Dissidia: Final Fantasy is one of my most eagerly anticipated titles of all systems, let alone the PSP. The game's official Web site has updated with story, character and info sections all live -- this is of great use if you speak moonspeak.
If you don't speak Japanese, however, you can at least gawp at the amazing artwork, and some of the tantalizing screen shots collected on NeoGAF. Square-Enix really knows how to get the best of the PSP and is pulling together something that looks absolutely sublime. Also, a GAF member has shed potential light on Dissidia's gameplay:
Nomura claimed in this month's Dengeki that he considers Dissidia an action RPG, and that even though there are no fields to travel around between battles, there are gimmicks and stuff that RPGs have. He also says that the game is not a constant stream of battle after battle but would not elaborate. He goes on to say that a lvl80 Squall can be beaten by a lvl20 Warrior of Light if you make use of the systems that have not been revealed yet, and also that the game has twice the amount of recorded voice work that Crisis Core did.
As if that wasn't enough, be sure to check out the above trailer video as well. Get it while it's still up, though, folks, because it might not last long. Now if you'll excuse me, I have to go think about this game with a box of tissues present.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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still looks interesting. Just cause better unknown names like Kuja, Garland, and Warrior of Light overshadow momma boy Sephiroth. I expect to play this more than I did crisis core.
FFT: War-torn Ivalice prepares itself as another struggle emerges from just beneath the surface. Friends become enemies, enemies become allies, and the whole hierarchy of society is thrown into doubt and confusion. Who is pulling the strings? Who can really be trusted?
FFTA 1 and 2: A little boy and his friends are transported by a mysterious book into a magical realm. They make friends and enemies with cute and interesting creatures and try to find a way to go home.
Japanese, why are you such a hard language to learn? Why?!?
I want taht game right NAO!
I think it has more to do with Squeenix saving them for last. Let's face it, FF fans are gonna splooge like mad when they see Kefka, best to keep that ace up the sleeve.
Yeah, you're probably right. I am pleased however that they decided to include characters from the first two games and use the original Amano designs. I might just have to get a PSP for this.
I'm pretty sure that is Locke doing all the acrobatic shit in the trailer. Google Locke FFVI and it's pretty similar, the one in Dissidia's just more colorful.
And PS, I just came.
Dunno how I feel about this. Is it guaranteed to come outside of Japan?
Am I the only one worried about this statement? Doesn't this kinda sound game breaking? I'm still considering getting a PSP for this game though...
FFTA 1 and 2: A little boy and his friends are transported by a mysterious book into a magical realm. They make friends and enemies with cute and interesting creatures and try to find a way to go home[/i]
this didn't explain a thing on how Tatics is better than Tatics Advance 1 and 2.
I'm just saying that I don't understand the logic behind these releases. The PSP gets a major prequel to the most popular RPG of all time and a unique fighting tribute to the most popular RPG series of all time, while the Wii and the 360 (the two most popular home systems) get jack all. The Wii gets a shitty throwaway not-quite-a-strategy-game, and the 360 gets nothing. Thanks for calling my logic stupid though. It really endears me to you and your comments.
"this didn't explain a thing on how Tatics is better than Tatics Advance 1 and 2."
My main problem with TA 1 and 2 is plot-based. If that's not an issue for you, then go to town. I just hate dealing with kiddie plots nowadays. I guess that's why I've been playing a lot less Square and reading a lot more books.
Sure did. I'll admit that does bother me a bit, but I think what they were going for is maintaining the original art styles of the individual games in order to imply a 'clash of cultures' thing going on.
It was either that or kick Nomura out on the street with his zipper and belts where he belongs... and that would never fly.
cool.
Most definately past puberty.