Quantcast
Do you buy into the concept of 'Videogame Hipsters?' - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Do you buy into the concept of 'Videogame Hipsters?'


3:00 PM on 07.04.2012



[Art by DippyDude]

The first time I was called a "videogame hipster" was about two years ago, back when I was hosting The Dtoid Show. Call of Duty: Black Ops had just come out, and I was reviewing the Wii version of the game. I liked it a little more than the 360 version, mostly because I enjoy the feel of pointer controls. That was "hipster" strike one. On top of that, I kept getting sidetracked by Bit.Trip FATEBlack Ops was the game I was supposed to be playing, but every time I'd turn on the Wii, I'd get the uncontrollable urge to fire up FATE one more time to shoot for a perfect score. That was "hipster" strike two.

Two strikes was apparently enough for my housemate and Chill Bros. co-host Venom to go off on a tirade about how I was a "videogame hipster." Needless to say, I was puzzled. To me, a hipster is someone who intentionally seeks out and aligns themselves with unpopular, uncool things in order to make themselves appear special and different in their own minds, and in the minds of others. That wasn't me, but of course, that's exactly what a hipster would think about themselves, right? Jim Sterling doesn't think he's a hipster either, but he doesn't like Shadow of the Colossus. Doesn't that mean he's a hipster? If not, then why am I a hipster because I don't like GTA or Uncharted? Isn't the videogame world one of the few places where we don't get caught up in rating people and things by subjective and unquantifiable terms like how "mainstream" or "alternative" they are? That's how it was when I was young, but maybe times have changed? 

These important issues and many more are just a few of the things that we discussed with Tim Rogers (editorialist and game developer) on last week's Sup Holmes; check out the full episode in video or podcast form if you're nasty. Tune in this Sunday at 1pm PST/4pm EST when we invite Christine Love, developer of Analogue: A Hate Story on the show to talk about whatever. It's going to be fantastic.






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Indie

1:30 PM on 12.17.2014
Hollow Knight has about a day left to hit some stretch goals

Hollow Knight's Kickstarter enjoyed a healthy beginning, keeping up a pace to hit the base funding goal of $35,000 AUD well within its run. For the final week of the campaign, developer Team Cherry has released the above tra...more



1:00 PM on 12.17.2014
A game like X-Files and True Detective? Just don't go Normcore

Oh no! It's the end of our three part interview with Ron Gilbert and Gary Winnick, creators of Maniac Mansion and the masterminds behind Thimbleweed Park, a game that has currently raised over $500K on Kickstarter. We di...more



7:00 PM on 12.16.2014
Natural Selection 2 creator's underwater adventure Subnautica hits Steam Early Access

Underwater games. I need more underwater games. Natural Selection 2 maker Unknown Worlds is doing its part with Subnautica, an open-ended exploration title that's been in development for around a year. It's now playable throu...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more