9:20 AM on 02.02.2012 |
|
|
Thanks to Ubisoft's insidious "always-on" DRM, legitimate copies of several Ubisoft titles will be unplayable next week. The publisher is shifting its servers, which would usually only affect multiplayer games, but will instead cut off access to a number of single-player titles that require Orwellian checkups via an Internet connection.
The affected PC games are HAWX 2, Might & Magic: Heroes 6, The Settlers 7. Those using a Mac will be unable to play The Settlers, Assassin's Creed and Splinter Cell: Conviction. Most other games will have their online modes unreachable for the day, although Just Dance 3 and Driver: San Francisco are said to be unaffected.
It's one of those problems that might not be a huge deal on its own, but is thoroughly unacceptable for the fact that it's a problem entirely of Ubisoft's own make. The DRM never needed to be there, so this is an issue that has no justifiable reason to exist.
Being unable to play a single-player game because servers are down is just a ludicrous scenario.
Assassin's Creed, Might and Magic, Settlers unplayable during Ubisoft server switch [Eurogamer]
Former Electronic Arts CEO John Riccitello has responded to the outcry of gamers worried about an always-online future. The recently resigned executive believes that, given time, we will all march in step with the industry an...
With all of the talk of always-online requirements and the like leading up to today's event, this is the story I've been waiting to hit all day. Speaking to Kotaku about the newly-announced Xbox One, Microsoft Studios corpora...
Sony Worldwide Studios boss Shuhei Yoshida claims the topic of a PlayStation 4 locked down by always-on DRM restrictions never came up. While rumors of such things surround talk of the Next Xbox, Yoshida's sure to put so...
Game Dev Tycoon has implemented an interesting little method for combating piracy. Anybody who runs a cracked version of the game will, in turn, have their virtual product pirated so they can see what it feels like. Well play...
Following yesterday's talk of price points and a potential November launch for the next Xbox, Polygon has compiled the latest it's heard about the console. Sources say that yes, there will be an always-online requirement pres...
Your ol' pals Jim and Yahtzee are back with some more poetic justice. This week, your ears can be teased with the tale of Always John and Fear's Farewell. They are poems, you see. About videogames.
Enjoy!
A few months back, I was chatting with Susan Arendt over at The Escapist about doing some sort of videogame poetry. It was a very vulgar idea. Yahtzee of Zero Punctuation was also mulling over a poetry-themed produ...
Despite the massive outrage sparked by ex-Microsoft employee Adam Orth and his suggestions we'll have to "deal" with an always-online console, Ubisoft thinks the game buying public will be just fine with it. Responding to que...
Just talking about an "always-on" Xbox is a really dumb idea.
Hopefully not even Microsoft would be so stupid, but just in case any of the platform holders are seriously considering this awful, nasty little idea, let Jimquisition lay out the many good reasons as to why an always-on console would be utterly ludicrous. Seriously, it's ... it's terrible. Deal with it!
Following an earlier controversy of stunning proportions, Microsoft has issued an official statement concerning employee Adam Orth's public sentiment that always-on DRM haters need to just "Deal with it." The company apologiz...