Double Fine has made Psychonauts and Brutal Legend. That's it, as far as retail is concerned. Now, according to founder Tim Schafer, the studio is currently working on four games. Wait, what!?
Since a follow-up to Brutal Legend was unexpectedly denied, the team looked at some of the game prototypes that had been kicking around at Double Fine, and picked the four best. "In a couple of months all four games got signed," Schafer said at Develop. "Trying to kill us made us multiply."
He revealed that "some of the games are downloadable, and some are retail." I was a little worried that they might be spreading themselves thin, so that's kind of reassuring. I'm also pleased to here some of these titles are digital, as that will allow for more risky, experimental design.
Schafer was willing to say these projects will have smaller budgets, which means "there's less compromise." That's exactly what you want to hear when talking about Double Fine. Some of these mysterious games are supposed to be coming out this year; the wait shouldn't be too painful.
Schafer: Double Fine has four games signed [GI.biz]
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It reminds me of Critter Crunch.
Don't scare off potential investment...
I hope Tim Schafer stops trying to reinvent the wheel and just puts his quirky humor and charming characters into something that he's proven he and Double Fine are capable of, like a platformer or an adventure game, or a combination of the two (i.e. Psychonauts). Look at Ron Gilbert's and Hothead's DeathSpank. It's a proven and solid formula that everyone can understand, but with their own spin due to Gilbert's writing.
Psychonauts, on the other hand, was fucking amazing.
I don't know about Brutal Legend 2. I'd love to see it develop more its strategic stage battle elements, but the story of Eddie Riggs has been told and nothing new needs to be added there. But expansion packs would be great.
If anything, (console gamer or not) they were probably put off by the fact that the demo made the game seem like it was a straight up hack n slash. I was looking forward to its release but was pretty put off by the whole RTS aspect of it and subsequently was pretty much done with the game after I completed the first stage battle. Needless to say, I'm not surprised nor disappointed that they wont be making a sequel.
Something Psychonauts related would be cool.
This. I would love to see the stories of the other two factions in similar settings to the single player arc of BL.
...and for those who said it didn't sell well, it cracked a million, which is pretty damn good. Who knows how profitable it was, though.
The Legend will live on.
Haters tried to kill the Legend.
But they failed, as they were smite to the ground!
Poor Sales tried to kill the Legend.
But they failed, as they were striken down to the ground.
Activision tried to kill the Legend. Hahahahahaha!
They failed, as they were thrown to the ground!
...My soul just died a little.
Brutal Legend lacked, though. Like I said, it was solid, but it had issues. Not being able to jump was one annoyance.
Also, all four of these designs have apparently already been signed up by publishers who will be making announcements soon. I'm fairly certain none of these are Activision. Hooray!!