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Do the wrong thing: Breaking Sasha's promise photo

Last week, I was happily playing through Half-Minute Hero when all of a sudden, I did something very bad.

Naturally, a lot of evil can be done when you're playing videogames. Some "normal" activities like bopping baddies or destroying their habitats can be viewed as bad when looked at from a different perspective. Some are bad simply because you are put into the shoes of a villain. There are some bad things that are completely optional, secret, or part of an achievement.

What I did this time didn't fall into any of the above categories; I was tricked into doing the wrong thing. I didn't see it coming, and it made it all the more effective.

WARNING! THIS POST CONTAINS HALF MINUTE HERO SPOILERS! If you own this game and have not completed the Hero 30 portion, please do yourself a favor and do it before reading the rest of this article. If you do not have the game, have no intention of playing it or just want to read about a really cool moment, read on.

Hero 30, the main game portion of HMH, does a great job of condensing the stereotypical RPG story into 30 second chunks of gameplay. In dong so, the game kinda works to desensitize you to anything that happens. All of the bad guys are somewhat silly and cut from the same cookie cutter shape. All of the "relationships" you make with friendly NPCs are just as brief as the allotted playtime, either ending with a single line of dialogue, an item exchange or an agreement to fight alongside you. Though there are a few recurring characters, there's not really much there to make you feel close to any of them.

After the first dozen levels of slight variants of the "oh no an evil lord is going to destroy the world in 30 seconds" plot, I pretty much glossed over any text the game threw at me. I got to Chapter 29, the next-to-last level, and expected more of the same. After all, one shouldn't expect any meaningfulness to be shoved into a half-minute long game that parodies the shortcomings of the RPG genre, right?

When I entered the world, the Time Goddess, a greedy but well-meaning deity who acts as your guide and mentor throughout HMH, sensed that something was not right. Nothing seemed immediately off to me. Yet another villain had been given the 30 second long spell of world destruction, and as the Hero, I had to walk around, talk to people and find out how to find and beat him.

I ran into a small, green-haired girl while trolling the first town for clues. When I tried to talk to her, she quickly became flustered and ran away. I wasn't expecting to find the same girl being chased by monsters in the nearby forest not long after. After beating them all, she apologized for her previous behavior and gave me her name: Sasha.

From that point forward, we became good friends in what little time the game gave us. She took me to all her favorite places in the world, bought a meal for me, and even pointed out the way to the Reaper Lord's castle. But something was amiss. After I beat him, the timer for the spell of destruction continued to count down. The Time Goddess again expressed her uneasiness toward Sasha. She suggested that I stay away from her. I didn't listen, and met up with her several more times.

It turned out that the Time Goddess was somewhat right. The more I saw Sasha, the more she broke down. She finally admitted that she was not a human, but a monster put in a human body by the real Reaper Lord. She was supposed to waste 30 seconds of my time with relationship crap so that the spell of destruction could be cast. But his plan backfired; after spending all that time as a human interacting with other humans, she realized that she didn't want him to destroy the world after all.

If I were to go and break the beach monument where she was "born", the true lair of the Reaper Lord would be revealed. However, doing so would turn her back into a monster. Before she let me go, she had to ask me one last thing.

"Even if I don't look like this anymore... even if we can't communicate anymore... will you please... think of me as your friend?"

I had no reason to say no to her. Even if she did kind of lie to me to begin with, I knew she had good intentions now. She was the only person in the game who had more to say to me than "I'll sell you this weapon!" or "I will fight alongside you!" I genuinely liked her because she was different, kind and slightly less one-dimensional than everyone else. So I promised her that we would always be friends, and I had every intention of keeping that promise.

I expected my choice to have some sort of impact on the rest of the level. Like, maybe when I was fighting the Reaper Lord, a monster would swoop in and help me finish him off. In a happy moment of realization, I would see the monster and think, "Aww, it's Sasha! We're still friends! Yay!" Then she would say her final goodbye and the world would be saved and everyone would be happy. I mean, if people I only shared two sentences with would follow me into battle, I could only imagine the tremendous amount of help someone I knew intimately could be.

On the way back down to fight the real Reaper Lord, you're forced to go into Sasha's hometown. There was nothing left of the shops that once stood there, and all of the people had changed into zombie-like creatures that immediately attacked me. But wait! The Time Goddess and I both sensed that little Sasha was one of these monsters. This was it! Something sweet was about to happen because I agreed to be her friend no matter what.

As I plowed through the other monsters in front of her, I realized that I couldn't stop. I was equipped with a pair of cursed boots that I had gotten the chapter before, which disabled my ability to flee battle. I was headed straight toward her, but for whatever reason, my first instinct was to keep moving forward. I thought maybe a cut scene would start once I got close enough, I would stop attacking and everything would be alright.

That cut scene never happened. Numbers flew from Sasha's body. I could only watch my character whack her with his sword until she fell dead.

She choked out one last word to me: "Li... ar."

It cut me like a knife. And to top it off, the game branded me a "Liar" for it.

Suffice to say, I wasn't happy at all with how things turned out. I tried over and over and over again to keep my promise to Sasha, but kept on failing. Mind you, I was doing all this while on a bus trip, so I never figured out the right way to do it (by not holding down L and R to run away, but tapping them to hover in front of her for a few seconds) until I reached my destination and rushed to a computer to research it.

When I finally did it, it was a pretty hollow victory. I still had that "Liar" achievement to remind me of the horrible thing I had originally done. I still had the memories of how it felt to unintentionally betray my friend. There was no taking back something like that.

There have been many instances where videogames have touched my heart in meaningful ways, but none have come from doing wrong. I've poked innocent Cuccos in Zelda games and kicked defenseless Servbots around in Megaman Legends 2. I've sacrificed minions for health, armor and weapons in Overlord. I've accidentally run over innocent people in every open world game I've touched. But none of it really had any lasting impact on me.

This small moment from this small game caught me entirely by surprise. It left me feeling completely horrible, as a bad deed ought to. But it would have never happened had I been clear on what (and what not) to do in this brand new situation. The game had inadvertently tricked me into breaking my promise by making me too comfortable with the way things work within it and giving me a pair of cursed boots that ended up cursing me.

It's usually a bad thing to say that a game developer has played a trick on you, but I'm actually quite grateful to Marvelous for setting me up like that. I wasn't expecting to be moved by any aspect of Half-Minute Hero. I wasn't expecting to do anything wrong while in the shoes of the Hero. And I wouldn't have, if not for that promise.

I know you'll never believe me, Sasha, but I'm sorry.


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36 comments | showing # 1 to 36

Scion of Mogo's Avatar - Comment posted on 11/16/2009 16:08
Scion of Mogo
that was a fantastic read. and now I feel bad for having read it as I won't be surprised when I get to that point in the game but still. Great musing.
CapnCrunk's Avatar - Comment posted on 11/16/2009 16:10
CapnCrunk
I told her I didn't want to be friends. Who wants to be friends with a monster?
Syn's Avatar - Comment posted on 11/16/2009 16:21
Syn
Great write up, my friend. I had about the same exact reaction to this situation. Thank you for telling me how to do it right though. :)
darknil's Avatar - Comment posted on 11/16/2009 16:21
darknil
Liar! (no.)

Great read! It got me in the game again, and I'm not even traveling!
sogmasta's Avatar - Comment posted on 11/16/2009 16:24
sogmasta
So....did ya cry? DID YA CRY YA LITTLE GIRLIE-MAN? lol

J/K
The Nesta's Avatar - Comment posted on 11/16/2009 16:37
The Nesta
Awesome article. I was pleasantly surprised when I got to stage 29 and the story actually got a little serious and "deep" for the remainder of that level. I think on my first playthrough of it I didn't actually achieve the True Hero or Liar titles. So I missed Sasha telling me she was a monster, and ever making that promise. I'm guessing that I just killed her along with the rest of the zombies without ever knowing what I had done. Upon a second run through the level in order to get the titles, I was touched after learning her story - simple as it was.

I really love HMH, it's one of my favorite games this year, and that's saying a lot with all the great stuff that has come out this year. It was just very refreshing, cute, funny, and surprisingly rewarding in more ways than one.
Phoenix Gamma's Avatar - Comment posted on 11/16/2009 16:37
Phoenix Gamma
That part of the game was great, and I was totally pumped to save the world once and for all after I helped her. Hero x Sasha = my OTP.

Tied with Mario and Luigi 3 for my RPG of the year.
Dreamweaver's Avatar - Comment posted on 11/16/2009 16:39
Dreamweaver
Aw HELL nah...
those boots really are f'ing CURSED:
They didn't take away your ability to run:
They took away your ability to keep a promis
XanderSan's Avatar - Comment posted on 11/16/2009 16:46
XanderSan
As I said in the forums, this was the last thing to really make me bawl up at all in the last couple of months. For such a joyously bizzare game, that was such a bloody cruel attack. I didn't even repeat the level that night, I had to wait until the morning to go back through it.
Ashley Davis's Avatar - Comment posted on 11/16/2009 16:49
Ashley Davis
@The Nesta: I have to say I agree, HMH is one of my top games of the year. :)
Tino's Avatar - Comment posted on 11/16/2009 17:17
Tino
I felt so bad after that. I retried over an over and each time I failed to keep my promise. I just stopped playing that level after awhile. :(
Woland's Avatar - Comment posted on 11/16/2009 17:22
Woland
Glad you had a satisfying experience, but dickish railroading is still dickish railroading.
ace of knaves's Avatar - Comment posted on 11/16/2009 17:30
ace of knaves
Aww, that's so sad. I didn't know this game would have depth.
BulletMagnet's Avatar - Comment posted on 11/16/2009 17:36
BulletMagnet
You captured my own feelings about that section perfectly - an awesome addition to this month's Musings. Well done as always, Ms. Davis!
bandwevil's Avatar - Comment posted on 11/16/2009 17:44
bandwevil
Somehow, I managed to completely miss this section of the game, looks like I'm going back and playing through that level again.
TheOGB's Avatar - Comment posted on 11/16/2009 17:46
TheOGB
I'm sure if I were playing through this game I would've done the same thing.

And I know I would feel terrible.
Vanilla Gorilla's Avatar - Comment posted on 11/16/2009 17:54
Vanilla Gorilla
D= That sounds both genius and absolutely terrible at the same time. What jerks!
MisterGrieves's Avatar - Comment posted on 11/16/2009 17:56
MisterGrieves
So what happens if you don't have the boots equipped? Can you avoid slaying her?
16bitmonster's Avatar - Comment posted on 11/16/2009 18:01
16bitmonster
that was a wonderful story.. even tho i wont know if the whole thing was made up.. hmmm...liar.

also, is it bad that i didn't like this game based on the demo? It made me sad and flustered. The grinding and slower parts of standard roleplaying games is what i love and what won me over way way way back when.. the art style is a plus tho..

also, also, kind of went off topic.. back to the point..

that would also make me sad knowing that i couldn't change anything.. just had to watch as my automated legs walk over to a soon to be dead ally. more games either should or will make moments like this i suppose since the thrill of being good or evil is kind of wearing thin. Moments like this truly make you feel like you've done something wrong and not just playing the role of an evil person. I like.
Ashley Davis's Avatar - Comment posted on 11/16/2009 18:13
Ashley Davis
@MisterGrieves: Yeah! Saving Sasha is the good outcome of Chapter 29; it gives you a swanky Hero Sword and makes you feel good. It's just that most people end up killing her first because they don't know not to wear those boots (they give really good stats for sacrificing the ability to run away). Whenever you find new equipment in HMH, it automatically equips, so you often kinda forget what you're wearing.

And even when you can flee the battle, it's not really quite clear what you have to do to save Sasha. If you just run out of the battle completely, you're forced to fight the monster village again and again until you either kill Sasha or hover in front of her for a few seconds.
MisterGrieves's Avatar - Comment posted on 11/16/2009 19:22
MisterGrieves
Phew.

After that heartbreaking story I needed to know there was a happy ending, too.
BA Chieftain's Avatar - Comment posted on 11/16/2009 19:28
BA Chieftain
I literally restarted the level after killing her... I refused to go down in history as a Liar :)
The-Excel's Avatar - Comment posted on 11/16/2009 19:46
The-Excel
I couldn't work out how to get the Hero Sword to its original form. It took me three tries to get this result and still I haven't figured out if there's another ending for it.
Havoc Fang's Avatar - Comment posted on 11/17/2009 00:03
Havoc Fang
...Wow. Good read!
Lord Enoch's Avatar - Comment posted on 11/17/2009 00:40
Lord Enoch
Great article SORRY SASHA!!
Psychomax's Avatar - Comment posted on 11/17/2009 00:54
Psychomax
I actually saved her on my first run on that level, probably because I missed the boots in the level previous :I

Even though it didn't make me feel like a bastard, it was still really touching and a real surprise that they were able to stick something so moving in an otherwise absurd and irreverent game.

When I played back through to get the Liar achievement, I was expecting them to make a bigger deal of it than just a single line, but I guess if I didn't know what I was doing that single line would more than enough.
Zeik56's Avatar - Comment posted on 11/17/2009 03:35
Zeik56
This is pretty much the exact thing that happened to me when I played that part. The whole scenario was unexpectedly touching (while some very heartwarming music to go with it), I had fully planned to stay friends with her. Sadly I also had those cursed boots equipped and there was nothing I could do as I charged straight for her.

At first I wasn't sure if that was supposed to happen. It was just so depressing, I was confused. I went online to see if there was an alternate ending to it, and when I found out I immediately went back to retry the level. Sadly even though I managed to save her it did not absolve me of my guilt, it felt like a cheap victory.

Hopefully when I replay it someday I can go through that level the right way and feel good about it.
matty125's Avatar - Comment posted on 11/17/2009 10:50
matty125
I can relate, but only in reality, which sucks more but you gots to move on! Moments in games like this really reflect us as people. It's pretty amazing.

So, are you gonna do a Once Upon a Pixel on this now? You can show her in pixel heaven.
Gen Eric Gui's Avatar - Comment posted on 11/17/2009 15:12
Gen Eric Gui
What's really crappy, though, is that to get 100% completion you HAVE to kill her, as it's the only way to get the Liar title as well as get the Rusty Sword in your inventory.
alexandersshen's Avatar - Comment posted on 11/17/2009 16:48
alexandersshen
It's like you were with me when I went through this same thing. I racked my brain to try to figure out how to make it up to her. I wasn't a liar. I really wanted to be friends.

Fantastic read!
Neo Rena's Avatar - Comment posted on 11/17/2009 18:57
Neo Rena
Reminds me of Suikoden II for some reason...

Anyways, this article has convinced me to get the game ^_^
Great to see so much depth in a game.
SWE3tMadness's Avatar - Comment posted on 11/18/2009 14:00
SWE3tMadness
Heh, kind of reminds me of Legend of Zelda (I think it was Link's Awakening) where you could steal stuff from the stores, but the game would automatically change your name to "THEIF".

I never payed much attention to this game, it seemed kind of gimmicky to me, but I think I'm going to play it now.
Ball Buster's Avatar - Comment posted on 11/19/2009 11:04
Ball Buster
It's tricks like that which can really add replay value. Forces you to play through again to see where it went wrong.

It reminds me a lot of Cave Story. You make a new friend who's just like a sister to you. She's a robot with amnesia just like your character is. She helps you blast the crap out of monsters in the labyrinth. She even gives you her air tank when both of you are drowning. And if you miss out on one item, you end up leaving her to die.
protomark's Avatar - Comment posted on 11/21/2009 11:31
protomark
I love everything you write :3

That's all
Pengbros's Avatar - Comment posted on 11/24/2009 00:48
Pengbros
...typos are fun...

"Hero 30, the main game portion of HMH, does a great job of condensing the stereotypical RPG story into 30 second chunks of gameplay. In dong so"

...he said Dong... I'm so mature.
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