The art style of that game totally fooled me into thinking it would be great.
which one Brink? I got in on the cheap. It's Ayight.
Doom 3 was dope, even on my shitty PC.
Call of Duty games are based on Quake 3's engine, that's even older. You can even see id mentioned on the boxes in the fine print.
I've been browsing through the code since this morning. Maybe it's a bit more interesting to me than it might be to others since I'm actually a developer and a FOSS nerd but it's really cool. I have so much respect for id because they continue to do stuff like this.
It isn't like this was unexpected. Carmack has publicly made a point of releasing the source to previous engines when the next engine went commercial. This was done with Doom, Quake 1, Quake 2, and Quake 3 previously. People had even asked if Doom 3's source code would be released once Rage finally came out.
But what you get in such a download is only the engine source code. You don't get any game assets. You don't get any help or support, which is probably provided for people who licensed the tech previously. And of course you have to wait for id to release a game in their newest engine. A big budget company release isn't going to postpone their development for all those reasons (and incur all the related costs) just to save some licensing fees.
I day oned it like a dumbass. So many games this year are making me realize I shouldn't spend money on day one products sadly
Creative Labs owns a software patent on the coding technique in Doom 3 that creates stencil shadows through a technique called "depth fail" - the code was written by Carmack and he sort of pioneered the method, so it's colloquially called "Carmack's Reverse". However, Creative Labs owns the patent on the technique because they claim they "invented it" before it was used in Doom 3, even though John came up with his version independently. This illustrates why software patents are terrible. It's like trying to place a patent on a particular set of steps used to solve an equation.
Last week, Carmack tweeted that he was having to rewrite that portion of Doom 3's code to get around the patent issue. Know what his fix was? He added four lines of code and changed two.
How about some (e)books and much time-investing into Visual Studio'10 and C++... don't use stuff like the apps, you named...
learn coding.. that's the key

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