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DiRT 2 PC gets pushed back to support DirectX 11 photo

As of this morning, racing game fans craving DiRT 2 have two distinct options to pick from: play the off-road racer in September on either an Xbox 360, PlayStation 3, Wii, DS, or PSP, or wait until December to get the more visually appealing PC version of the game.

Codemasters says DirectX 11 was "too compelling to ignore," and that it will bring gamers "the most realistic, immersive and exhilarating racing experiences in the business" through "hardware tessellation, multi-threading and Shader Model 5.0."

I couldn't tell you what any of that jargon means other than better graphics, but apparently DiRT 2 on PC will feature improved "water and other surfaces as well as crowd animations." I can't help but think back to when sports games switched crowds from 2D sprites to 3D models. My mind was blown.

Will the switch to DX11 have the same effect? Possibly.








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7 comments | showing # 1 to 7
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Jon B's Avatar - Comment posted on 07/06/2009 16:49
Jon B
I'll have to see a comparison shot from PC4 to PC5 shading to bear judgement on whether I want it or not. And since Win7 won't have a very high adoption rate by then, is there really much point in a delay?

Nonetheless, I'll be getting the 360 version. Was plagued with issues with the PC version of DiRT 1.
Jon B's Avatar - Comment posted on 07/06/2009 16:52
Jon B
Oh, and I have to double post this to quote the first website that came up on google:
"It should be noted that DirectX 11 API will be the basis for the next generation XBOX, which is expected to be launched in 2009."

Really? I don't think so, somehow.
Drack48's Avatar - Comment posted on 07/06/2009 16:54
Drack48
Most games look pretty much the same from dx9 to dx10, we'll have to see.
mourning orange's Avatar - Comment posted on 07/06/2009 17:51
mourning orange
So much for my SLI GTX280 setup...guess it's almost time to upgrade
Foamysking's Avatar - Comment posted on 07/06/2009 18:00
Foamysking
Well this gives us the pc gamers an excuse to spen 5 g on a entirely new rig and if worst comes to worst and dx11 is just alot slower and not that grea a graphics jump it should still be a great dx9/dx10 rendering card
jellydoodle's Avatar - Comment posted on 07/06/2009 19:16
jellydoodle
@Jon B: Microsoft aren't making the same mistake, DX11 is going to be available for Vista aswell.
dgschrei's Avatar - Comment posted on 07/06/2009 20:10
dgschrei
To give you something to drool over: Some videos of DirectX11 or to be more precise D3D11 in action:
Realistic Dogfight using tesselation
http://www.youtube.com/watch?v=s10Zu7C4Q9s
Realistic Ocean rendering
http://www.youtube.com/watch?v=NAsoXHHCqWM&feature=related
Particle Simulation using the Compute Shader
http://www.youtube.com/watch?v=LgaHEnw0ePM

Tesselation basically divides the surfaces in a given scene into many more small ones therefore making it far smoother an less blocky as we're used to by now. Think about it, no more chunky and unnaturaly fingers on characters.

The Compute Shader that's added in DX11 let's developers harvest the graphics cards immense power to do other calculations like actual realistic physics calculation. No more lame Havok where a thrown brick could potentially propel a car around the map because nothing really had any weight. The new DX11 version of Havok is going to abandon this less than optimal calculation and we maybe will finally get some games with the amazing physics that we were always promised. Now it's finally up to the developers and no longer up to the tech.
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