I'm not necessarily asking them to undercut retail prices, though maybe I should, but until I can get retail games for reasonable prices on Steam I will continue to use it for indies and massive sales. I think it is the inevitable future, it's only a matter of time.
I think a large publisher needs to do the first push, since the retailers can't blackmail Activision by refusing to stock Modern Warfare 3.
I am hoping EA will realize this and attempt it with Origin, but at the moment I don't have much faith in it at all. Steam's Dead Space 2 price undercuts the Origin price by 25€. That makes no sense.
With Activision I feel the problem is that their current moneymaker Call of Duty is a console title primarily with the PC port as an afterthought, so they're not focused enough on the PC market to capitalize on the possibility.
I would be fine buying a DD "long term rental" game if it was dropped from full price to £25 2-4 weeks after the initial release, that would be enough for me to buy it.
While steam isnt so bad, it does take too big a cut for selling games on their store (around 30% ive heard). So I welcome competition from publishers selling their games on their online stores, but it has to be attractive price wise.
The first thing I check these days isn't the developer of the game, Its the publisher ... and that is largely the deciding factor in my purchase. Simply put too many publishers have a track record for consistently screwing their customers. If the game manages to pass the publisher sniff test, I then move into phase 2 Researching that games DRM because it is almost never labeled properly (They should be required by law to put a big red sticker on their game that says SecuRom)
I also agree to a decent degree about digital distro pricing. If thy want people to adopt it they should be making it worth our while as consumers, before it becomes accepted and they put the screws to us.
However I think part of it is appeasing physical retailers. Who would buy their game to stock their store shelves if the digital version went for $10 less? So in part the physical retailers would probably have a freaking hissy fit about it. You won't see publishers complain much because they can always use that as an excuse to keep their prices stupid high on digital distros.
Best example to date that I can think of on the Digital distro failure was Portal2. It was cheaper to buy a physical copy than it was to buy it digital and that is exactly what I did.
As for digital distribution. Me'n my friends got a steam account we share just to play single player games purchased during deals.
Also, performance is usually better being solely on the hard drive.
Lazy bastards like me also appreciate the awesomeness of turning on the Xbox with the controller and just start playing without getting up.
people seem to think publishers can't distribute digitally. GameStop originally used Direct2Drive but NOW they use IMPULSE.
If anything the Digital Distribution craze can be a way for a retailer to get guaranteed revenue or a commission-like revenue stream where they- like with advertising- are paid money to promote a service. EA wants GameStop to push Origin products? They'll work out a deal where GS gets a cut, EA gets its sale and the price is reduced in a special "sale" where GS has done nothing but add a "DOWNLOAD NOW THROUGH ORIGIN!" button on their pages.
Sure, GS lost its sale, but it still gained revenue without losing inventory or any extra overhead. There are ways everybody gets their slice of the pie without pissing anybody off. It's just that people don't think this way.
Also, Best Buy has its own PC downloads application... Just saying.
Digital distribution platforms are very expensive to create and operate. Often employing a combination of hundreds of engineers, DBAs, marketing people, customer service people, lawyers, etc. On top of this, you have massive IT infrastructure costs around hosting, bandwidth, hardware. I want to impress upon you it's a massive amount time, money, opportunity cost, and focus. All of these costs have to get offset somehow.
I'm not sure meteorscrap has worked at a major game publisher/developer. I suspect if he did, and examined the the line costs associated with digital distribution, he wonder why digitally distributed games aren't more expensive.
Final question...If you are willing to pay $50+ for a great console game experience, is a major part of that enjoyment the physical disk?
I'm 100% behind digital distribution as long as companies like Sony take more cues from Valve with regard to generous discounts. I need to be compensated for the fact that I can NEVER resell something I purchased.
Kindle Edition 29.99
Then again, I paid $5 for a soda at the movie theater yesterday...
Convince? or maybe i'm a bit of a chimp

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