Been a while since we got a good look at Splash Damage's Brink, huh? G4 has an exclusive new video that shows how the game handles movement across objects, and it's worth a watch if you've been keeping up with the title.
The game's S.M.A.R.T. system is something I've heard an awful lot about, but have never really seen it in action. It's similar to all of those open-world games (let's use Prototype as an example) where you hold a button down to see your character automatically perform kickass parkour moves.
The difference here is that there's more interactivity involved with it, and some level of thought is required to pull of those cool acrobatic feats. In theory, it's a neat idea. I'll be very interested to see how it handles in a live multiplayer setting.
More than anything else, I love Brink's realistically-detailed, highly-exaggerated characters. Great art direction, if you ask me. Shame we'll now have to wait until next fall to see it in person.
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I can see this being a bit of frustration here if your character does something automatically you DIDNT want him to do (IE Alex Cole hopping onto objects automatically as it was thinking you wanted to climb it but didnt) and being able to tell the difference in what are intended actions and just looking at something.
Looks interesting. Even if it doesn't work like people want it to, I think it's a step in the right direction in making games more interactive without QTE.
I hope games like this will get to a point where it takes skill to do moves right like a fighting game or at least give the option to do so.
Wow, if this works out as well as it could, then we could have another evolutionary step forward in the FPS genre. I'm glad that it's coming to PC, at least. Hopefully with dedicated server support :-P
Err..so its Mirror's Edge's parkour mechanics concept added to a new game. I wish developers wouldn't be douches and actually tell you they are borrowing from other games' good ideas.
Have you ever PLAYED Mirror's Edge? It looks EXACTLY like it, except there's only ONE do-all button.
The vaults and slides even look like they have the same animations, minus the legs flying out front of you.
That being said, I LOVED Mirror's Edge and while I'm a bit disappointed that this looks like a slightly dumbed down version of its movement, I'll take whatever I can get of that freeflow awesomeness.
If everything else about the game fails, I still absolutely love the style. Something about the slick design and color palette really appeals to me in the way Mirrors Edge did. We seriously need more FPS games with colors like yellow, blue, and orange in them. When I can't honestly think of a single colorful multiplayer FPS released in the last year, you know something is terribly wrong.
Ok about the Mirror's Edge argument, ME made you do the jumps, turns, climbs, everything, with different buttons for each action; this game is just look at where you want to go and your character will go there so long as you're holding down the SMART button while moving towards it.
Also, this game is first-person parkour, how much different is it supposed to look than Mirror's Edge? It's just a first person perspective of someone running forward, the same way you and I see our bodies and our environments through our own eyes.
You might as well complain that the hands holding the gun randomly juts out of the bottom of the screen and looks awkward like every other first person shooter outside of Metroid on the Wii.
You can't really make parkour look different from a first-person perspective, to be honest.
Actually, if anything, this game looks less believable in it's running actions compared to ME, ever try sprinting with a pistol in one hand? I guarantee you will not be able to just hold it in front of you so easily. I really hate the awkward hand placement in FPS games but there isn't anything that can be done about it. Hell, any time you actually run, you're not going to be pointing your gun forward, rifles held to your chest, etc.
I want ME2... with the problems fixed... and this comment is tl;dr.
@ Pengbros & others: Some of you seem to misunderstand my comment. I'm not hating on the game for using ME's parkour mechanics concept, claiming they should do something different. And i understand that its not the exact same, that you just hold down a button (more like Assassin's Creed in that respect). For the record, i'm excited for the game BECAUSE of the parkour aspect. And i welcome any other games to give it a try.
My issue was how neither the video, developers, or article give any credit to ME. The video comes off really douchey for completely ignoring ME and trying to brand this stupid "S.M.A.R.T." gimmick name onto their dumbed down autopilot ME parkour.
So wait, do you think they should be crediting ME or ACreed? Or should everyone be crediting Doom for being a Gun-Shooty-Man game?
ME was a game about moving with a little bit of shooting. Brink is about shooting. Is it hard to understand they'd not want the movement system to be as complicated as a whole game itself?
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I hope games like this will get to a point where it takes skill to do moves right like a fighting game or at least give the option to do so.
Those are not cornrows. That is a Tri-Hawk. HUGE difference.
Have you ever PLAYED Mirror's Edge? It looks EXACTLY like it, except there's only ONE do-all button.
The vaults and slides even look like they have the same animations, minus the legs flying out front of you.
That being said, I LOVED Mirror's Edge and while I'm a bit disappointed that this looks like a slightly dumbed down version of its movement, I'll take whatever I can get of that freeflow awesomeness.
Since one assumes you will be shooting constantly/often, it makes sense to make moving easier though. I have no issues with that.
Which is not bad at all
Those are so not cornrows. And I'm looking at it on a phone.
Also, this game is first-person parkour, how much different is it supposed to look than Mirror's Edge? It's just a first person perspective of someone running forward, the same way you and I see our bodies and our environments through our own eyes.
You might as well complain that the hands holding the gun randomly juts out of the bottom of the screen and looks awkward like every other first person shooter outside of Metroid on the Wii.
You can't really make parkour look different from a first-person perspective, to be honest.
Actually, if anything, this game looks less believable in it's running actions compared to ME, ever try sprinting with a pistol in one hand? I guarantee you will not be able to just hold it in front of you so easily. I really hate the awkward hand placement in FPS games but there isn't anything that can be done about it. Hell, any time you actually run, you're not going to be pointing your gun forward, rifles held to your chest, etc.
I want ME2... with the problems fixed... and this comment is tl;dr.
My issue was how neither the video, developers, or article give any credit to ME. The video comes off really douchey for completely ignoring ME and trying to brand this stupid "S.M.A.R.T." gimmick name onto their dumbed down autopilot ME parkour.
L.A.M.E.
ME was a game about moving with a little bit of shooting. Brink is about shooting. Is it hard to understand they'd not want the movement system to be as complicated as a whole game itself?
You have to be holding down the SMART button to turn it on, like he shows at the start of the video when he walks into the railing.