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Don't be a fool, come learn about Brink's S.M.A.R.T.


7:40 PM on 11.30.2009
Don't be a fool, come learn about Brink's S.M.A.R.T. photo



Been a while since we got a good look at Splash Damage's Brink, huh? G4 has an exclusive new video that shows how the game handles movement across objects, and it's worth a watch if you've been keeping up with the title.

The game's S.M.A.R.T. system is something I've heard an awful lot about, but have never really seen it in action. It's similar to all of those open-world games (let's use Prototype as an example) where you hold a button down to see your character automatically perform kickass parkour moves.

The difference here is that there's more interactivity involved with it, and some level of thought is required to pull of those cool acrobatic feats. In theory, it's a neat idea. I'll be very interested to see how it handles in a live multiplayer setting.

More than anything else, I love Brink's realistically-detailed, highly-exaggerated characters. Great art direction, if you ask me. Shame we'll now have to wait until next fall to see it in person.






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