Kara throws too.
Overall, devs should think carefully about patches and be prepared to listen to the community.
I'd say opting out of patches is definitely the way to go, and it'd be nice if doing so didn't completely prevent you from playing online. We have the technology to only pair gamers with others that have the same version.
That said, I'd really prefer to see more devs holding back their games until they can work out the bugs so that we don't wind up with games being shoved out half-finished and patched later just to get people's money sooner.
Yes, I know that's already happening, but I don't want to see it widespread.
point is, the information NEEDS to be put out there if changes or "fixes" are made. how many of us use a certain loadout in cod that could render us useless if something were to change and we don't know to change our gaming style/habit.
Besides, the only gamers that are concerned enough with preserving a v1.0 of a game are savvy enough to know how to revert back to it.
Or Haggar. If you dare nerf Haggar, I will go on a killing spree.
I'll say one thing, you use L-cancelling and wave-dashing as reasons to not patch. That is a doomed argument. Would people argue that snaking should've been kept in Mario Kart?
The gears glitch is a mega bad example dude. When there's 1 guy left and he's put hinsel out the map then he needs his fingers breaking. In your example the game doesn't need "extending", there's enough time on the clock to have a full game and jumping out of the map just fucks up everybody's fun.
If we're talking about single player games, absolutely; give us a choice, or at the very least, don't require us to be connected to your network in order to play by ourselves.
But if we're talking about online play -- which is what I believe Ed Boon is referring to -- then no, there should be no option.
Sure, we have fond memories of glitches in games past, but we also didn't have competitive multiplayer games with people half-way across the world in games past. Glitches and balancing issues in online games do nothing but piss people off, and have no place in the 21st Century!
Great article!
I think you're underestimating the repercussions of allowing users to chose which version of the game they want to play. Forking code is almost universally frowned upon because each branch must be maintained on it's own.
It seems nice from a customer perspective, but it's a nightmare on the back end.
but now, EVERY game has some form of glitch because it wasnt fully tested before release because they know they can just patch it day one. i tend to not blame this on developers though, i blame this stuff on publishers not giving developers enough time to comb through their games because they(pb) have a deadline to make to make the share holders happy.
I can see your logic but really that would be a bitch to maintain. Just look at the Android OS for an example of how bad it can get. The alterations should be reversible in the options.
Did anyone play SimCity back on the Commodore 64? Remember when you found out that F10 would refill your cash back up to $10,000 and all of a sudden you could build as many airports as you wanted because money was no longer an object?
It became much more short lived of an experience than the Super Nintendo SimCity. There you received a greater starting resource pool, but when that ran out you had to have a city that was in the black. And that required skillful spending of your resources, ensuring you had a good balance between the systems so you could be self sufficient when your start up money was gone and you spent all your loan money.
The gameplay was so much more captivating in the SNES version because the intended experience was a lot more well defined.
That experience is what the game designers want you to experience. When you're bypassing those experiences, you're deviating from the intended gameplay. But the thing is, patches are not cheap. Not cheap at all. They're quite expensive to make and deploy, so it's up to the developer to figure out if maintaining that intended experience is going to be more beneficial to their revenue than letting these bypasses reach the masses.
Hundreds of thousands of bugs remain in the games release last year. Hundreds got patched out.
I know that I wouldn't have enjoyed most of the not-quite-classics of yesteryear were there no bugs to exploit such as the Target:Earth invincibility glitch that could be triggered by a whole other hidden glitch (unintentionally controllable/hijacked enemy controlled by Player Two shoots Player 1 until P1 loses all power. Instead of being destroyed, the mech is no longer suceptible to damage at all) or the 'kick-jump' in GI Joe: The Atlantis Factor.
It's odd that bugs can be subject to nostalgia, but there you go.
when a dev ain't in a rush, they can make a great product. but when i'm in a rush to the bank, i may forget to grab my wallet, than its a trip back home to get something i wouldn't have forgotten or overlooked had i taken my time.
but yeah, sometimes other "secret" techniques are best left alone :P
You actually might have heard of it. It is also (more familiarly), called Minus World, or the Minus Level. As Jonathan said, it was all the rage back in the day, trying to get there. It was basically a glitch you could use, in world 1-2, near the warp pipes, that would put you in a never-ending underwater level of 2-2.
The best part (for me), about it wasn't finding it, rather, the hyperbole and wrong rumors that came from it. My favorite was that all the baddies (sorry Qal, even your favorite), were turned into waggling plus and minus signs.
There was someone who claimed they knew the secret to beating the level, as well, but, as far as I know, there was never any proof, and all evidence would say otherwise.
As for your article Jonathan, I have no qualms about fixing bugs/glitches, what have you, on any and all multiplayer games. Just makes sense, even if they are fun bugs.
However, single-player... guess it depends on the situation. I can see where a studio might slap their collective foreheads and yell "Derp!", but, as you pointed out, sometimes, it's not game-breaking, and can lead to a lot of fun and exploration.
I think the concept of patching very much relies on the attitude the patchers have in mind when applying said fixes. I think a lot of fighting game fans would agree in saying that a fighting game should only be patched if there's some awful, game-breaking glitch involved. Using a Smash example, imagine if Falco's short hop blaster put you in permanent lockdown if the laser had significantly longer stun--so if you got hit by a single laser, that would lead to a perfect infinite that's impossible to break and is guaranteed to result in 999% damage. Kind of like the IC's infinite chaingrab, but requiring absolutely zero setup.
In that case, yeah, a patch would probably be nice, and probably required for the game to not devolve into every single tourney consisting of Falco's trying to get that first laser shot in. But for something like the IC's infinite chaingrab, you wouldn't need to patch that at all--considering the setup it requires, the counter characters that can be employed against the ICs, and just a generally different playstyle, the threat of an infinite chaingrab is much less menacing than it sounds. In short, it's not gamebreaking.
And that should really be the measure of whether or not patches should be applied in a game--a fighting game, in any case. If it doesn't break the game, why not keep it in? It just adds another bit of flavor/spice into the mix.
It's an attitude that I wish Blizzard would adopt in their patching of Starcraft 2. IMO, Blizzard is far too patch happy for the community's own good. I can understand patching reapers with a longer build time and later nitro pack research, considering how obnoxious they were and how impossible it was for zerg to actually get situated because of constant reaper harass.
But removing mineral boosting with its almost negligible 3% mineral increase? Taking out viking flower patrol? These kinds of small exploits are things that give a game an extra, flavorful kick. Patching them out of the game is just. . .disheartening. It just makes everything more bland. Blizzard isn't patching these things because they're gamebreaking or cause huge game imbalances--they're doing it because they don't fit into their specific vision of what the game should be.
And if that's the attitude that Blizzard had when SC1 came out, then we probably would've never had walling in with depots because they would have patched that. Or they would have done away with mutalisk stacking.
Their attitude towards patching in general is just depressing.
With consoles having such heavy software, compatibility issues can arise from the simplest tweaks. It's fortunate gaming is going to continue to look upward. Gaming networks, persistent connections, if not for commerce than for community. I'm glad gaming won't go back, ever. This way is better. Even if this means that at some point or another, that epic glitch weapon you have in Borderlands turns into fart bombs and saw dust.
Like 20% of Pokemon game's fun was about the glitches included in them. They would make great rumors and also exploitation for personal gains.
i definitely would argue that snaking in mkds made the game better. it brought the competitive nature of the game to a whole new level. it made the game highly intense when you were racing other talented snakers, and i would say it put the game into the same league (adrenaline wise) as the f-zero games. mk wii is a joke by comparison.
i never could get the wave dash to work reliably in melee, so my opinion on that isn't as experience based as with kart, but i still could tell that brawl was inferior right from the start. it's really not the same game, much like the changes to kart, the latest iteration dumbed the game down and somewhat over simplified the predecessor. granted, the difference in smash isn't as striking, but we're talking about a fighting game here.
snaking and wave dashing are not bugs, they are game features. XD
oh, to get back on topic, i think that the current patch system is flawed, but necessary. without patches, hackers could (and would) ruin all the online games, so the patching has to be available. BUT, releasing games before they're finished isn't acceptable, period. i guess it's probably going to continue to be buyer beware on that front, as the industry is still having issues with quality control.
I feel like since it wasn't intended to be in the game, it wasn't really balanced out in the game. I don't mind it staying in Melee, but it's a pain in the ass to fight against.

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