Romero revealed that the advent of Intel's 386 processor was the thing that allowed Doom to be as truly fast as the team at id Software wanted it to be. Tom Hall talks about how the the title came into place, but also how a lot of the story beats and ideas he had ended up being cut from the game. Tom also mentions how Doom was going to be a landmark game, driven by technology.
id sounded like a crazy place to work because it seems like all the team knew they had this amazing thing on their hands that would be a true game changer. Hall name checks Minecraft as the next game that did a lot with very little; makes me wonder if we will see another game made by a small team that will have an effect on the industry like those two.
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