Leave Kinect to the dance genre and as a supplemental to games that can use voice/hand commands and let the rest die already. (Oh, and Myst. Do that, too.)
If I'd been able to do the OVER 9000 scene that would have just sealed the deal.
I think this is why these 1:1 combat games can't work very well. With no physical feedback, there's nothing to stop players from just flailing wildly to win, just like how people do in wii games where you have a sword. Of course Nintendo kind of found a solution in Skyward Sword after seeing Jimmy Fallon win by flailing wildly, and that was to have every enemy in the game become kung fu zen masters of blocking until they telegraph an obvious opening and leave it open long enough for you to hit.
Anyways, yeah, I don't really care about Dragon Ball Z, but I'm sad this exists.
At least 50% of what makes a Dragon Ball move is the screaming. Probably more like 75%.
Developers are just lazy with Kinect, it has potential seen in games like Rise of Nightmares and Steel Battalion, but most of what we get is this half assed kind of thing where they basically take an existing game and add limited gesture support that never works.
I don't care for Dragon Ball whatsoever, but I think it could work incredibly well with Kinect if the developers actually seemed like they gave a crap about the idea.
Well in my case it sounds about the same
Dance mode, set to Karma Chameleon by Culture Club needs to happen.
Kame-kame-kame-kame-kame-kameyheyha
I thought this would be a load of shit, and I am not surprised at all to see it looks like I'll be right.
But then, IMO DBZ games stopped being something worth pursuing after Budokai 2.
That said, this does look retarded in the worst sense of the word. As much as I love DBZ and Kinect, this thing does not impress. Still, if they happen to put out a demo, I'll still give it a try.
STOP! Goku time!
At least they got Krillin's health score right: "E". Haha.
Wasn't MS planning on making some 'hybrid-games'? Would like to see how it would work.

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