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Divinity: Original Sin release date set for February 28

Sep 29 // Joshua Derocher    @Josh_Derocher

Kickstarter money made the game bigger

Originally planned for release this fall, Divinity: Original Sin has been pushed back to spring. This delay is a result of developer Larian Studios implementing stretch goals which brought in more money to the Kickstarter campaign. The stretch goals included things like a day and night cycle and routines for villagers, and required the team to go back and redo a lot of the game's scripting and add places for people to live.

All of the new changes will certainly make this a better game, and taking a few extra months to make sure everything is polished is never a bad idea. No one ever remembers a slight launch delay, but people will always remember a crappy launch. Take the extra time, and deliver a game that is dripping with awesome sauce.


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Joshua Derocher // PC Contributor
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Josh is a PC gamer. He can usually be found flying around in EVE Online. He's been known to enjoy playing role-playing games like Dragon Age: Origins, Skyrim, and Planescape Torment. He starte... full profile | More staff profiles

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destructoid's previous coverage:
Divinity: Original Sin


  Apr 25

Divinity: Original Sin exiting Steam Early Access on June 20

The turn-based RPG got a sizable new update today


  Feb 24

Divinity: Original Sin now coming spring 2014

Extra time will be spent implementing Early Access feedback


  Apr 25

Jim and Larian are playing Divinity: Original Sin now!

Check us out on one of those live streaming things


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