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Double Fine reaps over $1 million in under 24 hours! photo

Rather than slowing down, the donations that gamers are sending Double Fine continue to be sent. For those just joining us, the studio is funding an adventure game through Kickstarter. It cleared its minimum goal of $400,000 in just over eight hours, and has now more than doubled it within 24 hours of initiation. 

Double Fine's game already has more backers than any other Kickstarter project, and the numbers just keep climbing. All funds earned over the now-tiny goal will be put back into the game and accompanying documentary, improving them both. 

The header image in this post, by the way, is already hopelessly outdated. That figure is rising quickly!

The outpouring of support, and the evidence that gamers are more than happy to pay for a product if they like the people making it, is a joy to watch. I am absolutely loving this. 

Double Fine Adventure by Double Fine and 2 Player Productions [Kickstarter]








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82 comments | showing # 1 to 50
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TOEmastro's Avatar - Comment posted on 02/09/2012 18:49
TOEmastro
between the Dr. Evil pictures and the Fry "take my money" vids talking about it. This is the greatest thing on the internet
Mr Andy Dixon's Avatar - Comment posted on 02/09/2012 18:49
Mr Andy Dixon
Fucking incredible.
JeanLuc761's Avatar - Comment posted on 02/09/2012 18:50
JeanLuc761
This really is fucking phenomenal. The second I get my paycheck, you can bet that I'll be sending some money as well.
rancor09's Avatar - Comment posted on 02/09/2012 18:51
rancor09
Please make Psychonauts 2! I could die happy if they made it for consoles!
catsithx's Avatar - Comment posted on 02/09/2012 18:52
catsithx
That's great
JaHawk2009's Avatar - Comment posted on 02/09/2012 18:52
JaHawk2009
This blows my mind, completely. I mean, I expected this to make 800,000 by the end of the campaign, and I never expected this. And it makes me wonder, will this lead to more kickstarted games, like sequels to popular IPs like Psychonauts and SW Battlefront to name a couple. Really, really impressive stuff.
Mrdraven's Avatar - Comment posted on 02/09/2012 18:55
Mrdraven
This is SO amazing!!

Lol, I wonder.....if TreyArch or Infinity Ward considered this route, would they receive enough donations to give Activision the boot? One can dream...

Congratulations Double Fine!
MasterMS's Avatar - Comment posted on 02/09/2012 18:56
MasterMS
This is incredible! I'm so happy for the team, and can't wait to see where this goes
Garlador's Avatar - Comment posted on 02/09/2012 18:59
Garlador
It's about time something like this happened. Big companies treat us all like criminals, slamming us in the face with DRM, online passes, on-disc DLC, and other BS, and we resent and hate them for it.

This shows that, hey, if you treat us NICELY we will literally THROW MONEY AT YOU. I mean, that is not figuratively. We literally tossed a million dollars at Double Fine because WE LIKE THEM.
Uther's Avatar - Comment posted on 02/09/2012 18:59
Uther
It really feels like history in the making. I wonder if the guys would be able to produce Psychonauts 2 through something like this afterwards, or perhaps that pricetag would be too steep even for this (hopefully) faithful backerbase.
GRiVEN's Avatar - Comment posted on 02/09/2012 19:00
GRiVEN
So they don't even need Notch's help?
Zerix's Avatar - Comment posted on 02/09/2012 19:00
Zerix
This is awesome.

Expected nothing less from Double Fine and their fanbase.
bbain's Avatar - Comment posted on 02/09/2012 19:01
bbain
My mind has been blown.
Captain of the Zanarkand Abes's Avatar - Comment posted on 02/09/2012 19:04
Captain of the Zanarkand Abes
Incredible, they could make billions of games if not dozens, that's a whole lotta games!
Uther's Avatar - Comment posted on 02/09/2012 19:07
Uther
Tim just tweeted that the cost of turning this into Psychonauts 2 would be 20 Million. Don't how serious.
Wouldn't that be a 15 dollar P2? If turned into a seperate project with a higher tag, could they do it?
PiggyGamer's Avatar - Comment posted on 02/09/2012 19:08
PiggyGamer
If they planned to make a good game with 400k, I wonder how much they'll be able to improve it with thrice that. At what point will they run out of places to stick these dollars into the game and start sticking them up their nose and in their pants?
Freakazoid's Avatar - Comment posted on 02/09/2012 19:09
Freakazoid
I hope that they still turn a profit. A lot of potential sales have turned into funding, and those are sales that will be "lost" when the game releases. Still, this is awesome. We need more devs than just Telltale making adventure games.
VicYoungblood's Avatar - Comment posted on 02/09/2012 19:10
VicYoungblood
Reporter: "So, Mr Schafer, how are things looking on your recent endeavor to gather donations that would fund a brand new game?"
Tim: "Well, I've gotta say, it's going DOUBLE FINE."

Eh? Eh? Anyone?

Anywho, this is great news. It goes to show that gamers care more about the game than the the giant corporation or the brand behind the game. It's an industry about rewarding artists for their talents, not hiding their efforts behind a million different barriers of entry. Hats off to all the fabulous people who donated, and especially to Double Fine themselves!
Dragoonkin's Avatar - Comment posted on 02/09/2012 19:12
Dragoonkin
@Freakazoid: The $400,000 was the cost they budgeted for a small-team project. Now their budget has ballooned to over $1,000,000. Technically, every single sale after release will BE a profit.

They're running a zero-debt operation, with this. They don't have an initial funding outlay to repay.
Kennydee's Avatar - Comment posted on 02/09/2012 19:13
Kennydee
Apologies for my ignorance guys, but is anyone under the impression that even more money is needed for a point and click game (if that's it is)? Any chances some of the money could be going in a back pocket along the way? Towards a game and a documentary, is all that money really needed? Just how big and huge and great is this game going to be?

I'm not opposed to it, just wondering which resources all that money could go? If it was for a new Grim Fandango or Psychonauts I'd be all over it, but from what I assume that's not actually the case?

FILL ME IN BRONIES.

I guess decent marketing so the game isn't overshadowed or becomes a flop would make sure the game reaches others. And all the profits might pave the way for the possibility for Psychonauts 2 and Grim Fandango to get the go ahead in the future, which is great.

Just a bit suspicious is all...
AussieBen's Avatar - Comment posted on 02/09/2012 19:20
AussieBen
Games cost much more than $400,000 to make. And certainly much more than $1,000,000 to make.

Artists, programmers, designers, producers, voice actors, musicians, translators, localizers, testers - these people don't work for free.
Freakazoid's Avatar - Comment posted on 02/09/2012 19:25
Freakazoid
@Dragoonkin

Oops, yeah, forgot that they don't have to recoup an initial investment if there is no initial investment. Silly me.
w4ffles's Avatar - Comment posted on 02/09/2012 19:26
w4ffles
@Some of the skeptics
Extra money means being able to hire more developers to work in-house on more and better features and overall refinement of the product. That extra money can also go towards releasing free DLC and updates

I'm all for developers and artists making money for their work. It's the money-grubbing publishers that can go DIAF along with their DRM nonsense.
GoofierBrute's Avatar - Comment posted on 02/09/2012 19:27
GoofierBrute
It's stories like this that make me proud to be a part of this industry.
RabidKitten's Avatar - Comment posted on 02/09/2012 19:32
RabidKitten
Now make a good game..
TheNephilym's Avatar - Comment posted on 02/09/2012 19:33
TheNephilym
I hope he puts every penny into the game and delivery something even more unbelievable than anyone expected. I want him to blow his own mind. That would be great.
tylerstravis's Avatar - Comment posted on 02/09/2012 19:57
tylerstravis
Grim Fandango HD with that extra funding?
Batthink's Avatar - Comment posted on 02/09/2012 19:57
Batthink
Garlador makes a very good point. Double Fine and Schafer gain their trust from the gamers because of past projects, then Kickstarter helps gamers forward the money to their forthcoming projects. It really does seem like a good way of sidestepping most of the crap videogamers have to trawl through for developers to get a profit.

All they have to do now is deliver a brilliant game in return at a sensible price. Here's hoping they don't drop the ball.
Steel Squirrel's Avatar - Comment posted on 02/09/2012 19:57
Steel Squirrel
I think a lot of you are underestimating the cost of developing a video game.
Icyfrodo's Avatar - Comment posted on 02/09/2012 20:07
Icyfrodo
Fuck Online Passes, Fuck day one patches, DRM and DLC's. I FUCKING LOVE THIS INDUSTRY
Paroxysm's Avatar - Comment posted on 02/09/2012 20:10
Paroxysm
This whole situation makes me deliriously happy. I keep watching the counter tick up as if it's some kind of achievement on my part.
Paroxysm's Avatar - Comment posted on 02/09/2012 20:17
Paroxysm
@Steel Squirrel: I think people totally discount that people need to be paid. It's like someone scoffing at a carpenter for charging more than the cost of wood. Or someone scoffing at a lumberjack cause trees grow for free.
Sat's Avatar - Comment posted on 02/09/2012 20:17
Sat
The budget for Brütal Legend was $24 million apparently, so 20$ million for Psychonauts 2 seems about right. I doubt crowdsourcing can do it alone, so the Notch thing is still something we can follow.

That said, what happened here with this project is history being written. I hope it's the start of crowdsourcing going mainstream or something like that, I'm so incredibly happy.

And man. On the top of all that, it's for a Tim Schafer adventure game. This is the greatest thing ever.
RonBurgandy2010's Avatar - Comment posted on 02/09/2012 20:18
RonBurgandy2010
Because throwing our money at him is the closest most of us will come to giving Tim a hug.
gEErawr's Avatar - Comment posted on 02/09/2012 20:20
gEErawr
you know something, i wanna going the cause. im gonna donate too.
djrdan6's Avatar - Comment posted on 02/09/2012 20:20
djrdan6
Love this. Could this be an evolution of indie games? Perhaps 'publicly-fuded' or 'community-funded' gaming? My ears are suitably pricked for more information on this.
llort het's Avatar - Comment posted on 02/09/2012 20:25
llort het
Pretty soon EA will start asking for donations to fund Battlefield 4. Only Battlefield 4 will come with an online pass that you can only unlock by donating at least 20 dollars. People will defend EA by saying "you don't have to donate if you don't want to, they're just rewarding early supporters." Double Fine has started a vicious slippery slope indeed.
llort het's Avatar - Comment posted on 02/09/2012 20:28
llort het
@sat

I'm sure Ozzy Osbourne's voice acting fees ate up about 19 million of those dollars.
BrowneyeWinkin's Avatar - Comment posted on 02/09/2012 20:32
BrowneyeWinkin
Take notes Yu Suzuki
Tiredman's Avatar - Comment posted on 02/09/2012 20:36
Tiredman
@sat

If Brutal Legend cost that much, it has a lot of reasons for it. Think who was in the game. I doubt Ozzie Osbourne and Jack Black were cheap, let alone all the other cameo's. If you take out all the famous people, the price would take a steep nosedive.

As for how this is turning out, I am happy. It means that people are willing to pay for things they want in such a way that bypasses the killers of the games we really want, meaning the publishers. I would gladly back an old school epic rpg in the vein of Dragon Quest 7 for instance, or a Lufia style rpg. The fact so much cash can be gotten for an adventure point and click game is astonishing, and gives hope that it will be possible for the more wide spread appeal titles to get more and hopefully someday be made.
Emshumi's Avatar - Comment posted on 02/09/2012 20:39
Emshumi
Publishers TREMBLE IN FEAR!
Kennydee's Avatar - Comment posted on 02/09/2012 20:41
Kennydee
@llort het

That's one thing I'm thinking; I hope they don't go and fucking pay a ridiculous amount of money to some jackass celebrity to voice their characters and put all of it to better use.


I can't wait for big names like EA to start frothing at the mouth and wanting to get on this shit. FREE MONEY? WE WILL HAVE SOME OF THAT. I am so fucking stoked if that becomes the case. When the publishers and jackass developers out there see that there might be something huge to 'exploit' within gamers, to rinse them out of the money to the point that Tim here made over £1000 a minute.

And then they get no fucking love from any gamers because they've been acting like douchebags and now it's caught up with them.

I'm still very sceptical about all the money Double Fine's got, but incredibly excited about what kind of statement this makes for gamers and the goodwill decent, ambitious and overall cool developers get, and hopefully making life easier for them and their projects.

And with any luck, leaving assholes in the dust and crying that they can't take advantage of the opportunity.

Capcom being one of them.
Charles-G's Avatar - Comment posted on 02/09/2012 20:51
Charles-G
With as much as I complain about the industry, how can I not back this? 15 bucks for an awesome adventure game too? Bring it on!
Fearzone's Avatar - Comment posted on 02/09/2012 21:15
Fearzone
While I'm not into heavy metal music, Brutal Legend was the best attempt yet to put an RTS on consoles. I bought it deeply discounted and after playing felt a little guilty for paying so low a price, so all of the DLC was an easy purchase, and probably this too out of good will.
Taerdin's Avatar - Comment posted on 02/09/2012 21:21
Taerdin
I think this is just about the best thing to happen in the game industry in quite some time.

I'm very excited to see what this means for the future of game development, and the positions of publishers in this industry.
Fearzone's Avatar - Comment posted on 02/09/2012 21:23
Fearzone
Good enough. Did it. And I'm glad they used Amazon rather than that stupid PayPal.
Tyler Youngblood's Avatar - Comment posted on 02/09/2012 21:30
Tyler Youngblood
since they only needed 400,000 maybe they will use the rest to make psychonaughts 2 lol
Los255's Avatar - Comment posted on 02/09/2012 21:37
Los255
Best thing about this. THERE ARE 33 DAYS LEFT UNTIL ITS OVER.
Vargas Prime's Avatar - Comment posted on 02/09/2012 21:43
Vargas Prime
To those speculating about the cost of game development... According to estimates, the average cost of producing a game as of early 2010 was $18-28M.

So yeah... $400k was a really conservative asking price to begin with. Every single dollar that this kickstarter brings in can be put toward making this game truly great.

Go go Double Fine!
SeymourDuncan17's Avatar - Comment posted on 02/09/2012 22:20
SeymourDuncan17
DON'T STOP THE KICKSTARTER!

I WILL DONATE SOME ONCE I CAN, WHICH WILL BE NEXT WEEK!
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