

Is it really that slow of a news week? Who cares what this guy has to say anymore?
eternalplayer2345's Avatar - Comment posted on 08/27/2008 14:54
eternalplayer2345
The only right way too play too human is to play until you die then never come back. "What I made it to valhallah!"
Demtor's Avatar - Comment posted on 08/27/2008 15:10
Demtor
I am not satisfied with the Dennis Dyack coverage on this site. I want a 24 hour ticker coverage on the side of the front page at all times. Dyacktoid has only just begun!
ArrestedDeveloper's Avatar - Comment posted on 08/27/2008 15:13
ArrestedDeveloper
It bugged me at first but after I got better at combat and using advanced moves (like fierce and finishers) I found I stopped dying for the most part. Well that and the sweet epic set I'm wearing right now.
Sharpless's Avatar - Comment posted on 08/27/2008 15:37
Sharpless
Denis Dyack, you are an idiot. Let me just make myself clear about what I mean when I say that: You're an idiot.

You should never punish the gamer for dying anymore than what is already natural punishment (i.e. failure). The Valyrie death scenes may look cool, but it prolongs the time between death and respawn longer than necessary. It's inconvenient. You should never sacrifice good design and functionality for "art." Fuck off, Denis. I've had it up to here with your goddamn egocentric bullshit.
Wubbytoes's Avatar - Comment posted on 08/27/2008 15:41
Wubbytoes
Hating the Valkyrie cinema doesn't mean you love Too Human, it means that you hate stupid design decisions.
Anonononomous's Avatar - Comment posted on 08/27/2008 15:46
Anonononomous
Are you kidding, Sharpless? The Valkyrie is much less punishing than most other death penalties. It's only 15 seconds. It's less time than a reload for a lot of games. You lose no XP and don't have to do a corpse run or anything like that. And if you hate it so much it should be a motivation to learn to play better.
TurboSpaz's Avatar - Comment posted on 08/27/2008 15:51
TurboSpaz
That has to be the worst justification I have ever heard for anything in my entire life.
king3vbo's Avatar - Comment posted on 08/27/2008 16:00
king3vbo
Dyack spins one for the team!
KGBrAm's Avatar - Comment posted on 08/27/2008 16:06
KGBrAm
It's 15 fucking seconds. Grab a drink....jeeeez

Better yet....don't die. (Died 3 times in 2nd level on my second playthrough, so just take the time to learn how the effing game works.)

People were moaning about 'no death penalty' now they moan about the death penalty.

Uhm.....WHAT DO YOU WANT?

WoW...you can die 10 minutes away from the effing graveyard.

Some games you have to walk back to your corpse....BUTT NAKED!


Some games remove hard earned XP (Titan Quest, among others)

Some games have entire level reloads that are longer than 15 seconds.

Some fucking games ask you to insert a quarter.

Here, you are penalized 15 seconds with no loot or possible XP gain.

What is it these days? As soon as a game forces you to figure things out or throws a challenge your way you all get up in arms about it?

Why don't you all revile MEga Man or the Ninja Gaiden series? I mean, those are hard? Right?

I guess you are the same type of people that require safety warnings on hot beverages?

You need a warning written on knives that says: 'Do not move knife over skin, it may get cut'

I'm really really really starting to hate gamers...
Fusiontr's Avatar - Comment posted on 08/27/2008 16:22
Fusiontr
The only reason why I continued to play this game was because I had to review it, not because I enjoyed it

And as such
Hating the Valkyrie death scene means I hate the game

Now my review is up I never have to put that godawful disc into my 360 again
savagesaladin's Avatar - Comment posted on 08/27/2008 17:26
savagesaladin
@SnakeDude4Life

"dyack just needs to learn want cool is?"

?
Sharpless's Avatar - Comment posted on 08/27/2008 17:42
Sharpless
@Anonononomous
Anything in a game that causes me, or anyone else, to get unnecessarily annoyed, is a design flaw, in my opinion. Good games don't annoy the player. (If there's to be any annoyance, and there always is, it should be because the player is failing or because the game is properly challenging. Sitting through the same damn cutscene everytime you die is just stupid.)
Capn Birdseye's Avatar - Comment posted on 08/27/2008 17:56
Capn Birdseye
I am not defending Too Human, but the 15 second death sequence is alot more palatable than having to hike it back from a checkpoint or reload a save game, and alot quicker, too.

However, now that I have said that, anything that is frustrating to the player should ideally be removed. Games are entertainment, and if you aren't being entertained, then the game is failing at its purpose.

I thought we left annoying punishments behind us when we left the 8 bit era.
Max Power's Avatar - Comment posted on 08/27/2008 18:09
Max Power
List of Too Human fanboys worldwide:
- Anonononomous
- KGBrAm

...that is all.
TrailerParkJesus's Avatar - Comment posted on 08/27/2008 18:17
TrailerParkJesus
I gotta admit, that's pretty funny.
ArrestedDeveloper's Avatar - Comment posted on 08/27/2008 18:18
ArrestedDeveloper
@Sharpless
You say that if there is annoyance in the game it should exist when the player is failing but you criticize the choice to show the animation when the player dies. Shouldn't dying be considered failing? I also don't agree that annoyance can be considered a design flaw, annoyance is a valid tool in games.
Anonononomous's Avatar - Comment posted on 08/27/2008 18:26
Anonononomous
What he (AD) said.
Faith's Avatar - Comment posted on 08/27/2008 18:49
Faith
I like the Valkyrie cinema. If the enemies surround you, she actuals punts them out to the way with her wings to get to your body. That's classic.
And I told the guys from Silicon Knights I thought so too. The death system is way better than most games. I prefer the 15 seconds wait time rather than starting over the level or hard @ss boss battle.
B-Radicate's Avatar - Comment posted on 08/27/2008 19:08
B-Radicate
I'm surprised he didn't make a remark to the effect of, "Well, if lots of people are complaining then a lot of people bought it. Suck it reviews!"

What an ass.
VisMortua's Avatar - Comment posted on 08/27/2008 21:22
VisMortua
For people hating this guy and being tired of him, he sure stirs up quite a few comments still. Comments = Newsworthy
Kyousuke Nanbu's Avatar - Comment posted on 08/27/2008 21:43
Kyousuke Nanbu
10 seconds, its supposed to be a penalty, its a bigger penalty in co-op as your friend is all alone for that time.

If you can't handle 10 seconds then maybe you should just never play a game again, I should have known the sheeptoids would hate the game without even playing it.

@Sharpless

Every game on the planet has something that annoys people, even the games considered that are the considered great, I'll use MGS3 as an example, great game, great story, even the most ardent fanboys hate the clunky menu system.

Or Half Life, the FPS most PC fans call their god, even the biggest fanboy says the final areas sucked.

So if you write off game based solely on "annoying gameplay mechanic" perhaps you should just sell your consoles and not play anything ever again.

Too Human is a fun game, its not perfect but what is? Great co-op, awesome armor designs and 5 classes which you can evolve in 3 different ways and don't even get me started or human or cybernetic aligment.

Rent the full game you pathetic sheeple, maybe you'll actually like it.
The Nesta's Avatar - Comment posted on 08/27/2008 21:57
The Nesta
Denis Dyack needs to shut the hell up, seriously. I thought he would go hide in a hole once his mediocre game came out, but no - he's still running his mouth.

That death scene is honestly one of the worst parts of the game, and that's saying a lot. It's amazing I actually finished the game considering the number of times I had to watch that shit.

Of course Silicon Knights won't fix this flaw in the game, even though it would be an easy fix as Denis said. Why? Because Too Human is perfect apparently. Who cares what many gamers and reviewers have said, Denis Dyack knows everything.

Right...
big filth's Avatar - Comment posted on 08/27/2008 22:06
big filth
"Denis Dyack, you are an idiot. Let me just make myself clear about what I mean when I say that: You're an idiot"

Sharpless I think youre an idiot.

On another note. At first the scene bothered me but I happen to agree with Dennis here. I mean, it really isnt that long first of all. Second, it gives you a chance to make a quick change if you need to.

This game doesnt punish you much for death and if you respawned the second you die you could basically play without any fear of death in the game. That might take away from the sense of accomplishment which in turn would make the game worse.


Also to the fella who wrote this post, it seems like because you didnt like the game, you are using your position to say some pretty irresponsible things about it. What you said bothered me, because I would think if you didnt like the game, you might keep it to yourself or get into it in a more appropriate place. Spewing out your negative opinion on the front page seems uncalled for. I guess it is just cool to knock this game.
Sharpless's Avatar - Comment posted on 08/27/2008 23:20
Sharpless
@ArrestedDeveloper
That's my point. Death in itself should be punishment enough. Tacking on a prolonged death sequence all in the name of "ART!" is, in my opinion, unnecessary and shoddy game design.

@Kyousuke Nanbu
I never said there was such a thing as an (objectively) perfect game. I never said that most games didn't have faulty elements in them. What I said was that the Valkyrie sequence, while visually attractive, is a nuisance and I think it's a poor design choice.

@big filth
Thank you for your constructive criticism of my opinion. I look forward to further feedback from you, at a future date. Come again. (Also, why the hell can't Brad post his opinion? It's a fucking blog. N'Gai Croal is the most respected games journalist out there, and he's always posting his opinions on things. Stop acting butthurt.)

And what is so hard for you people (yes, YOU PEOPLE) to understand? A lot of people think this is a lackluster game, myself included. Dyack told us it would be incredible and innovative. It wasn't. Stop acting like we're not entitled to our opinions. You're the "sheep" (cliche much?), not us.
Aequitas's Avatar - Comment posted on 08/27/2008 23:33
Aequitas
I enjoyed the demo, but this cinematic was a bit repetitive.

Then again, I'm all about games having penalties for failure. It's the only way anyone bothers to learn how to play, instead of throwing themselves into battle and mashing all the buttons.

Whether it be time taken for the cinematic sequence to play, or XP loss, or whatever, the player needs that bit of motivation to improve. It's a vital component of games, sadly lacking in many modern releases.
Wexx's Avatar - Comment posted on 08/27/2008 23:43
Wexx
Can't I just hate everything? :(
burgerdog's Avatar - Comment posted on 08/27/2008 23:55
burgerdog
I can't speak for Too Human, but I know that waiting through the 30 seconds of loading/saving/loading with every Ninja Gaiden 2 death had me screaming "Put me back in coach! I'm ready to play!"

I don't play games to wait for them to let me play again. More specifically, I don't want to play games that make me wait to play.
manasteel88's Avatar - Comment posted on 08/28/2008 03:17
manasteel88
if enough people complain about something...its not a good design element.
Anonononomous's Avatar - Comment posted on 08/28/2008 08:53
Anonononomous
People complain about seatbelts. Are they bad design?
People complain about freedom of speech. Is that a bad thing?
People complain about gay marriage. Is that wrong?

People complaining about things has never been a good indicator that the things they are complaining about shouldn't exist.
Max Power's Avatar - Comment posted on 08/28/2008 09:35
Max Power
@Anonononomous:
Neither of your examples fall into the category of "entertainment product." If an entertainment product has an element to it that the consumers complain about, it is, as manasteel88 rightly pointed out, bad design.
Anonononomous's Avatar - Comment posted on 08/28/2008 11:14
Anonononomous
Plenty of people complain about the length of the Lord of the Ring movies but they're still considered excellent.
Max Power's Avatar - Comment posted on 08/28/2008 11:36
Max Power
That's a valid comparison. Yet, in the case of the LotR movies, excessive length could be considered a boon for some of the audience. I really don't see how constant repetition of one and the same death/rebirth animation could be considered added value.
Anonononomous's Avatar - Comment posted on 08/28/2008 12:13
Anonononomous
Maybe it'll convince them to work on their tactics? It can also be seen as a reprieve from an overwhelming onslaught on enemies (provided that's what caused the player to die, rather than just being terrible).
Sharpless's Avatar - Comment posted on 08/28/2008 18:34
Sharpless
Good grief, Anonononomous, is Dyack fucking paying you to defend his shit? You're saying that, because people can complain about anything in the world, that means this isn't a bad thing? Well, you know, getting stabbed in the face is supposed to be a bitch, but people complain when the weather's bad, so it's probably not that big of a deal. Great logic.

You know, if you enjoy Too Human, or have a crush on Denis Dyack or whatever, then good for you. I don't care, do what you want. But don't come on here and try to invalidate people's opinions. A lot of people happen to find the Valkyrie cinemas to be inconvenient. That's that.
Max Power's Avatar - Comment posted on 08/28/2008 18:44
Max Power
Sharpless puts the point I was trying to make across eloquently, even if a bit harshly. I should fuck off with my logic and try to be even more of a dick. :-)

No, seriously, Anonononomous, your arguments in favour of animated time wasters come across more than a little defensive and out of place. Nobody minds if you like the game (meaning: we all mind and think less of you), but instead of trying to justify obvious flaws, you should emphasise genuine positive aspects instead (which we will then equally dismiss for no apparent reason).
Sharpless's Avatar - Comment posted on 08/29/2008 01:50
Sharpless
I don't really mean to be a dick. It's just a combination of my being very to-the-point and The Great Internet Fuckwad Theory. I'm rarely like this in "real life." In fact, I'm quite a let-down in real life.
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