hot  /  reviews  /  video  /  blogs  /  forum

Driver: San Francisco PC delayed, Mac still in the works

Aug 11 // Nick Chester

Not only will PC gamers not be getting a demo for Driver: San Francisco, but the game has been slightly delayed, as well.

Publisher Ubisoft tells Blue's News that the out-of-body racing experience will be released on September 27. This is almost a month after the release of the console versions, which hit shelves on August 30. Surprisingly, it wasn't a typo on the initial fact sheet Ubisoft gave us for the title, and a Mac version is still being planned with a "to be determined" release date.

From what I've played of the open-world racer, there's potential here for some seriously fun, arcade-style action. The ability to be able to shift in and out of other drivers' bodies to gain control of their cars is… weird, to say the least. But it's also a pretty good time. Let's hope the full game holds up to that single cool concept.

DRIVER San Francisco PC Delayed, No Demo, Mac Version TBD [Blue's News via VG247]


 Reblog (or) Blog Reply




Nick Chester, Former Editor-in-Chief (2011)
 Follow Blog + disclosure Tips
Editor-in-Chief @ Destructoid.com nick at destructoid.com  more   |   staff directory

Get more destructoid:   We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.
advertisement:


destructoid's previous coverage:
Driver: San Francisco


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!





Back to Top