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2D, sprite-based platformers seem to be the go-to genre for many independent developers. If you aren't the kind of person who grew up on 8- or 16-bit titles, this can be a hard sell. Dooder by Matthew Thomas Seely certainly applies, and I mean that in the best possible way.

Those who are allergic to cute might want to stay away, as Dooder's impossibly delightful style will make you vomit rainbow-colored confetti. There's a free demo, and you ought to play it. No, really. Play it.

The facial expressions -- in particular, the ones shown while Dooder is using power-ups -- are phenomenal. As is the character design in general. Hell, besides maybe the control placement, there wasn't a single thing I didn't like about this demo. I know I'm an easy guy to please, but seriously -- so much potential here.

Dooder [sexysexybicycle via GameSetWatch]








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Jordan Devore is Destructoid's PC gaming manager and founding ginger editor. He is said to be easy to love but difficult to know. When Samit inquired about his curious bio photo Jordan simply replied: "bitches love sandcastles" ... yet, there is no sandcastle in that photo. We may never truly understand his ways. Likes Platformers, Pixel-based graphics, Stickerbrush Symphony, Pokemon, Leaderboards Meet the rest of the team



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14 comments | showing # 1 to 14
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idrawrobots's Avatar - Comment posted on 07/15/2010 18:05
idrawrobots
I was sold on this almost instantly. Download I will.
deaddays's Avatar - Comment posted on 07/15/2010 18:25
deaddays
Music and graphics instantly reminded me of the days of floppy disc shareware on my PC! My heart is happy, must download.
Doctor Tran's Avatar - Comment posted on 07/15/2010 18:30
Doctor Tran
The sprite work is impressive lookin, but I've gotta say, the indie-retro-platformer is starting to wear on me. I think some indie devs have gotten a bit too comfortable. I mean, to me, it just seems like as long as it's "retro, and pixelly, and hipsterish" then it'll do. I'm not knocking the game, I'm just knocking the perceived trend.
Revenile's Avatar - Comment posted on 07/15/2010 18:36
Revenile
I'd love to play the demo, but I get a "Cannot load platform.cox" error.
Monodi's Avatar - Comment posted on 07/15/2010 18:56
Monodi
Good God, this reminds me a lot of Ashley's drawings. I love the music, it reminds me of old DOS games.
Forest Green Lantern's Avatar - Comment posted on 07/15/2010 19:27
Forest Green Lantern
This is a 8-bit Lost Winds which is awesome! Loved Lost Winds and will be checking out the demo as soon as I finish this sentence.
manasteel88's Avatar - Comment posted on 07/15/2010 19:48
manasteel88
Is that a hot coffee reference at the end?
Ryuuga's Avatar - Comment posted on 07/15/2010 20:06
Ryuuga
lol-ed at the end
timtheterrible's Avatar - Comment posted on 07/15/2010 20:39
timtheterrible
I want this so hard.
Darren Nakamura's Avatar - Comment posted on 07/15/2010 20:49
Darren Nakamura
Wow, that facial expression when he's flying put a big ol' smile on my face.
KirbyMcDope's Avatar - Comment posted on 07/15/2010 21:34
KirbyMcDope
I'm with doctor Train.
GON's Avatar - Comment posted on 07/15/2010 23:51
GON
Are you sure it isn't whimsy cooling my hot heart? With a cool island song?
Monodi's Avatar - Comment posted on 07/16/2010 00:48
Monodi
@Doctor Tran

I can read you. I think many other independent designers should try different styles despite the fundamentalism of 8-bit
Jasper Byrne's Avatar - Comment posted on 07/16/2010 03:22
Jasper Byrne
The whole point of low-res graphics is that it makes games creation possible for people whose speciality isn't art, because it leaves a lot to the imagination. I also make games in this style because it saves me loads of time - when some indie games take single-man teams years or more, this can be the difference between finishing the project and giving up.

I also think it's a beautiful and highly specific form, like jazz or a haiku!
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