This expansion looks to be like too much of the same....still. Money on that zombie being father Hawke.
Still, though, I wonder what they mean by more tactical gameplay. I found DA2 to be more tactical than DA:O, though much less strategic. I do hope it doesn't lose the speed of combat, though, and I very much hope it doesn't revert back to a set-up-and-pull style.
I'd be happy if it was just like DA2, except with new environments and adversaries.
Re-using assets for your own game is one thing, but for DLC? Well I'd never!
I guess that means I can wait, doesn't it?
but there's already over 20 dollars worth of DLC. I can't tolerate this DLC BS.
I hope it sells very well. DA2 was an excellent game that improved upon DA:O in many areas, and I hope BioWare keeps those improvements in for DA3 while addressing the flaws.
Of course, that's under the provision that this DLC is well made. DA:O DLC was mostly bad, although the expansion was pretty nice.
The only areas DA2 improved upon was a distinctive artistic style and breaking the typical Bioware mold of storytelling, even if the story was shit.
I believe what your talking about was an achievement leak, but not an outright, official, announcement.
DA2 for me was just horrible. Combat felt bland with the only form of a challenge being able to keep stamina up as new enemies just "appeared" after you clear the last lot.
And that one. Fucking. Cave. Was it up for rent or something that every villain decided to use it? So much re-used areas, it was ridiculous. I never want to see that in a Bioware game again. Lazy and cheap.
And the story was generally shit with an even worse ending.
It's put me off the entire franchise altogether.
Exactly. DAO was superb the way it was, and while DA2 gave us the few things DAO was lacking it buttraped everything else good about it. An unconventional story means nothing when it's such a shitty one. I had fun with the game and liked most of the characters, but it pales in comparison to its predecessor. I thought everyone pretty much acknowledged this already.
Anyway, they can keep this DLC. I don't need anything to remind me of why that game is such a goddamn disappointment.
I disagree with you very strongly. As much as I loved DA:O, the combat could be very tedious. Dungeon combat was the traditional MMO style of setting up and pulling, or pre-casting from hiding and luring your slow moving enemies into a killing field. It was very sluggish. I don't know if I would enjoy playing DA:O again after playing DA2, it would likely feel like slow-motion. DA:O also had a TON of broken mechanics, such as just about anything pertaining to the Rogue, and if any of that was ever fixed, it was many months after the game released. DA:O was great in a lot of ways, but it was also an unpolished mess. Hell, DOORWAYS could throw my entire group into disarray.
I'm also glad DA2 went away from allowing companion characters to equip armor. I'd spend like 20 minutes a day just sorting, comparing, and equipping, only to end up with Morrigan in some ugly Circle robes and Wynne in something sexy, just because it fit their talents. Having each character retain their own distinctive costumes was a MUCH better method.
Really, I could keep going for awhile. It reminds of what the guy from Epic said about people always viewing the first titles in a series with rose colored glasses.
I still don't know how you like Dragon Age II better than Origins. Despite your attempts at arguments, it's one of the great mysteries of videogame-dom.
"I don't know if I would enjoy playing DA:O again after playing DA2, it would likely feel like slow-motion"
That's because Origins actually required you to...think...at all. I can literally beat Dragon Age II by mashing the attack button with my Rogue (which I did on my second try), on Hard. There are no tactics involved what-so-ever, and I'd take the "traditional MMO" style any day of the week over mindless mashing.
"Having each character retain their own distinctive costumes was a MUCH better method."
Yes, this is a good idea, but they did it lazily. Instead of just "costuming" actual gear, they allowed basically zero customization of your actual party. They could have "upgrade" slots, which you didn't even need to complete the game at all - whoopie! Exciting!
While we could argue all day that Origins had antiquated mechanics, I'll take those solid, yet hard to grasp mechanics over re-used environments, lazy writing, and lazy design disguised as "streamlining" any day of the week.
Seriously, Bioware did EVERYTHING right in Mass Effect 2, yet it's like they outsourced Dragon Age II, gave them the blueprints to Mass Effect 2, and said "have at it!" The theme of Dragon Age II can be summed up with "good ideas - bad execution". I don't hope they "improve" upon Dragon Age II's mechanics in III, I hope they actually have them.
Really, I could keep going for awhile. It reminds of what some wise man said about people always viewing the sequel titles in a series with "brand spankin' new hip sunglasses."
@Ross
"I fucking hate it when developers accept constructive criticism and continue to support their game. Bastards."
Laidlaw outright trashed fans who gave concise, constructive criticism for weeks on end after release. The above promise seems like a clear PR statement.
Yes, yes, and yes. Also, fuck Laidlaw.
@pokota
My rose tinted glasses can still pick up when something is dumbed down.
I don't know why you don't like that I have a different opinion than you, but OK.
Also, I don't know why, but when I tried to play as one character on Hard or above, my other characters ended up dying. I also don't know what kind of 'attack' button you're talking about. I used skills constantly, pausing and switching from character to character.
DA:O was by no means harder, unless you were somewhere above your level. All you had to do was pull enemies in small groups, and it was cake. I can say with conviction that I died more in DA2 than I did in DA:O, because one death in DA:O just meant that you were surprised, and didn't get to set up. As far as I can remember, all you had to worry about in DA:O was magicians, and there was nothing like Hard level Assassins at all.
Wait, though .. what do you mean about DA not having mechanics? I don't understand. Of course it had, that's how damage values are figured. You're going to have to explain that part to me. In regards to DA:O specifically, I was talking about Dex and Cun not actually doing what they were supposed to do.
And .. did you just imply that the writing in DA:O wasn't lazy?
I'd have to agree with pokota. The slow plodding combat of DA:O != strategic. I beat DA:O by just spamming the same 3 skills over and over with my tank character. If anything there is more to the combat in DA2 since I can't spam health potions anytime I get close to dying like in DA:O.
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phd thesis dissertation
Regards,
circuit breaker
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