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Does sexual orientation have a place in games? photo

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Last week, I recorded a rant in which I argued that gay characters have not been particularly well-represented in videogames. The subsequent discussion, while remarkably civil, included many variations of an argument I had not considered before: that explanations of sexual orientation of any kind should have no part in videogames to begin with.

"I don't know why a characters [sic] sexuality often even needs to be mentioned at all," commenter kefkaesque argued. "Sure everyone assumes Master Chief is straight because of how manly he is and because of the games he's in, but it's not like he ever goes around telling random characters HEY GUESS WHAT, I LIKE VAGINA."

While I can respect kefkaesque's point, I also completely disagree with it. Sexual orientation, especially in regard to narrative-driven games, is an important, honest, and useful aspect of characterization that can and should be explored whenever possible.

Hit the jump if you wanna know why.

erere

Firstly, I'm not arguing that every single video game character in existence needs to be clearly defined as either straight, gay, or bisexual. Some games simply do not focus on story or characterization, and thus don't really need to discuss human sexuality any more than they would the difficulties of getting a mortgage. I don't really need to know whom Pac-Man or Luigi or the pilot from Ikaruga sexually desire, because that's got absolutely nothing to do with my overall experience in those games (though it helps to know that Mario likes women because then I know why I'm trying to beat Bowser).

The sorts of characters I'm going to discuss here, and previously talked about in the Rev Rant, are those characters who exist in primarily narrative-driven games: games that, while providing entertaining, interactive situations, rely on a story of some sort to drive that gameplay forward. Games like Uncharted, Metal Gear Solid, Halo, Half-Life 2 -- you name it. These games include characters that we, as the player-slash-audience, are meant to partially understand and, ideally, care about.

Any creative writing instructor will tell you that in order to figure out who a person is and why the audience should care about them, we need to know what they want. What they wish to be, what sort of life they'd like to live. By seeing their desires, and then watching them act on those desires, we gain a greater understanding of who they are and are thus in a better position to give a shit about them.

And more often than not, that means finding out exactly what type of person they want to have sex with.

erere

Not as a sole means of characterization, of course -- that's how you get shallow or stereotypical supporting female characters who exist only to fawn over the male lead, or vice versa -- but as one of many methods of examining a person from as many angles as possible. Sex isn't the only thing that matters in characterization, but it's pretty important. Every single person on the planet wants sex and love, and the specific types of sex and love they desire can tell us a lot about them.

This is why we like Nathan Drake. This is why we like Solid Snake. We don't define these guys solely by what they want to put their penises into, but it certainly helps our understanding of them. Nathan's dealings with Elena Fisher, especially in Uncharted 2, contextualize most of his actions -- we see how much he relies on her and how far he's willing to go for her sake, and the conversations he has with both her and Chloe are a heck of a lot more entertaining thanks to the sexual, quasi-flirtatious undertones. Same thing with Snake and Meryl in MGS1, as abrupt and awkwardly-handled as their love story was (though it did thankfully lead to a much more bittersweet, adult treatment of their relationship in MGS4).

This is also why I find it so difficult to care about Master Chief on a purely human level. Yes, I can admire what he represents to the story of the Halo universe and how cool his abilities are, but he never feels like a real person to me; his priorities are limited almost solely to stopping the baddies and saving the day, and I'm never allowed to see him in any other real context.

erere

Not that this is an inherently bad thing. The whole minimalist characterization thing avoids all the pitfalls of having a character who wants or feels something the player does not (Prototype, inFamous). But it doesn't really work for Master Chief, who speaks with a voice which is not mine and says things I would not say, and who often appears in cut scenes doing things I would not do. He is a character -- he is not me -- and as such should feel like a believable human being.*

The funny thing is, I literally never heard the argument that sexual orientation should not be approached in videogames before doing my Rev Rant. I've never spoken to anyone who, upon finishing God of War, complained that Kratos was written as a heterosexual. I've never heard of anyone arguing that Cloud should have never had any romantic feelings of any sort for either Aeris or Tifa. Sexuality in games only becomes an issue that shouldn't be fully discussed when the sexuality in question differs from the norm, and that's disingenuous.

The characters I really, really care about, in videogames or otherwise, do not exist in a vaccuum. They want safety, freedom, happiness, victory, and, at the end of the day, an orgasm. It's not outright impossible to craft an interesting character without approaching their sexuality (if I remember correctly, Jade from Beyond Good and Evil never shows an inclination in one direction or the other), but why ignore a simple, universal aspect of the human condition?

*The whole minimalist characterization things almost only works in first-person games like Half-Life, where the player effectively is the protagonist, or third-person games like Shadow of the Colossus, which has such a minimalist story that you may as well be making up Wander's character as you go along.

Though even as I say that, I realize that both of these non-characters still have potentially sexual dimensions; the way Alyx Vance relates to Gordon, it is very difficult not to see some sort of romantic chemistry between the two, just as it's hard to imagine that Wander wasn't so in love with Whatsherface that he's willing to kill 16 giants to resurrect her.


Continue: More Gay friendly stories





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124 comments | showing # 1 to 50

BrandonUndead's Avatar - Comment posted on 11/10/2009 16:04
BrandonUndead
I don't understand why everyone assumes the Cho Aniki guys are gay.
norm9's Avatar - Comment posted on 11/10/2009 16:10
norm9
Sexual orientation, though not necessary, definately provides another unique background trait with which to identify with, like motivation, and helps flesh out these characters.

Nice article.
xiaolinstyle's Avatar - Comment posted on 11/10/2009 16:12
xiaolinstyle
Only if ur a fag.


also, bewbs
jhitcher42's Avatar - Comment posted on 11/10/2009 16:14
jhitcher42
Another great article.

I pretty much agree wiith your points.
Kaspar's Avatar - Comment posted on 11/10/2009 16:15
Kaspar
Why on Earth would you use that Mario Bros pic?
I'm scarred.

Also, still don't give half a shit whether a character is gay or straight.
Hardly matters when I'm melting faces and punching midgets' limbs off.
Hamza CTZ Aziz's Avatar - Comment posted on 11/10/2009 16:16
Hamza CTZ Aziz
xiaolinstyle, everyone else: The hammer will drop hard on those that think they will turn this into a gay bashing thread. /warning
TheBigFeel's Avatar - Comment posted on 11/10/2009 16:20
TheBigFeel
@xiaolinstyle: I'm not sure what Harley riders have to do with this.
galagabug 's Avatar - Comment posted on 11/10/2009 16:23
galagabug
the more characteristics the writers impose on the characters, the more disconnected you will feel from them. often times, they are you. the only reason the protagonist exists is so that you may experience what happens around them. you don't need to be in someones head to think, HOLY SHIT EXPLOSIONS.

not, "oh, i wish my life partner tom was here to share in these terrifying explosions, i sure do miss him."

a lot of times, it takes away from games (dom in gears 2, gay or straight, was just stupid.

are there games that could benefit from this? probably. they are so few and far between that i think you're making a to-do out of nothing.
Electrium's Avatar - Comment posted on 11/10/2009 16:23
Electrium
I'm gonna go out on a limb and say that unless the game is story-centric, I usually don't care enough about a character to wonder about their sexuality. I've really...never wondered anything about Master Chief, because I simply don't care. Halo 3 isn't a game people play for story and depth, it's a game they play so they can shoot people in the face.

Uncharted/MGS are a different story, because they attempt to make you care about the characters. And it works. I just think that if the writers didn't bother to make something clear to me, I shouldn't bother to try and extrapolate or look into it, because that wasn't their intent with the character.
MkShiranui's Avatar - Comment posted on 11/10/2009 16:24
MkShiranui
Interesting ... Like all character traits in a game, balance is key. It's possible to go too far either way. Having an almost completely emotionless character like Master Chief is one extreme, and the more or less constant flirations we've all seen in some shallow character builds are the other.

I think I might as well add here that Okami has one of the weirdest sexual orientation stories in existence. The main character is officially genderless, was historically female, and usually acts like a male when it comes to interacting with others. The fact that she (assumed) is also nonhumanoid makes the whole experience laughably ridiculous, which was the point.
xiaolinstyle's Avatar - Comment posted on 11/10/2009 16:25
xiaolinstyle
@Hamza CTZ Yeah... little zealous are we? Unable to recognize sarcasm when you read it either I guess... but cie la vie. The Master Chief pic just pulls out the Halo-playin-teen in me.

On the flip side while my comment was (purposely) crass, it is not entirely off the mark. Sexuality in games is only really a concern when it is , as you say, not the norm and thereby only interesting to those who identify with those behaviors.

Unless of course you have Laura Croft and Rayne doing a sex scene... thats just good gaming ;)
Anjo's Avatar - Comment posted on 11/10/2009 16:25
Anjo
You know, it could have a place in games but there is certainly no inherent need for it. It really is a very small and almost negligent part of a game character (at least the way sexuality is presented in games currently). Many books feature deep characters of which you might not explicitly (or implicitly for that matter. 'You know, he could just really like this girl without feeling the need to get romantically involved with her.') know which sexual orientation they follow. That does not make them shallow characters.

This does not mean it does not have a place in games though.
Occams electric toothbrush's Avatar - Comment posted on 11/10/2009 16:29
Occams electric toothbrush
I've been waiting for a game to come out the handles a character's sexuality in a mature, deep manner. Mass Effect took a step in the right direction even if it kinda felt like a Cinemax softcore moment to me when the act was shown. I think maybe the Heavy Rain people are on to something so I'm hopeful. I really think that sexuality can be used as a narrative tool rather than a reason to sell a title or have Fox news proclaim the end of modern society as we know it. I look forward to the day when video game matures enough as a medium to properly incorporate such elements into games.

I also will be very happy both as a gamer and as a human being when someone makes a homosexual video game character that isn't a stereotype or a shallow attempt to be edgy or controversial.
sitter san's Avatar - Comment posted on 11/10/2009 16:30
sitter san
I've always seen Alex Vance as sort of a little sister character. There might be love, but it is purely platonic. You fight tooth and nail to save Alex time and time again, but I never really get the impression that she wants to help the re-population effort.
xiaolinstyle's Avatar - Comment posted on 11/10/2009 16:30
xiaolinstyle
@thebigfeel rofl. Indeed. I just hate em, thats all. ;)
xiaolinstyle's Avatar - Comment posted on 11/10/2009 16:32
xiaolinstyle
@Occams I do believe that you will be a sad puppy for a loooong time.
Ace Flibble's Avatar - Comment posted on 11/10/2009 16:34
Ace Flibble
My arguement would be a person's (or character's, in this case) sexual orientation should and does have no bearing on how you think of them, treat them, whatever. I'm not going to like a character any more/less because I got some confirmation they are straight/gay/bi. It just makes no difference to me. Can a love interest expand a character's personality in narrative-driven game? Sure, but that's not a question of sexual orientation, that's just a question of giving the character a sex drive, period. If in Final Fantasy VIII you swapped Irvine and Rinoa's models over so Squall was running to the rescue of a 6' cowboy, that wouldn't make the story any better/worse in any respect nor would it alter Squall's character.
Though, for what it's worth, I don't think Master Chief needs a love interest nor do I think it's an issue that it is hard to 'care about [him] on a purely human level'. Mostly because he's basically not human to begin with and it's just not that sort of game. Batman, in all his forms over the decades, never needed a love interest to make you want to see him beat the crap out of Joker. Whether he was porking Catwoman, Poison Ivy, Batgirl or Robin didn't matter, people only ever read/watched/played to see him beat the crap out of people and drive a cool car. Sometimes that is enough.

I think both sides have rather missed the boat. There's no reason for a character's sexuality to be excluded from games and it can well add to their personality and the experience a great deal, but at the same time their specific sexual orientation doesn't change anything. Having a love interest? Fine. Getting in a tizz about whether it's a male or female character they love? Backwards thinking. Get yourselves somewhere in the middle.
Syn's Avatar - Comment posted on 11/10/2009 16:34
Syn
The problem I see is that it is difficult to make a character "act gay" or "act (insert word here)" because one's sexuality does not dictate how they act or who they are. Unless they're blatantly flaming stereotypical gay I'm not sure how one could convey it to the player other than having it be an all-of-a-sudden "Oh, he's kissing that dude."

I'm not one to shun creativity's growth though, so I encourage exploration and experimentation.
runtheplacered's Avatar - Comment posted on 11/10/2009 16:36
runtheplacered
@xiaolinstyle,

"Sexuality in games is only really a concern when it is , as you say, not the norm and thereby only interesting to those who identify with those behaviors."

That's not true at all. The only way you can be interested in a character is if he has characteristics that are the same as your own? Is the only game you play The Sims?

I don't think you know what you're talking about. It's OK to be crass sometimes.. but at least have a point, or something.
Insanity-Oo's Avatar - Comment posted on 11/10/2009 16:36
Insanity-Oo
Insightful article.
Avalon51's Avatar - Comment posted on 11/10/2009 16:37
Avalon51
@xiaolinstyle: it's "c'est la vie", learn to french, buddy.


Anyway, your talk about how we don't know anything about Master Chief's sexuality (or what he wants to put his dick into, as you say) reminded me of something I noticed. A game can have a horribly stupid/non existant plot and still be considered a good game, purely because it has "googd gameplay", meanwhile if stuff in other mediums has a bad story, it falls flat on it's face. What are your thoughts on this, Rev?
garison's Avatar - Comment posted on 11/10/2009 16:45
garison
Wonderful article, Rev. Crazy how I find it hard to disagree with pretty much any article you write. You got skillz, man :)
TheDirtyHobo's Avatar - Comment posted on 11/10/2009 16:45
TheDirtyHobo
I really have to disagree, I have hardly ever felt like I could identify further with someone just because they're straight or gay. That doesn't mean romance isn't a viable option or topic within games, heterosexual or homosexual, but there are more games, books, and movies than not where the subject doesn't come up and nothing is missed because of it.

Would my sympathy towards Faith's plight to save her sister change if I found out she likes rugs more than shafts?
Would I look down on Francis if I found out his eyes peer towards Louis more than Zoey?
Would Frodo's journey to Mt. Doom be any less an epic fantasy tale if he shacked up with a young elven boy once he got to the Grey Havens?

No. None of them mention any sort of sexuality, but knowing for certain one way or another wouldn't add or detract in any way from the rest of the story.
daenick's Avatar - Comment posted on 11/10/2009 16:48
daenick
This article published in a Spanish website has hurt the sentiments of the gay community in Spain ... making a similar point to this article:

http://www.todoxboxlive.com/dragons-age-origin-homosexualidad/
Rucksack's Avatar - Comment posted on 11/10/2009 16:48
Rucksack
Wait...so...so, Master Chief...Master Chief was gay?!
kefkaesque's Avatar - Comment posted on 11/10/2009 16:49
kefkaesque
Oh wow I got my name bolded on a front page article by the Rev, I feel so special haha.

Anyway at the risk of sounding like a tool I kind of do agree with the article to a point. For characters to be fully fleshed out they do usually need relationships and desires, which is often but not always what they want in their sexuality. I still think that this can many times be irrelevant, but I do realize that I liked Snake a lot more because of his relationship with Meryl as you said. But then again I still love certain characters who's sexuality has nothing to do with them at all, like Kefka (though I guess that sexual relationships are often not as pronounced for villains as they are for main characters)
TripleZer0's Avatar - Comment posted on 11/10/2009 16:49
TripleZer0
I don't get why videogame characters need to be treated differently from characters in other media. For example in China Mieville's novel Iron Council one of the characters Judah Low is something of a badass. He can create golems from anything he wants and helps lead a revolution. Oh and he also likes men.

It wasn't a big deal and in no way was it his sole defining characteristic. But like what Anthony said, it did help characterize him. It should be the same for videogame characters, especially if we want to see games be recognized as something more than just entertainment.
Peteru's Avatar - Comment posted on 11/10/2009 16:57
Peteru
"Every single person on the planet wants sex and love" No. You may write many characters that actually don't give a f about fing. With desires that flare up in much better orgasms when satisfied, or the other way around - that are devoid of hormone needed for needing sex and love.

But I generally agree with you. It's important characterisation.

BTW One of the things I really hated in HL2+eps was Freeman's silence in scenes where he should without a question get busy with Alyx. Seriously - after a heroic deed, or lets be on a safe side, after second heroic deed done together or to each other, they reach safe base... insert tasteful cutscene here! Actually lets go a little further, it BEGS to go a little further. Alyx may be clensed of sexual desires by some Combine sanitation rays, or whatever is added to food by them. But Freeman isn't. But she has really fallen for him through out the game and eps and there were much life and death excitement while theye were on the mission. SOMETHING has to get out of such a mixture. Definitely they land in one bad. But now it can get even more interesting. It was nice night, but we gotta save the world tomorrow morning is ok. But imagine:
A: Alyx won't do it. Sex just seems really dirty, even repulsing to her. Considering Freeman's influence on her she'll probably back out rather late. Freeman is total gentleman and says it's ok and that he understands and they don't do it. But in later dialogue he just can't mask his frustration and the story continues next time they got some time without flying bullets.
B: She will, but feel really strange after. It was for her as for Dexter at season 1. Uninteresing, undignifing but tolerable. Again - dialogue will represent this.

And obviously - option A and B are depending on player choice. Alyx will confess that she has no sexual drive at all and than you - the player - can push her (a little, you've literally jumped through fire for her), or back down.

It would add layers of depth to thier relations (well, "relations" as it is now with silent, useful and totaly boring freeman-empty-husk) and I don't see anything wrong in this. War, mixed hormones, alien invasion, man and a woman - it will get a little complicated, but isn't it for the best?
Spelda's Avatar - Comment posted on 11/10/2009 16:59
Spelda
I agree with you for the most part, but do you want to know what game completely fucked up with sexual orientation? Mass Effect. I'm sure you're well aware of how you make your own character in the game, and can pursue relationships. There's one point in the game where you can have sex with female alien in your crew. Now, this makes it even more interesting if you're a girl. Because now it looks like you're actually able to choose your sexual orientation for this character. But this is where the game takes a few steps back. All of the sudden the game is all "Woah woah woah! Calm down, buddy! That's not lesbian sex. That alien race has no real determined gender."

It's as if the developer wanted you to be able to choose your sexual orientation, but then decided it would be too controversial to do it. Now, the whole side-stepping would've been acceptable if you could TRY to pursue a sexual relationship with the human girl on your team. Do you know how deep the game could've been if you tried to have sex with her, and she turned you down? Why stop there? If you have a male character, you only have two choices: human female or alien that looks like a female. What if he could have relationships with some of the other males on your ship?

I think this is something interesting that wasn't mentioned. Characters that you create, that can have sexual relationships with their partners, but rarely with someone of the same sex. I mean, we created them, they're what we want them to be. So why do we have to confine to almost always heterosexual relationships (with the occasional lesbian relationships, but almost NEVER male ones).
jingajin's Avatar - Comment posted on 11/10/2009 17:00
jingajin
Very interesting article.

My only issue is that the claim is made that all humans desire sex and love. Love maybe, but I have a friend in the asexual community that would argue the former. I'm sure that was just something overlooked though, hardly done on purpose or anything, and it doesn't really take anything away from the article's excellent message.
Majora's Avatar - Comment posted on 11/10/2009 17:02
Majora
Great article Rev :)
whormongr's Avatar - Comment posted on 11/10/2009 17:12
whormongr
"Sexuality in games only becomes an issue that shouldn't be fully discussed when the sexuality in question differs from the norm, and that's disingenuous."

what about say sonic or starfox and such that definitely have yiffy overtones when you think about it, or stubbs the zombie which was a necro-romance you never hear people going off about those
Handy's Avatar - Comment posted on 11/10/2009 17:12
Handy
A lot of people are saying that a characters sexual preference doesn’t matter or shouldn’t be mentioned at all. But while it might not matter in the sense that it won’t change your opinion of them, I still think it should still be mentioned sometimes, because that’s part of who the character is and it helps us understand them, and the more we know about them the more fleshed out and “real” they are.
JulianProxy's Avatar - Comment posted on 11/10/2009 17:12
JulianProxy
Of course sexual orientation has a place in games. It has for a very long time. Any narrative with any love or sex interest has shown that sexual orientation can and does have a place in games.

My main thought on this is that sexual orientation is just one aspect that a writer has the freedom to express in any way he or she wishes. I don't personally demand more gay characters in games. If the writer decides to put it in, it will be there. I will identify better with that character, but I'm asked to identify with straight people every day, so I'm not exactly alienated when a straight character is written either. Really, I just would prefer not see hating in games. As long as no one is hating on me, I don't care what particular orientation gets chosen, even though I have a higher affinity for relationships with one as opposed to others.

I kind of feel that once we reach the point that whatever is natural is what gets chosen, there will be more characters written who are not heterosexual, but we won't really notice it, either.

I hope that makes some sense. It's hard to explain that I don't want to be silenced, stereotyped, used as a "token," but still want to see some of myself in games, even if occasionally (but it HAS to be organic).
Elsa's Avatar - Comment posted on 11/10/2009 17:16
Elsa
I think that Dragon Age: Origins has handled sexuality quite well. The NPC characters are well rounded and their sexuality is just part of who they are. I've noticed that Leliana (a female party member) is flirting with Morrigan (another female). It's nothing overt... just "there". The main character (myself) also has a variety of possible sexual romances - with either gender.

I do think that sexual orientation does help to better round out a character in a story though ... no matter how that manifests in a game.
Dexter345's Avatar - Comment posted on 11/10/2009 17:18
Dexter345
I don't think I have anything compelling to add to this discussion. I don't think discussion of sexual orientation doesn't belong in games, nor am I particularly miffed if it's left out.
Danielzilla's Avatar - Comment posted on 11/10/2009 17:21
Danielzilla
Relationships and sexual orientation are completely different things. I agree that a story driven game may need to feature a character's relationships with other characters which may or may not be sexual in nature if the game's story takes them along that path. However someone's sexual orientation is not something I question when I see them. Since their sexual desires very rarely (leisure suit larry and crazy rape games aside) push the character forward through a story I think trying to make sure everyone knows which sex the character prefers is irrelevant... sexy, but irrelevant.
HiddenAHB's Avatar - Comment posted on 11/10/2009 17:21
HiddenAHB
That's why i like Mass Effect, Fable and other RPG's like these. Letting me choose wih who i'm going to have sex and choose my partner makes everything more interesting and easier to relate to .
mix's Avatar - Comment posted on 11/10/2009 17:27
mix
I think one of the main reasons as to why Master Chiefs sexuality is under wraps is becuase he can flip warthogs over. So if he tried to get with a man or a woman I would imagine he would literally destroy them..........

That or trying to add a personal preference in such an action orientated game (weak sauce story) would make for a shitty, SHITTY game. Uncharted had amazing character development and you really got to know each character so having those relationship like moments really fit into the gameplay.
Occams electric toothbrush's Avatar - Comment posted on 11/10/2009 17:30
Occams electric toothbrush
@xiaolinstyle: I've been waiting for a while, I can wait a bit longer.

As I've gotten older and tried to actually think about the games I've played, I've started to get perspective on gaming as a medium and as an aspect of culture. It makes me really happy to think about the future of gaming, both in terms of technological advances and maturity of story telling and characters. I don't know if the game will come out this generation, but I'm a patient gamer and will be first in line to pick it up when it comes out.

Unless it's a military first-person shooter. Then I'll just be confused and disappointed.
DreRox's Avatar - Comment posted on 11/10/2009 17:31
DreRox
Rev, you said that games are missing some strong, homosexual characters. Characters with drive, soul and aren't just a sidekick or an exaggerated stereotype.

It's only funny because those aren't qualities missing from just gay characters. Those are qualities missing from characters in general... All characters should break the mold, have layers and depth. That involves more than coming out of the closet.
D-503's Avatar - Comment posted on 11/10/2009 17:32
D-503
Love the article.

I prefer to think of myself as the main character, where Mario is not a person I control, rather he is me. So the idea of forced anything up the mind of the player seems counter productive to the completely unique experience a game can provide. I adore a lot of video game characters like Raz or Jade, but no more than I love Holden Caufield. Those kind of characters limit video games to doing what other medias can do just as well - characterize others. The truly amazing experiences are the ones where a player is free from any dialogs or other moments where they are shown to not be themselves.

That said, I don't expect every game to be Flower and I would still like to see more homosexuals portrayed ("properly") in our story/character driven games.
mikeyed's Avatar - Comment posted on 11/10/2009 17:37
mikeyed
What I would like are less characters who are suggestively gay and are just gay. It doesn't have to be an after-school special featuring discovery and shit. Just, "I'm gay and I like xxx." or "I have a boyfriend/girlfriend." More like the normal, regularly-occurring committed gay relationships that actually exist.

Unless it's significant to the story to have a reveal or to have the main character be chased by some overtly flamboyant character, just inserting them into the background once in the while would even help. What about if Leon and Louis did hook up? You don't have to make a slash fiction out of it in order to make it real.

I think this distills for me what I want. However, I do play both teams and it's understandable that someone who is perfectly straight wouldn't give a shit what I want. What might be better is to have someone who is LGBT write the story. That might also be the best solution to the problem. It would be more personal and certainly more real than an outsider's perspective. I could also be full of shit.
mikeyed's Avatar - Comment posted on 11/10/2009 17:41
mikeyed
EDIT:
Unless it's significant to the story to have a reveal or to have the main character be chased by some overtly flamboyant character, just leave it our. Inserting not flaming gays into the background once in the while would even help. What about if Leon and Louis did hook up? You don't have to make a slash fiction out of it in order to make it real.
Dreyfuss McTafferty's Avatar - Comment posted on 11/10/2009 17:42
Dreyfuss McTafferty
Anthony, you've never heard the argument that sexual orientation doesn't belong in a game before now because it is an ignorant one that the commenter probably realized they didn't mean moments after writing it. Or, maybe it's worth it to educate the few who would contend that sexual orientation has no place in games, if those people really hold that view for a longer period of time than a few pseudo-intellectual seconds. In any case, I wanted to say that you shouldn't indulge comments like those, but the discussion that has come out of it is actually quite good:

@ Jingaijin , awesome point. I have a friend who is asexual and proud. I rather think it would be interesting to have a game where a character is explicitly, statedly, asexual. Or as HiddenAHB begins to suggest, you can simply choose to be so. I love games where you are in control of the narrative, and sexual narrative should be at your discretion as well. This was true long before we had the explicit choice, though. I have gay friends who simply decided that Altair and Nariko were gay. Why not, right?
TheWaltonfirm's Avatar - Comment posted on 11/10/2009 17:46
TheWaltonfirm
Personally speaking, when I was like 10-14 years old, there really wasn't anyone talking to me in a mature and responsible way about homosexuality. My dad was conservative, my mom was squeamish, and older kids were either quiet or bigoted. A gay video game character might not have been a magic bullet, but at least it may have opened my mind up a little to the possibility that my (secretly) gay peers weren't outrageous stereotypes, or at the very least, weren't deserving of the shit they dealt with.
Nemetoad's Avatar - Comment posted on 11/10/2009 17:47
Nemetoad
To be honest, I probably would be more turned off by a game that explores sexual orientation of its characters more then enjoy the added depth. It is a way to add more life and character - true. However, exploring this route of character depth would lead to either of two routes more likely: One, developers would make a character's sexual orientation a hidden fact that's hinted at through minore details - much like Dumbledore in Harry Potter as an example. Hinted at, but not generally said or even made a big deal about. The other route is making it openly known in a game - whether barely or very blatantly - and resulting in a major controversy and whatnot. Either way would lead to problems - either it really doesn't develop anything, or it costs a company more money just to deal with media and the like. Worth it? I would assume not.
It would only be appropriate for certain games anyways. RPGs, really. I mean, games like Halo and Half-Life do have story-based plots and the like, however they place the characters in situations that are far from "life" like. Master Chief is a soldier who was raised to be an inhuman killing machine - more of a symbol than an actual human being. He's...well, Batman before Catwoman showed up and the like, except he doesn't have Bruce Wayne to sleep around or anything. If anything, he probably has enough drugs wired into his body to kill any sexual desire at all. Gordon Freeman, however, seems devoid of life because he's practically denied the luxury. His existence is based off if he is needed for a situation or not. Characters around him clearly have their attractions developed - Vance pushing his daughter to partner with Freeman, Alyx acting embarrassed rather than defensive shows her preference too - but Gordon's is a mystery, which...actually seems to develop him more to me. "Less is more" can even apply to protagonists of games.
mikeyed's Avatar - Comment posted on 11/10/2009 17:56
mikeyed
I'm sorry if my points are a little disjointed. My caffeine-drenched mind loss some cohesion in the translation to text.

By the way, I don't know why, but if Sly Cooper were gay, then I think I would enjoyed the game more... no real reason for why I think this.
TheDirtyHobo's Avatar - Comment posted on 11/10/2009 17:57
TheDirtyHobo
@Dreyfus, if you actually read the post he quoted, the article itself, and the comments to this article, you would realize NO ONE is arguing that sexual orientation doesn't belong in video games in absolute terms. The sides of this arguements are basically

A.) A character with certain definable personality traits should always have their sexual orientation clearly stated

or

B.) A character with certain definable personality traits does not always need their sexual orientation clearly stated.
kefkaesque's Avatar - Comment posted on 11/10/2009 17:58
kefkaesque
@Dreyfuss McTafferty

Try reading my comment again, "I don't know why a characters sexuality often even needs to be mentioned at all". I didn't say that sexuality/orientation don't have a place in games at all, I just said that it often is irrelevant to the story/game in general.

Good job changing the meaning of what I said so you could call me ignorant though.
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