Last week, we headed down to Nvidia headquarters and got our first look at the free-to-play, Cryengine3-powered Mechwarrior Online from Piranha Games. I got to chat with the game's creative director, Bryan Ekman, and he told me lots of things about big giant robots with their lasers and missiles and scary stomping feet. I love the robots.
Meanwhile, Steven wrote down a bit about his experience with the game, which you can (and should) go read right here.
The folks at Splash Damage have been busy over the last two years. Since the release of Brink and a stint on Batman: Arkham Origins' multiplayer, they figured it was time to return to their roots with a heavy focus on PC...more
Final Fantasy: All the Bravest was a travesty. It played itself, it was pretty abrasive in its pandering, and the microtransactions were so pushy that it was hard to enjoy it without feeling like you were constantly being sold something.
Final Fantasy: Record Keeper is another free-to-play game in the same vein, but it's a much better effort that doesn't feel straight-up insulting to fans.more
Halo Online sounds like something you'd see scribbled on a homemade DVD complete with copyright-infringing cover art but, no, it's a proper PC game in development at Saber Interactive.
Granted, it's a free-to-play, multiplaye...more