Rather than slowing down, the donations that gamers are sending Double Fine continue to be sent. For those just joining us, the studio is funding an adventure game through Kickstarter. It cleared its minimum goal of $400,000 in just over eight hours, and has now more than doubled it within 24 hours of initiation.
Double Fine's game already has more backers than any other Kickstarter project, and the numbers just keep climbing. All funds earned over the now-tiny goal will be put back into the game and accompanying documentary, improving them both.
The header image in this post, by the way, is already hopelessly outdated. That figure is rising quickly!
The outpouring of support, and the evidence that gamers are more than happy to pay for a product if they like the people making it, is a joy to watch. I am absolutely loving this.
Double Fine Adventure by Double Fine and 2 Player Productions [Kickstarter]
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Lol, I wonder.....if TreyArch or Infinity Ward considered this route, would they receive enough donations to give Activision the boot? One can dream...
Congratulations Double Fine!
This shows that, hey, if you treat us NICELY we will literally THROW MONEY AT YOU. I mean, that is not figuratively. We literally tossed a million dollars at Double Fine because WE LIKE THEM.
Expected nothing less from Double Fine and their fanbase.
Wouldn't that be a 15 dollar P2? If turned into a seperate project with a higher tag, could they do it?
Tim: "Well, I've gotta say, it's going DOUBLE FINE."
Eh? Eh? Anyone?
Anywho, this is great news. It goes to show that gamers care more about the game than the the giant corporation or the brand behind the game. It's an industry about rewarding artists for their talents, not hiding their efforts behind a million different barriers of entry. Hats off to all the fabulous people who donated, and especially to Double Fine themselves!
They're running a zero-debt operation, with this. They don't have an initial funding outlay to repay.
I'm not opposed to it, just wondering which resources all that money could go? If it was for a new Grim Fandango or Psychonauts I'd be all over it, but from what I assume that's not actually the case?
FILL ME IN BRONIES.
I guess decent marketing so the game isn't overshadowed or becomes a flop would make sure the game reaches others. And all the profits might pave the way for the possibility for Psychonauts 2 and Grim Fandango to get the go ahead in the future, which is great.
Just a bit suspicious is all...
Artists, programmers, designers, producers, voice actors, musicians, translators, localizers, testers - these people don't work for free.
Oops, yeah, forgot that they don't have to recoup an initial investment if there is no initial investment. Silly me.
Extra money means being able to hire more developers to work in-house on more and better features and overall refinement of the product. That extra money can also go towards releasing free DLC and updates
I'm all for developers and artists making money for their work. It's the money-grubbing publishers that can go DIAF along with their DRM nonsense.
All they have to do now is deliver a brilliant game in return at a sensible price. Here's hoping they don't drop the ball.
That said, what happened here with this project is history being written. I hope it's the start of crowdsourcing going mainstream or something like that, I'm so incredibly happy.
And man. On the top of all that, it's for a Tim Schafer adventure game. This is the greatest thing ever.
I'm sure Ozzy Osbourne's voice acting fees ate up about 19 million of those dollars.
If Brutal Legend cost that much, it has a lot of reasons for it. Think who was in the game. I doubt Ozzie Osbourne and Jack Black were cheap, let alone all the other cameo's. If you take out all the famous people, the price would take a steep nosedive.
As for how this is turning out, I am happy. It means that people are willing to pay for things they want in such a way that bypasses the killers of the games we really want, meaning the publishers. I would gladly back an old school epic rpg in the vein of Dragon Quest 7 for instance, or a Lufia style rpg. The fact so much cash can be gotten for an adventure point and click game is astonishing, and gives hope that it will be possible for the more wide spread appeal titles to get more and hopefully someday be made.
That's one thing I'm thinking; I hope they don't go and fucking pay a ridiculous amount of money to some jackass celebrity to voice their characters and put all of it to better use.
I can't wait for big names like EA to start frothing at the mouth and wanting to get on this shit. FREE MONEY? WE WILL HAVE SOME OF THAT. I am so fucking stoked if that becomes the case. When the publishers and jackass developers out there see that there might be something huge to 'exploit' within gamers, to rinse them out of the money to the point that Tim here made over £1000 a minute.
And then they get no fucking love from any gamers because they've been acting like douchebags and now it's caught up with them.
I'm still very sceptical about all the money Double Fine's got, but incredibly excited about what kind of statement this makes for gamers and the goodwill decent, ambitious and overall cool developers get, and hopefully making life easier for them and their projects.
And with any luck, leaving assholes in the dust and crying that they can't take advantage of the opportunity.
Capcom being one of them.
I'm very excited to see what this means for the future of game development, and the positions of publishers in this industry.
So yeah... $400k was a really conservative asking price to begin with. Every single dollar that this kickstarter brings in can be put toward making this game truly great.
Go go Double Fine!
I WILL DONATE SOME ONCE I CAN, WHICH WILL BE NEXT WEEK!