As of this morning, racing game fans craving DiRT 2 have two distinct options to pick from: play the off-road racer in September on either an Xbox 360, PlayStation 3, Wii, DS, or PSP, or wait until December to get the more visually appealing PC version of the game.
Codemasters says DirectX 11 was "too compelling to ignore," and that it will bring gamers "the most realistic, immersive and exhilarating racing experiences in the business" through "hardware tessellation, multi-threading and Shader Model 5.0."
I couldn't tell you what any of that jargon means other than better graphics, but apparently DiRT 2 on PC will feature improved "water and other surfaces as well as crowd animations." I can't help but think back to when sports games switched crowds from 2D sprites to 3D models. My mind was blown.
Will the switch to DX11 have the same effect? Possibly.
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Nonetheless, I'll be getting the 360 version. Was plagued with issues with the PC version of DiRT 1.
"It should be noted that DirectX 11 API will be the basis for the next generation XBOX, which is expected to be launched in 2009."
Really? I don't think so, somehow.
Realistic Dogfight using tesselation
http://www.youtube.com/watch?v=s10Zu7C4Q9s
Realistic Ocean rendering
http://www.youtube.com/watch?v=NAsoXHHCqWM&feature=related
Particle Simulation using the Compute Shader
http://www.youtube.com/watch?v=LgaHEnw0ePM
Tesselation basically divides the surfaces in a given scene into many more small ones therefore making it far smoother an less blocky as we're used to by now. Think about it, no more chunky and unnaturaly fingers on characters.
The Compute Shader that's added in DX11 let's developers harvest the graphics cards immense power to do other calculations like actual realistic physics calculation. No more lame Havok where a thrown brick could potentially propel a car around the map because nothing really had any weight. The new DX11 version of Havok is going to abandon this less than optimal calculation and we maybe will finally get some games with the amazing physics that we were always promised. Now it's finally up to the developers and no longer up to the tech.