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Last week, I recorded a rant in which I argued that gay characters have not been particularly well-represented in videogames. The subsequent discussion, while remarkably civil, included many variations of an argument I had not considered before: that explanations of sexual orientation of any kind should have no part in videogames to begin with.
"I don't know why a characters [sic] sexuality often even needs to be mentioned at all," commenter kefkaesque argued. "Sure everyone assumes Master Chief is straight because of how manly he is and because of the games he's in, but it's not like he ever goes around telling random characters HEY GUESS WHAT, I LIKE VAGINA."
While I can respect kefkaesque's point, I also completely disagree with it. Sexual orientation, especially in regard to narrative-driven games, is an important, honest, and useful aspect of characterization that can and should be explored whenever possible.
Hit the jump if you wanna know why.

Firstly, I'm not arguing that every single video game character in existence needs to be clearly defined as either straight, gay, or bisexual. Some games simply do not focus on story or characterization, and thus don't really need to discuss human sexuality any more than they would the difficulties of getting a mortgage. I don't really need to know whom Pac-Man or Luigi or the pilot from Ikaruga sexually desire, because that's got absolutely nothing to do with my overall experience in those games (though it helps to know that Mario likes women because then I know why I'm trying to beat Bowser).
The sorts of characters I'm going to discuss here, and previously talked about in the Rev Rant, are those characters who exist in primarily narrative-driven games: games that, while providing entertaining, interactive situations, rely on a story of some sort to drive that gameplay forward. Games like Uncharted, Metal Gear Solid, Halo, Half-Life 2 -- you name it. These games include characters that we, as the player-slash-audience, are meant to partially understand and, ideally, care about.
Any creative writing instructor will tell you that in order to figure out who a person is and why the audience should care about them, we need to know what they want. What they wish to be, what sort of life they'd like to live. By seeing their desires, and then watching them act on those desires, we gain a greater understanding of who they are and are thus in a better position to give a shit about them.
And more often than not, that means finding out exactly what type of person they want to have sex with.

Not as a sole means of characterization, of course -- that's how you get shallow or stereotypical supporting female characters who exist only to fawn over the male lead, or vice versa -- but as one of many methods of examining a person from as many angles as possible. Sex isn't the only thing that matters in characterization, but it's pretty important. Every single person on the planet wants sex and love, and the specific types of sex and love they desire can tell us a lot about them.
This is why we like Nathan Drake. This is why we like Solid Snake. We don't define these guys solely by what they want to put their penises into, but it certainly helps our understanding of them. Nathan's dealings with Elena Fisher, especially in Uncharted 2, contextualize most of his actions -- we see how much he relies on her and how far he's willing to go for her sake, and the conversations he has with both her and Chloe are a heck of a lot more entertaining thanks to the sexual, quasi-flirtatious undertones. Same thing with Snake and Meryl in MGS1, as abrupt and awkwardly-handled as their love story was (though it did thankfully lead to a much more bittersweet, adult treatment of their relationship in MGS4).
This is also why I find it so difficult to care about Master Chief on a purely human level. Yes, I can admire what he represents to the story of the Halo universe and how cool his abilities are, but he never feels like a real person to me; his priorities are limited almost solely to stopping the baddies and saving the day, and I'm never allowed to see him in any other real context.

Not that this is an inherently bad thing. The whole minimalist characterization thing avoids all the pitfalls of having a character who wants or feels something the player does not (Prototype, inFamous). But it doesn't really work for Master Chief, who speaks with a voice which is not mine and says things I would not say, and who often appears in cut scenes doing things I would not do. He is a character -- he is not me -- and as such should feel like a believable human being.*
The funny thing is, I literally never heard the argument that sexual orientation should not be approached in videogames before doing my Rev Rant. I've never spoken to anyone who, upon finishing God of War, complained that Kratos was written as a heterosexual. I've never heard of anyone arguing that Cloud should have never had any romantic feelings of any sort for either Aeris or Tifa. Sexuality in games only becomes an issue that shouldn't be fully discussed when the sexuality in question differs from the norm, and that's disingenuous.
The characters I really, really care about, in videogames or otherwise, do not exist in a vaccuum. They want safety, freedom, happiness, victory, and, at the end of the day, an orgasm. It's not outright impossible to craft an interesting character without approaching their sexuality (if I remember correctly, Jade from Beyond Good and Evil never shows an inclination in one direction or the other), but why ignore a simple, universal aspect of the human condition?
*The whole minimalist characterization things almost only works in first-person games like Half-Life, where the player effectively is the protagonist, or third-person games like Shadow of the Colossus, which has such a minimalist story that you may as well be making up Wander's character as you go along.
Though even as I say that, I realize that both of these non-characters still have potentially sexual dimensions; the way Alyx Vance relates to Gordon, it is very difficult not to see some sort of romantic chemistry between the two, just as it's hard to imagine that Wander wasn't so in love with Whatsherface that he's willing to kill 16 giants to resurrect her.
Nice article.
I pretty much agree wiith your points.
I'm scarred.
Also, still don't give half a shit whether a character is gay or straight.
Hardly matters when I'm melting faces and punching midgets' limbs off.
not, "oh, i wish my life partner tom was here to share in these terrifying explosions, i sure do miss him."
a lot of times, it takes away from games (dom in gears 2, gay or straight, was just stupid.
are there games that could benefit from this? probably. they are so few and far between that i think you're making a to-do out of nothing.
Uncharted/MGS are a different story, because they attempt to make you care about the characters. And it works. I just think that if the writers didn't bother to make something clear to me, I shouldn't bother to try and extrapolate or look into it, because that wasn't their intent with the character.
This does not mean it does not have a place in games though.
I also will be very happy both as a gamer and as a human being when someone makes a homosexual video game character that isn't a stereotype or a shallow attempt to be edgy or controversial.
Though, for what it's worth, I don't think Master Chief needs a love interest nor do I think it's an issue that it is hard to 'care about [him] on a purely human level'. Mostly because he's basically not human to begin with and it's just not that sort of game. Batman, in all his forms over the decades, never needed a love interest to make you want to see him beat the crap out of Joker. Whether he was porking Catwoman, Poison Ivy, Batgirl or Robin didn't matter, people only ever read/watched/played to see him beat the crap out of people and drive a cool car. Sometimes that is enough.
I think both sides have rather missed the boat. There's no reason for a character's sexuality to be excluded from games and it can well add to their personality and the experience a great deal, but at the same time their specific sexual orientation doesn't change anything. Having a love interest? Fine. Getting in a tizz about whether it's a male or female character they love? Backwards thinking. Get yourselves somewhere in the middle.
I'm not one to shun creativity's growth though, so I encourage exploration and experimentation.
"Sexuality in games is only really a concern when it is , as you say, not the norm and thereby only interesting to those who identify with those behaviors."
That's not true at all. The only way you can be interested in a character is if he has characteristics that are the same as your own? Is the only game you play The Sims?
I don't think you know what you're talking about. It's OK to be crass sometimes.. but at least have a point, or something.
Anyway, your talk about how we don't know anything about Master Chief's sexuality (or what he wants to put his dick into, as you say) reminded me of something I noticed. A game can have a horribly stupid/non existant plot and still be considered a good game, purely because it has "googd gameplay", meanwhile if stuff in other mediums has a bad story, it falls flat on it's face. What are your thoughts on this, Rev?
Would my sympathy towards Faith's plight to save her sister change if I found out she likes rugs more than shafts?
Would I look down on Francis if I found out his eyes peer towards Louis more than Zoey?
Would Frodo's journey to Mt. Doom be any less an epic fantasy tale if he shacked up with a young elven boy once he got to the Grey Havens?
No. None of them mention any sort of sexuality, but knowing for certain one way or another wouldn't add or detract in any way from the rest of the story.
http://www.todoxboxlive.com/dragons-age-origin-homosexualidad/
Anyway at the risk of sounding like a tool I kind of do agree with the article to a point. For characters to be fully fleshed out they do usually need relationships and desires, which is often but not always what they want in their sexuality. I still think that this can many times be irrelevant, but I do realize that I liked Snake a lot more because of his relationship with Meryl as you said. But then again I still love certain characters who's sexuality has nothing to do with them at all, like Kefka (though I guess that sexual relationships are often not as pronounced for villains as they are for main characters)
It wasn't a big deal and in no way was it his sole defining characteristic. But like what Anthony said, it did help characterize him. It should be the same for videogame characters, especially if we want to see games be recognized as something more than just entertainment.
But I generally agree with you. It's important characterisation.
BTW One of the things I really hated in HL2+eps was Freeman's silence in scenes where he should without a question get busy with Alyx. Seriously - after a heroic deed, or lets be on a safe side, after second heroic deed done together or to each other, they reach safe base... insert tasteful cutscene here! Actually lets go a little further, it BEGS to go a little further. Alyx may be clensed of sexual desires by some Combine sanitation rays, or whatever is added to food by them. But Freeman isn't. But she has really fallen for him through out the game and eps and there were much life and death excitement while theye were on the mission. SOMETHING has to get out of such a mixture. Definitely they land in one bad. But now it can get even more interesting. It was nice night, but we gotta save the world tomorrow morning is ok. But imagine:
A: Alyx won't do it. Sex just seems really dirty, even repulsing to her. Considering Freeman's influence on her she'll probably back out rather late. Freeman is total gentleman and says it's ok and that he understands and they don't do it. But in later dialogue he just can't mask his frustration and the story continues next time they got some time without flying bullets.
B: She will, but feel really strange after. It was for her as for Dexter at season 1. Uninteresing, undignifing but tolerable. Again - dialogue will represent this.
And obviously - option A and B are depending on player choice. Alyx will confess that she has no sexual drive at all and than you - the player - can push her (a little, you've literally jumped through fire for her), or back down.
It would add layers of depth to thier relations (well, "relations" as it is now with silent, useful and totaly boring freeman-empty-husk) and I don't see anything wrong in this. War, mixed hormones, alien invasion, man and a woman - it will get a little complicated, but isn't it for the best?
It's as if the developer wanted you to be able to choose your sexual orientation, but then decided it would be too controversial to do it. Now, the whole side-stepping would've been acceptable if you could TRY to pursue a sexual relationship with the human girl on your team. Do you know how deep the game could've been if you tried to have sex with her, and she turned you down? Why stop there? If you have a male character, you only have two choices: human female or alien that looks like a female. What if he could have relationships with some of the other males on your ship?
I think this is something interesting that wasn't mentioned. Characters that you create, that can have sexual relationships with their partners, but rarely with someone of the same sex. I mean, we created them, they're what we want them to be. So why do we have to confine to almost always heterosexual relationships (with the occasional lesbian relationships, but almost NEVER male ones).
My only issue is that the claim is made that all humans desire sex and love. Love maybe, but I have a friend in the asexual community that would argue the former. I'm sure that was just something overlooked though, hardly done on purpose or anything, and it doesn't really take anything away from the article's excellent message.
what about say sonic or starfox and such that definitely have yiffy overtones when you think about it, or stubbs the zombie which was a necro-romance you never hear people going off about those
My main thought on this is that sexual orientation is just one aspect that a writer has the freedom to express in any way he or she wishes. I don't personally demand more gay characters in games. If the writer decides to put it in, it will be there. I will identify better with that character, but I'm asked to identify with straight people every day, so I'm not exactly alienated when a straight character is written either. Really, I just would prefer not see hating in games. As long as no one is hating on me, I don't care what particular orientation gets chosen, even though I have a higher affinity for relationships with one as opposed to others.
I kind of feel that once we reach the point that whatever is natural is what gets chosen, there will be more characters written who are not heterosexual, but we won't really notice it, either.
I hope that makes some sense. It's hard to explain that I don't want to be silenced, stereotyped, used as a "token," but still want to see some of myself in games, even if occasionally (but it HAS to be organic).
I do think that sexual orientation does help to better round out a character in a story though ... no matter how that manifests in a game.
That or trying to add a personal preference in such an action orientated game (weak sauce story) would make for a shitty, SHITTY game. Uncharted had amazing character development and you really got to know each character so having those relationship like moments really fit into the gameplay.
As I've gotten older and tried to actually think about the games I've played, I've started to get perspective on gaming as a medium and as an aspect of culture. It makes me really happy to think about the future of gaming, both in terms of technological advances and maturity of story telling and characters. I don't know if the game will come out this generation, but I'm a patient gamer and will be first in line to pick it up when it comes out.
Unless it's a military first-person shooter. Then I'll just be confused and disappointed.
It's only funny because those aren't qualities missing from just gay characters. Those are qualities missing from characters in general... All characters should break the mold, have layers and depth. That involves more than coming out of the closet.
I prefer to think of myself as the main character, where Mario is not a person I control, rather he is me. So the idea of forced anything up the mind of the player seems counter productive to the completely unique experience a game can provide. I adore a lot of video game characters like Raz or Jade, but no more than I love Holden Caufield. Those kind of characters limit video games to doing what other medias can do just as well - characterize others. The truly amazing experiences are the ones where a player is free from any dialogs or other moments where they are shown to not be themselves.
That said, I don't expect every game to be Flower and I would still like to see more homosexuals portrayed ("properly") in our story/character driven games.
Unless it's significant to the story to have a reveal or to have the main character be chased by some overtly flamboyant character, just inserting them into the background once in the while would even help. What about if Leon and Louis did hook up? You don't have to make a slash fiction out of it in order to make it real.
I think this distills for me what I want. However, I do play both teams and it's understandable that someone who is perfectly straight wouldn't give a shit what I want. What might be better is to have someone who is LGBT write the story. That might also be the best solution to the problem. It would be more personal and certainly more real than an outsider's perspective. I could also be full of shit.
Unless it's significant to the story to have a reveal or to have the main character be chased by some overtly flamboyant character, just leave it our. Inserting not flaming gays into the background once in the while would even help. What about if Leon and Louis did hook up? You don't have to make a slash fiction out of it in order to make it real.
@ Jingaijin , awesome point. I have a friend who is asexual and proud. I rather think it would be interesting to have a game where a character is explicitly, statedly, asexual. Or as HiddenAHB begins to suggest, you can simply choose to be so. I love games where you are in control of the narrative, and sexual narrative should be at your discretion as well. This was true long before we had the explicit choice, though. I have gay friends who simply decided that Altair and Nariko were gay. Why not, right?
It would only be appropriate for certain games anyways. RPGs, really. I mean, games like Halo and Half-Life do have story-based plots and the like, however they place the characters in situations that are far from "life" like. Master Chief is a soldier who was raised to be an inhuman killing machine - more of a symbol than an actual human being. He's...well, Batman before Catwoman showed up and the like, except he doesn't have Bruce Wayne to sleep around or anything. If anything, he probably has enough drugs wired into his body to kill any sexual desire at all. Gordon Freeman, however, seems devoid of life because he's practically denied the luxury. His existence is based off if he is needed for a situation or not. Characters around him clearly have their attractions developed - Vance pushing his daughter to partner with Freeman, Alyx acting embarrassed rather than defensive shows her preference too - but Gordon's is a mystery, which...actually seems to develop him more to me. "Less is more" can even apply to protagonists of games.
By the way, I don't know why, but if Sly Cooper were gay, then I think I would enjoyed the game more... no real reason for why I think this.
A.) A character with certain definable personality traits should always have their sexual orientation clearly stated
or
B.) A character with certain definable personality traits does not always need their sexual orientation clearly stated.
Try reading my comment again, "I don't know why a characters sexuality often even needs to be mentioned at all". I didn't say that sexuality/orientation don't have a place in games at all, I just said that it often is irrelevant to the story/game in general.
Good job changing the meaning of what I said so you could call me ignorant though.
See people talk in thread.
See people talk in thread creating interest.
See people talk in thread creating interest being watched by the marketing department.
See people talk in thread creating interest being watched by the marketing department dreaming of selling said people something.
I don't think there necessarily needs to be a gay character in games, but having the option is nice (ala Fable, Sims). I'm sure most dev companies don't want to rattle the norm of hetero in games, since it would be a bad thing if churches were telling their congregations to boycott x game because it's promoting homosexualty (just one scenario). Hopefully gay characters will continue to be in games, and won't just be the stereotypical flamer, fem, or comedic relief because of their sexuality.