I beat that damn werewolf.
I complained recently that the current era's intuitive, "easy" games might have blunted my legendary, meticulously-honed gamer skillz of old, like a one-time champ who's over the hill. A little backstory on the complaint: before picking up Dracula X Chronicles, the games I played most recently were Dawn of Sorrow, Portrait of Ruin, Phantom Hourglass and Zack & Wiki. Portrait in particular is my zone-out title of the moment; after dinner I lie on the couch for about twenty minutes or so, and I just kind of leap around the castle, whittling away at my goal of 1000% map completion, hoarding money and idly whipping succubi across their naked bosoms. Phantom Hourglass requires just a bit more attentiveness, unless I'm just up to my usual business of meticulously lawnmowing for Rupees. Take that, plants.
Let's go back to a time when zoning out brought us not cheerful relaxation amid tittering cuccos, but deadly violent werewolf death.
After I whined about Rondo's difficulty yesterday, a lot of readers at my blog and here on Destructoid offered feedback. Kindly, only a few of you mocked me. The general trend, though, was quite on-point. It isn't necessarily a question of easier or harder, but largely an issue of game design -- it was done different back then, is all; it required a different set of skills. Words like "twitch" and "mathematical" came up more than once, and I'll add "choreographed" to the mix. I realized that I set out trying to play Rondo in exactly the way I played Portrait -- I wanted to leap around whupping things for stress relief and distraction. But in Rondo, like all of the games of my youth, distraction is lethal. It's concentration you need.
Re-energized by yesterday's discussion, I made a resolution -- to play Rondo until I beat it. God knows how long that will take. After all, remember the old days? An eight-level action-platformer could take six to eight months of steady play and practice before it could be conquered, if ever. We had two things as kids that we don't have now -- a dearth of titles and a glut of time. Think of how small, say, the first Super Mario game is compared to, for example, Half-Life 2. If it were a simple matter to make it from one end of a level to the other, we'd have beat our childhood titles in a few hours, and then what would we have done?
It isn't as if there were nearly a fraction of the available titles back then that we have now, especially if you count that many of us, if not the majority, straddle multiple console generations. This idea of having several games on your wishlist launching in the same week is largely a newfangled convention; not to mention, as I somewhat recently recalled, that with vintage games being so relatively simple, we had only a few lines and screenshots in a game magazine on which to base said wishlists, not this six-to-eight month advance PR whirlwind, video trailers, interviews, wallpapers and official websites. When we got a game, it didn't even matter what it was -- even if our dumb elderly aunt gave us Mendel Palace or something equally incomprehensible, it was like, "cool! A VIDEOGAME!" We had no choice but to milk that title for all it was worth, and instead of zillions of hours of cutscenes and plot threads and extra modes, we had dense, difficult levels. The harder they were, the longer the game would last us.
So I took a fresh look at Rondo, embracing that it was impossible for me to spank my way through it the way I'd done with more recent titles. I endeavored to return, mentally, to the days when Continues were precious and few, when every enemy hit was a critical grievance, to an era where every step must be calculated and precise.
Then, a wonderful thing happened. I remembered.
I began to memorize levels, to arrange myself precisely on the same pixel time and time again to coordinate an attack. I accepted that I would fall, repeatedly, into the same gap, be slain again and again by the same boss. I realized that, yesterday, when I'd died so many times (where was my graceful leaping, my effortless succubus-spanking?) I'd presumed something was wrong, either with the game or with me. Now, I've got my memory back -- this is the way it's supposed to be.
Games can be challenging even when they are far more intuitive. But this kind of gameplay that engages every fiber of your concentration stirs old reflexes, wakes wrinkles in my brain that have been slumbering for years. Screw Brain Age, man. I'm gonna beat Rondo.
And lest you find yourself someday suffering the same humiliation as I recently endured, I highly recommend you all stay sharp by revisiting an old fave. Chill with some Ikaruga or something. What game have you never been able to master that you wish you could?
hmm maybe not.
I wish you the best with Rondo though. That little resolution you made is one that many aren't man enough to even utter (and ur a girl :P).
Just giving you a heads up, but the Final stage against Dracula took me about two or three tries to beat. Then I rescued everyone and after you do that you fight another form of Dracula after defeated the first two. It literally took me over two hours to beat! I can say without a doubt, it's probably the toughest final boss I've played in a video game. But the satisfaction was completely worth it. So good luck to you!
I still remember shouting at shadow of the beast on my master system, still havent beaten it!!
Lsat night, i delved into my gamecube library.. and booted up Product Number 03 & F-ZeroGX, and Viewtiful Joe 1&2. Although I hit a few bumps in the road, "memorization", "speed" & "balance". Its interesting to see how different both games are, yet share something in common.
I'm officially taking a break from my 360 until I accomplish more from these titles. Besides I wont be buying any new games for a few more months, so I might as well take on a challenge worth getting through.
personally i'm glad game design has evolved beyond memory tests and trial and error fall a'thons.
I just have too much other shit to do in my life.
If i need a challenge i'l go online and VF5 with some asian kids( and get wiped out double quick)
personally though, Animal Crossing is one of my favorite games, because i can chill out, but i know i can't compare it to something with ACTION.
that's why i play a TON of Radiant Silvergun.
if you want a challenge, that game has it. even when i play with my good friend on co-op, we get our asses handed to us, and we love it.
there's something magical about having to gain skill to beat a videogame. bring back the way it used to be!
I'd also like to be able to finnish some of the Metal Slugs with less continues (I'm usually in the 20s *shame*), or possibly even some of Cave's SHMUPS.
agreed. I think that playing a game for its challenge and participating in a masochistic experiment to see how much acid reflux I can build up and how many controllers I can destroy in an orgy of violence are 2 very different things. Games should be challenging, but most of all, they should be fun. If you are not having fun, move on.
Why because it was so hard and the characters movements where so unfluid. It took me all day to get to Dracula. Then he owns me in one shot.
I rarely get angry at video games, but that game just broke me.
Well played, Leigh.
I personally still pull out my SNES and play castlevania or Ikari warriors, or even shinobi when I want that fill.
I <3 me some Castlevania.
that is all.
I just figured out that I can make saves in the middle of combat, a sort of manual checkpoint, but I'm terrified that I will save at a point where death is inevitable for one of my favorite characters.
Good article indeed. Personally, I just plain don't have the time for the kind of oldschool memorisation required by titles like this(although, I do intend to get and beat this, mainly for SotN), I find rhythm games perfect for those times when I just want to be fucked up by a game. Gitaroo man master play gives me a certain appreciation for sado-massochism.
Metroid Prime takes the cake though. It's been on hold for me for more than 4 years, hehe!
thanks for the info.
probably haven't heard about it because i'm not a castlevania fan. i've tried one or two for NES back in the day, but it just didn't appeal to me. i'll have to give them a shot sometime soon.
if a game is too easy for me, it becomes a race to the finish and if someone else plays it too, its a race against them... speedrunning is fun
Not true, Leigh. I took one look at Lee Carvallo’s Putting Challenge and threw it in the trash.
Ball is in...parking lot. Would you like to play again? [beep] You have selected...“no”.