I find the addition of a new character with new skills to be more interesting than the premise. In the video she sounded the same as she always does, that might be good or bad depending on whether one is a fan or not. Obviously you are not.
The Guild is cute, but whenever she attempts to make the transition to bigger budget voice acting/serious acting roles, her inexperience shows a tad too much.
I'm cautious of this offering, even though I actually liked Legacy.
Also, thanks for responding! It's refreshing to see a new writer actually interact with the community.
Felicia Day's voice work in Fallout: New Vegas was excellent, so I certainly don't mind her appearing in another video game.
I agree that she seems better suited to things like The Guild than larger roles. But I don't think voice work in some Dragon Age DLC is out of her range. I actually rather like her voice so I'll probably enjoy it.
I've not played Legacy yet, I want to wait for all the DLC to be released before I do a second playthrough, it's a habit I've been developing thanks to BioWare's cheeky DLC model.
For DA anyway, Im still going to get suckered into playing TOR.
More importantly, when will Dragon Age 2's 15 minutes be up? The game was decent enough, but was merely a distraction in the grand scheme of things. This DLC just sounds like more distraction. Can we not get back to the struggle against the Darkspawn and figure out how to eliminate them once and for all? I won't be investing any more money into this sideshow.
I couldn't disagree with you more, and I hope that you are wrong about the direction of the Dragon Age franchise.
The Darkspawn feel like the distraction. Every other game I play is about a Quest to Save the World from Evil, usually involving something incredibly similar to the Darkspawn. I've read Lord of the Rings, I've seen the films, and I've read or seen dozens of works that were "inspired" by Tolkien (or Wagner, if you're being technical).
The Darkspawn are throw-away enemies; what I'm interested in is the way the Chantry/Templar battle with Mages will change and reshape the entire world. That is much more interesting to me, because it promises to be a lot more complex than just beating the Final Boss and going home. One of the things I like about DA2 is that it felt less generic than DA:O, and I hope that trend continues.
If that's the game they were going to make they should have started the franchise out that way. Dragon Age Origins began the tale of a world being overrun with a seemingly unstoppable evil with plenty of other political, civil, and religious conflicts in the middle. The overall struggle may seem generic, but it ties all the sub quests together and makes the game feel whole. To me, Dragon Age 2 merely felt like another one of those sub quests; only longer, less coherent, and less interesting.
There is plenty of conflict between the chantry and mages in Origins. You can have all that nifty world shifting conflict and turmoil for the Warden, Champion, Buttfucker, or whoever to resolve. I just don't see any reason why we can't have an overarching plot and a central evil to take on, too.
Saving the world is a whole lot more satisfying than saving one damn city.
If the Mage/Chantry/Templar subplot didn't feel terribly done, I would agree with you.
However, in DA2 it just kind of ended abruptly, and felt very, very rushed. Oh no the guy you were helping the whole time decides to just go and use abomination dark magic; also, no matter who you help, the end result is always the same because you still have to fight both leaders! ::rolls eyes::
That subplot is best kept as it is - a subplot, weaved into the grand scheme of Darkspawn/Flemeth's Old God-like meddling. In DA:Origins the Templars threaten to seal the Mage's tower because of the abomination outbreak, and you get a ton of backstory on the Templar/Mage quarrel - more than the entirety of DA2 in fact. That's about all you need. If you're looking for a more complicated plot than good vs. evil, DA2 isn't a good champion of that.
Other then that, there better be a much better story to this DLC then they're letting on, specially after the story in the last DLC fell flat on its face.
In The Witcher, if you side with the Order, you end up killing both faction leaders and you can if you stay neutral.
Will not argue with Orsino (on the mage path), he was not very well done, however, I had no problems with Meredith betraying Hawke.
And I think DAII's story is miles better than DAO's. DAO is painfully generic and extremely cliched. The Darkspawn was a throwaway threat and it had problems with the subplots overwhelming the poor main narrative in th emid game which didn't happen in KOTOR. DAO lacked focus, far more than DAII, which only really lacked focus in Act I before the storylines converged. Also the characters in DAII are far more multidimensional and involve themselves in th emain plot, unlike the first game.
Also, the god baby doesn't always happen, its not there for everyone. And they handled the Warden's fate absolutely poorly. Its best that the Mage Templar conflict define the DA series and let the Darkspawn be a subplot.
This also seems more like a vehicle for Felicia Day than something that fleshes out DAII's plot.
Dear lord, no one can say anything negative about this game without you showing up. Haven't you sucked this game's dick enough on Gamespot? :P
Origins was much more focused, because you had to gain allies and build an army to battle the darkspawn and end the blight. Sure, the subplots could be distracting, but the main goal was always there. You never had to ask yourself, why you were doing what you were doing. Where Hawke could have easily been like "Why the fuck do I care what you do with this city?" the Warden always knew their job was to stop the Darkspawn and save the world.
In DA2 there was no main goal beyond you becoming a big deal in a big city filled with people you don't even know enough to care about. How motivating. You go from getting a treasure to kicking a thug out of town to settling a dispute between a bunch of whiny assholes. You do all of that in a single subplot in Origins. There's just SO much more going on in the first game.
And as has been said, the mage/chantry conflict was already ongoing and could easily have played a major role in shaping the world and narrative without eliminating the concept of an overarching nemesis. The only reason it became a big deal in the finale of DA2 was because two characters randomly decided to be major pricks and do something fucked up, with very little done to explain their motivation for what they do. That portion of the story was rushed and came off as incredibly stupid, imo.
If all Dragon Age is going to focus on from now on is a bunch of whiny mages doing really dumb things out of the blue, I think I'll pass.
Felicia Day as the new character? Marketing ploy. Fuck all, BioWare, what is up with you lately? EA, that's what.
I'm excited, for sure. But I'm going to pretend Tallis is just some new person.
No .. why would it? That would be kind of dumb, since the two games aren't very much alike.
@TheNephilym
I said my opinion, and we can simply agree to disagree. I loved DA:O, I played through multiple times, but I found the Darkspawn story boring and generic. DA2, to me, was much more interesting and personal. There were aspects of DA:O that I wish were in DA2, but DA2 also had quite a few improvements over DA:O. That's just me, though, and no one else has to agree. If the Dragon Age story does end up being a Lord of the Rings clone I'll still play and enjoy it, but I'll also be disappointed.
Why do people like her again?
And by what rule does the protagonist always have a clear goal from the very beginning? In fact many stories are more about the protagonists life than an epic quest and that is what DA2 is about. Its NOT about stopping a great evil, its about how a person came to Kirkwall and influenced the events that happened. That means that instead of the hero having one goal throughout the story, he or she has a series of goals, and one goal accomplished leads to another goal set.
The difference is that DAO is simple storytelling, easy for fans to digest. No thinking is required. Its a simple defeat the big evil story with an idiot human bad guy thrown in just to have one. DA2 however, is far more complex and unconventional, which requires actually paying attention and thinking outside the box. And DAO is unfocused, how does the main narrative get overpowered by the smaller side narratives in which other than the plot coupon has no relevance to the story. Do I need to compare the KOTOR planets with DAO? In KOTOR, you have to find the star maps BUT you have to deal with the main threat throughout the game while getting them, not just the beginning and end. You even go to the Sith Academy. DAO just dumps you into four barely related subplots in the midgame.
Yes, there is SO much more going on in the first game, I wonder why it lacks focus? Maybe because there is too much going on.
And talking about dumb mages, how about dumbass Loghain whose motives are pretty much retarded. At least even Orsino had a reason to turn into an abomination.

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