There's an EA boardroom somewhere, probably right now, full of execs laughing at Atlus for doing it wrong.
Western games I always find flawed in regards to gameplay, even games like Skyrim where I think the combat is very lacking.
Obviously there's exceptions to the rule and both sides can have either good gameplay or bad gameplay, but I think he makes a good point.
I think hes trying to save face, if the game does well praise japans gameplay building of this title. If it sucks, blame ninja's focus on visuals
Just thought I'd use one of my favorite games of all time as an example...
This is the precise reason DmC looks jacked.
I love Monster Hunter, but I admit that half of every fight is waiting for knockdown/eating/rolling animations to play out. It's done intentionally, but can still be incredibly annoying. And think about it; how rare is stunlock in Western games vs. Japanese games?
Wait till you see the inevitable sequel...
DmC2: Devil May Cry Two: DcA: The Devil Cries Again
BTYbC: Brought To You By Capcom
CoD, Madden, etc may be the industry face for a lack of innovation and too much emphasis on graphics, but what they are is balanced and incredibly deep.
But, I think this speaks to the focus by Western devs on online competitive multiplayer and Japanese devs focus on single player offline play. The Japanese titles that are meant to be competitive, e.g. Capcom's fighting games, you see this focus on refining gameplay to promote balance.
@VicYoungblood
agree, you could also put in games like Tenchu, Shinobido
but the gameplay and mechanics are fun as hell(though sometimes the controls can be frustrating)
When was the last time you played a Japanese game that wasn't an archaic pile of shit?
You mean like Resident Evil 6, which is stripped down to its most basic gameplay elements to suit the most common of denominators, and still runs like ass with massive screen tearing two months before its release?
I thought Capcom spent most of their time trying to dry hump their customers' wallets, but apparently I'm mistaken.
Seeing as how CoD has been using the same graphics engine for years mainly due to the devs (IW, Treyarch) not wanting to risk sacrificing the games’ 60fps (on consoles at leasts), CoD is a poor example of graphics over gameplay.
BO&MW2 are crazy unbalanced.
**** gameplay + flashy graphics = Capcom
IMO east vs east in this generation is the equivalent of Hollywood vs Arthouse cinema.
btw, I think he didn't use the therm "before" in a qualitative sense, he used it in a ordinal sense. As in "the horse comes in 'before' the cart". He meant Eastern devs think of gameplay before thinking of graphics, not exactly that one is put aside in favor of the other (otherwise we wouldn't have fucking FFXIII!).
On the other hand though... Capcom is dumping almost all their resources in the trainwreck that is RE6 =/.
Most of the games I've played that are badly optimized, glitched out, unbalanced or have mechanics that are just plain badly thought out are Western. It doesn't matter how big the graphics budget was if the game isn't a smooth experience to me.
Square Enix may be retarded now and focus WAY TOO MUCH on graphics to be the point of dumbing down their games and never releasing anything, but can ANYONE claim that FF13 has those examples bad workmanship? Didn't think so.
Nintendo are the perfect example of functionality and functional visuals over fidelity for the sake of it.

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