Like a fine wine, Dragon Age: Origins may get better with age.
Curious to what the future of Origins' content holds, I asked the game’s online producer Fernando Melo what he expects to see from Origins a year from now. And then two. And then three.
He thinks that a year out, the game will “begin to come of age,” as the team steadily reveals more and more pieces of the narrative’s tapestry.
“Honestly,” he told me via e-mail, “looking at Dragon Age as a franchise, that kind of timeframe (a year plus) is really when DA will begin to come of age (if you pardon the pun).
“As we release more content, I think that is the earliest that players will begin to clearly see all the pieces start to weave together, and that will be incredibly exciting to observe as a developer.”
And Melo believes that with this kind of time, the mod community will begin to start putting out consumable -- or at least “their best” -- content.
“Plus on a separate but integral path,” he tells me, “I am fully expecting that we’ll see the modding community releasing some of their best content by then. The Dragon Age toolset and the modding scene for DA will have matured, and that’s something I’m really excited to see the results of.”
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Also, bears.
Tweaks on the other hand... I loves me some tweaks. I tweak damn near every game I can, like removing the grain filter in FEAR 2 or changing Oblivion's UI to be usable and not gigantic. If those types of things are mods then I am a modding machine, but I call them tweaks.
In Dragon Age I tweaked it so there's nudity during sex, there's a chest at my camp and most importantly I my companions come in blank so I can plan them from the start. Love those tweaks!
Tweaks... gameplay and graphical... are one of the main reasons I am a PC gamer.
Most quest mods are of poor quality, but the tweaks and graphical updates are mroe than worthwhile. Not to mention fan patches.
(This isn't to say that ALL quest mods are poor, just the overwhelming majority - there are games with exceptions however.)
I've played NWN and NWN2 mainly for the mods. I think you guys are thinking that mods are only based around the main game. There are tons of "games" using the toolsets of NWN and NWN2 that are in the community. They are a persons very own creation, single player, multiplayer, campaigns that have nothing to do with the game that came in the case, storywise, visually. Thats what I like about the modding scene of NWN and NWN2, there are many many good games to play that gamers have made with the toolsets. Of course gameplay is all the same, sometimes, but I've found many mods that surpass the main game in story delivery, visuals, and many other factors.
I'll be waiting for the GOTY edition of dragons age and then snatch it up. By that time I hope the community is going strong.
Precisely my point, what I should have added was that this seems to be the case with some games more than others. Those more flexible to mod tend to have a larger degree of 'decent' mods.
@ Judo Porkchop,
I wasn't thinking that, I merely didn't mention them since new games made from modding the original game didn't seem to be what was being referred to in the article.
That having been said I agree completely with you that entirely new games made from modding existent games can be very good - case in point many HL2 mods (Dear Esther springs to mind).
"Usually it is all absurdly non-canon crazy outfits or poorly written quests"
Mods = Modifications. Modifications are not usually anything at all, it completely depends on the game. Some people make mods so that it's not even the same game anymore.. it's a completely different one. For instance, The Third Age mod for Medieval 2 total war. They turned a Total war game into a Lord of the rings game.
Hell... Counter-strike is one of the most popular mods ever made. Hopefully you have some idea what that is.
They're not just "crazy outfits and poorly written quests" anymore then saying they're usually "badass overhauls". There's an infinite number of ways you can modify a game.
Also, making mods for games is a great way to get noticed enough to get a job with a video game developer. You don't get noticed if you're just making "crazy outfits". So there's quite a few people in the modding community that may be working on your next favorite commercially released video game.
Well I should have said most mods for the game I play then, which tend to be RPGs. There are some great conversion mods and such for UT3 and things like that but I don't really play those titles, I like FPS games but only slower-paced story-driven ones.
So, Dragon Age, Oblivion, Morrowind, etc... most of the mods I use are small tweaks, not real mod mods. Most of those are not my style.