So Ubisoft and other developers/publishers can suck it, they're not seeing any of my cash.
I'd rather get a game from gog.com where I know it has no DRM.
Way to treat your legitimate customers like criminals while doing absolutely nothing to solve the problem. Piracy will always happen, and there is nothing you can do to prevent. The only appropriate course of action is to try and mitigate it by giving potential consumers incentive to buy. Treat gamers like decent human beings and you will be rewarded. Treat them like scum and cripple your games and nobody will care about how badly your game is pirated.
Note: I'm not a fan of this kind of DRM - just noting that you're putting words in his mouth. Consumers have a right to spend their money where they see fit.
As foor DRM, Steam has the right idea, and they should provide more of a service and less of a burden to the consumer.
As for Rentals ..... I'm rather certain that rental copies in most cases have a contract attached to them so the developers are seeing extra revenue from them. Mind you not the actual rental revenue but an additional cost in the procurement (Buying rental copies costs more) of that rental copy by the renter. Not unlike blueray and DVD rentals. I can't speak for Mom & Pop stores but last time I checke the chain rental stores were paying more to procure their DVD/Bluerays than retail and I assume the same was true for their games.
Also if people are waiting to rent your game or buying it Used (ZOMGWTFBBQ WORSE THAN PIRACY)..... your problem is probably two fold.
A) Your game isn't all that and a bag of chips, try harder next time slacker.
B) Your game is too damn expensive out of the gate.... hows about you Duuuuurrrrrrrrrrrr think about lowering the price point and selling Huuuuuuuuurrrrrrrrrrrrr More copies at launch? No, I guess your right you couldn't possibly make more money by volume of sales (especially if the reason they are waiting is more A) that your game sucks)
seriously, internet connections to play games is the dumbest thing ever. you just alienated all the gamers who might not have internet who may have liked your game and would have bought it, now they cant because they cant play it.

Will you let me do that if I buy it new Ubisoft?
Game doesn't sell well on PC but does fair on consoles? Couldn't be the DRM or the shoddy port job, or bugs or the 60$ price tag that never really caught on for PC (go look at steam, most new titles are 49.99 with only a few exceptions, usually from Activision.) it MUST be piracy
Piracy cutting into profits on a game that has still been considered profitable and more than recouped costs? Don't continue to support the game by releasing additional free content that would require pirates to put in even more work (typically pirate groups rarely release additional cracks for titles with free updates, PAID DLC usually gets cracks released ironically.) Nope instead screw over the customers who DID buy the game by never patching out bugs and making the next game have harsh DRM.
Publishers are stupid. Rather than try and reach more people and make better products and thus make more money, they'd rather try and make more money by squeezing the customers they have already for every dime ensuring a short term profit and very very very little brand loyalty. (Ask anyone if they would buy the next Valve/Mojang/Tell Tale/ect published game without knowing anything about it. Chances are you'll have FAR more people who will say "Yes" or "Yeah probably" than you would if you asked the same question about Bethesda(Most people say I'll wait for GOTY), Activision, EA, Ubisoft, ect you'd find some but I bet the % would be far lower. Because their brand loyalty is far lower.)
"It's just, simply, PC piracy is at the most incredible rates."
What a crock of shit.
A. Tell Valve this and they will laugh in your faces.
B. You know who doesn't have to deal with the DRM? Pirates less than a week after the game releases.
I've also never worked at a rental store, but I always assumed that their games cost them some amount of money. Are we supposed to believe that every rental copy of a game everywhere was distributed free of cost by the developer of the game?
Hey Edmonson, how much profit is enough, you jackass? As if it's not a detriment enough that your game appeals only to a certain percentage of gamers, NOW you're driving away (pun not intended) even more prospective customers with your BS DRM and comments.
Ubisoft is another company I like less and less as time goes by.
By the time the DRM had been slated to be removed the reviews were already out and the game was proclaimed a bungling crapfest of a port for the PC. Which extended my disinterest in the game far past the removal of the crap DRM.
So thank you Ubisoft, your DRM saved me money on what would have been a Pre-Order.
A fallacy. DRM is a form of control. It would exist in one form or another so long as someone stands to profit from controlling the way people get their games. Many forms of DRM (especially those that force players to go online, be it temporarily or permanently) could be used to counter used sales.
As for the DRM...we really need some investigation that, once and for all, puts on the cold hard facts on how much damage it's actually done to the industry rather then assuming what factors contribute to it beyond the possibility of the person being a dick.
But always onle drm is so disgusting, why you ask? Its because your not buying a game, your buying the right to play a game they own and at any point they can deem that you cant play it.
CONFLICTED!
The whole industry is a load of wank these days.
Online passes and one-time-use DLC codes reduce the value of a used game, and provide a chance for the publisher to make some money from secondhand buyers. I wonder what's stopping them from disabling resale *entirely*, though: why not put the entire game behind a one-time use key?
Sorry Ubi, even if it was the greatest game of all time, I wouldn't buy it with always online DRM.
It works...for a month. What about all the other legitimate customers who have to put up with it forever, or until Ubisoft gets a power outage at its authentication servers, or gets attacked (as it did initially), or goes under?
Is it worth it? And can players trust that Ubisoft will patch that requirement out if it DOES go under? One doubts that a publisher going bankrupt or selling its IP has the time or inclination to make life easy for its customers.
Ubisoft has actually benefited from piracy at some points, such as when problems with Rainbow Six Vegas' DRM were "solved" by Ubisoft's pirating No-CD cracks to use in their patches.
@Spaz I don't "believe" that, it happened. You can't deny it.
As for DRM, I thought it was common knowledge that does not work to prevent piracy.
What about CARS, TV'S, PHONE....etc
Wheres their frigging cut?

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