Maximum PC has posted a giant interview with George Broussard, the designer of the actually released Duke Nukem games, and Gearbox's Brian Martel and Randy Pitchford. All of them had something interesting to say.
Broussard mentions how engine changes and customizing them was perhaps the biggest thing to hurt 3D Realms in trying to finish the Duke Nukem Forever project. The lawsuit battle with Take-Two, Broussard's relationship with Randy Pitchford and the way Gearbox was able to leverage their relationship with Take-Two all played a part in the game finally getting a release. He calls it: "the result of several back to back miracles that people will get to see this game. Imagine flipping a coin 5 times and getting heads each time."
Martel talks about how the EDF soldiers were toned down a bit from their sci-fi look, as they looked a bit like the "Halo guy" and Duke would look out of place next to them. He also says the weapons will be "really modern versions of everything you’d expect from a Duke game."
Pitchford mostly talks about how he missed the Duke as a character. One that has a lot of attitude and who can get away with doing ridiculous things to simply entertain us. That concept of pure entertainment is something he's very serious about. According to Pitchford, there are enough games that take themselves too seriously already, and Duke should be here to remedy that. Sounds good to me.
Maurice Tan Maurice Tan does his Associate Editing from The Netherlands in a reality-shattering time zone. After working as a university lecturer in Psychology and Communications teaching game studies and the merits of Keyboard Cat, he now spends most of his time posting news, previews, reviews, and features about industry stuff or all things PC and strategy. He is also a connoisseur of licensed games, as long as they have achievements. Likes Deus Ex, Colonization, Mass Effect, TIE Fighter, and his iPod Touch. Meet the rest of the team
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Not that they'll give a shit, but man, can I make it seem important?
"Back in my day we had to wait FIFTEEN YEARS for a vidja game to be released."
I'm 20 now, and I know that I'll be waiting in line come release day, then heading home, and playing the shit out of this with him. Who says playing Duke Nukem can't be a beautiful moment? =D
Always bet on Duke.
Except now Duke Nukem is old in a lot of ways. And I think that Bulletstorm will be a lot of Duke Nukem at heart, but play more like a game that has evolved more over the past decade than DNF. Again, I could be wrong, since I've played neither - and honestly, Bulletstorm and Duke Nukem aren't really my cup of tea - but that's the way it looks from everything I've heard about both.
I'm looking forward to this game big time. Thanks, Gearbox!