Quantcast


Dragon Age's moral choices will be 'aggressively grey' photo

"Moral choice" is a term thrown around a lot by developers these days, promising a game that will give you dilemmas, make you think, and introduce shades of grey. Let's face it, most of them fail and boil down to extreme black-and-white moralities that represent gameplay, not moral, choices. Dragon Age: Origins lead designer Mike Laidlaw believes Dragon Age is as close as you can get, with an "aggressively" moral grey area.

"We're trying to be a lot more grey than that, aggressively," he tells Destructoid. "Okay, the Blight is pretty much evil, it's out to destroy everything in its path and really there's not a whole lot of redeeming qualities to that as an agenda.

"But at the same time you have characters that have their own motivations, opportunities for you to be opportunistic, and maybe do something that's inherently evil but at the same time, a part of being a Grey Warden and carrying the fate of the world on your shoulders, maybe it's what you think you have to do. It's a choice you have to make.

"We're also trying to give you, I guess, a sense that the villains, the characters you're interacting with, they have real motivations for why they've done what they've done. So while it's very easy at first to go 'well clearly he's the bad guy,' as soon as you dig in deeper and the game certainly encourages you to do this, you tend to find there's more going on than just the surface."

The best villain is the one that thinks he's right, and I'm glad that's something BioWare understands. As for just how black-and-white Dragon Age turns out to be, we shall see. What I've seen of the game so far leads me to believe that, while the game still has a clear-cut good and evil, it'll be the closest to the Holy Grail of Morality that developers have ever gotten.








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

18 comments | showing # 1 to 18
prev next

countingdown7's Avatar - Comment posted on 09/09/2009 09:25
countingdown7
Jim, are you being paid by Bioware ;)
Even if, the more coverage the better!
KrazyKraut's Avatar - Comment posted on 09/09/2009 09:28
KrazyKraut
wtf...every day another HOW-DRAGON-AGES-WILL-BE-GREAT-Announcement!
I hope everything is true what they said..... or it will be a disaster like Damnation or Prototype.
Super Drybones's Avatar - Comment posted on 09/09/2009 09:29
Super Drybones
So it's not gonna be either "Fuck the Kitten" or "Pet the Kitten" where both award +5 invisible points
Chronic Logic's Avatar - Comment posted on 09/09/2009 09:36
Chronic Logic
Hmm, let's see now, save a schoolbus full of kids, or kill a bunch of kittens? Ah, darn moral choices.
DaedHead8's Avatar - Comment posted on 09/09/2009 09:36
DaedHead8
I totally read that as "aggressively gay" instead of "grey" I loled.
PantsCommander's Avatar - Comment posted on 09/09/2009 09:36
PantsCommander
Drybones:

I've talked with head writer a few times, and he's brought up the fact that the writing team didn't like the idea of equal rewards for good/evil choices. Will be interesting to see if they pull it off.
silvain's Avatar - Comment posted on 09/09/2009 09:42
silvain
This from the company that hypes all of their black and white morality systems as in depth before they release the game?

You have no credit on this topic, Bioware. You're going to have to pay in cash.
lastdual's Avatar - Comment posted on 09/09/2009 09:43
lastdual
I just hope there are no actual morality meters. They always feel so contrived, as in: Oh, I can only choose the really good or really evil response if I've spend the last 20 hours building up my goodness or evilness! God forbid my character actually have free will.

Although Mass Effect suffered from the stupid meters, it was still entertaining thanks to the fact that the choices weren't always these epic moral dilemmas. Often, the decision wasn't between being good or evil, but between being a nice guy hero or a jerk hero. I've come to the conclusion that it's more fun to be a jerk than a villain. I hope Bioware got the memo.
Hcapt's Avatar - Comment posted on 09/09/2009 09:43
Hcapt
I wonder why moral choices are so difficult.

It seems kind of simple. You let the player decide. Instead of making choices that are either all good or all bad, you let the player decide what actions he wants to take and what actions he doesn't The player can either betray his side for money, or not. He can save a puppy, or not. I really believe be letting the player simply opt out of any decision he doesn't want to make by giving him the choice of doing nothing, rather than giving a choice between all good or all evil, you have moral ambiguity where you can decide for yourselve exactly what kind of good and bad things you want to do.
Chronic Logic's Avatar - Comment posted on 09/09/2009 09:44
Chronic Logic
http://www.youtube.com/watch?v=jlOXAtPvMDk

Here's a good video talking about video game choices. The other related videos are interesting to watch as well.
lastdual's Avatar - Comment posted on 09/09/2009 09:49
lastdual
@Hcapt

The thing is, it's not simply about letting the player decide. To create a convincing moral grey area, you have to craft a situation where the player can sympathize with either choice and actually feels torn between them. Simply giving the player a choice is the easy part compared to writing a scenario where the player feels that choice matters.
Super Drybones's Avatar - Comment posted on 09/09/2009 09:54
Super Drybones
@PantsCommander
Great, that has always made em mad in games, because in life sometimes evil things reward better and sometimes good things do. It's why i love saving those creatures in super metroid, it doesn't affect anything, but I felt better for it.
HiddenAHB's Avatar - Comment posted on 09/09/2009 11:01
HiddenAHB
I think they should make the evil side more appealing, instead of becoming evil just for the horns and the fun of it isn't enough. If you take the evil side you should have a ton of gear equipments and bitches, while the good guy has to fight naked against orcs.
If the morality have the same color than the game than it will be VERY grey.
JustLikeBuck's Avatar - Comment posted on 09/09/2009 11:19
JustLikeBuck
So grey you have no influence on the outcome... Damn, wish more games would have a linear story :|
BGFUSAB's Avatar - Comment posted on 09/09/2009 11:49
BGFUSAB
I think Bioware has done a decent job of creating those types of "villains" who feel that their path is the one of justice. True, Serevok and Mellian were straight up evil and they knew it. But Irenecus was just a lover scorned looking to get back something he lost. And perhaps the best was Balthazar, who was working towards the same goal as you, but felt that he had to kill you and then kill himself, which certainly didn't jive with your idea of saving the world. Things were still simplistic and fairly stark black and white back in the BG days, but you could definitely see where they were going back then and hopefully the size of modern games will allow them to create even better situations for the player.
Holyetheline's Avatar - Comment posted on 09/09/2009 12:18
Holyetheline
I hope they deliver on these "grey areas"
GoldenGamerXero's Avatar - Comment posted on 09/09/2009 12:26
GoldenGamerXero
@HiddenAHB

My favourite moral choice are ones like that. Where if you're good you have to follow the rules to stay that way taking away more devious choices but it's made up for by the good players being generally liked letting people give them more items and letting them use more resources whenever they like whereas evil players can just steal all of it and get shot down on sight.
ironcreed's Avatar - Comment posted on 09/14/2009 12:09
ironcreed
Being faced with tough choices that can be viewed either as good or evil from different perspectives usually tend to make for some of the most memorable moments within an RPG. Here is to hoping that Dragon Age will deliver on bringing us such powerful and conflicting scenarios.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!