I urge you to sit down, with a Nintendo, and load up the original castlevania. Or perhaps find your old gameboy and sit down with the first castlevania that was released for that and compare difficulties.
I never did beat those games. Looks like I have work to do today.
Remember Leigh, you CAN do it.
P.S. I'm generally upset/angry at how easy games are nowadays. Probably why I love Ninja Gaiden and Devil May Cry 3 so much.
I need to hone my skill for handling frustration with some Strider tonight methinks.
I think a lot of it does actually have to do with the reduced difficulty of games today. Without that practice, my skills have deteriorated and it leaves me wondering how I can be so much worse as a 22 year old adult at NES games than as an 8 year old.
Of course, studying the enemy's cycles of movement will let you easily beat any enemy in mostly any game.
@ TheMartino
The first Castlevania on Game Boy was an affliction on mankind. Do not ever, ever play The Castlevania Adventure.
I was going to start playing Phantom Hourglass, but then I started reading how easy the game was, and that immediately made me decide that it wasn't worth my time. Games to me are only fun if there is some sort of challenge is presented.
The bosses in Castlevania aren't particularly tough. I think the biggest thing you have to keep in mind is that for most games today you can simply rush into a boss and start pounding the attack button with little strategy. For old-school games you need to learn the boss's attack pattern, how you are going to avoid their attacks, and then an effective way to attack without getting hit. It's great video gaming!
Each one would ding me slightly, and then the last phase/boss would hit a lucky punch in.
I'm actually struggling with some of castlevania 3's bosses atm, because I keep on expecting to be able to out maneuver them, but I simply don't move fast enough/jump high enough. Jamming on the turbo button seems to work best.
I've beaten that game several times, but I only made it a couple levels in that day.
I guess I need to go pro-up on Gradius or something to make up for it.
That, and games today are better designed. In the days of the video arcade, home console games still had lives and high scored attached to them. Arcades are dead, and it makes no sense for home games to have a finite number of lives for which the player to beat the game in. I can't insert another quarter to continue, so let me start from the beginning of the current area, as gimped in powerups as deemed suitable by the developers. Also, we couldn't really save back in the NES days; Super Nintendo changed that a bit, and now you can save in almost any game, sometimes wherever you want. How much less frustrating are games today now that you don't have to start all over from the beginning because one section midway through had you completely stumped and you died in that area over and over and over again?
I should make a blog post about this. Games are harder? Poppycock, games are _better_. Don't let nostalgia fool you, as if Xbox Live Arcade and Virtual Console haven't taught us that yet.
Conversely, I sat down recently with the original Castlevania, and I can't cut it for this reason: I just can't remember the ridiculously precise pattern to jump across those platforms without getting killed by those GOD-DAMNED medusa heads. I love old games and the challenge (that I am, admittedly, no longer up to) that they provide, but I will take a hard game that rewards skill over one that rewards memorization any day.
However, once you do learn to kill the bosses of Rond, it's quite a blast.
Unlock Maria on stage 2 and you'll have a much easier time of it. You can beat the first boss with her in about 8 seconds.
and all that was in preparation for this (i am currently at stage 4)
As I have grown older I do not have the need to prove my skills in games. I just want to enjoy them. And I enjoy a game more when I complete it.
We definitely need to be challenged but I prefer a too easy game which I actually get to play all the way through (assuming I like it) to a too hard game of which I only get to see the first couple of levels and then give up in frustration.
I couldn’t even get past the first fight without failing at least five times, and after realizing I wasn’t going to get much further than the third opponent, I gave up. Of course, it probably would’ve helped if I had remembered any of the moves, but even when I looked them up on GameFAQs, I couldn’t pull them off (not even the Fatalities/Babalities/Friendships).
Obviously, games are easier nowadays, and, not to open an old can of worms, but the culprit is almost certainly the casual gamer. As others have mentioned, in their efforts to make games accessible to a wider audience, developers have dumbed them down. I just started playing through Ratchet & Clank Future: Tools of Destruction, but from what I’ve heard, it’s a ridiculously easy game, especially once you start to upgrade your weapons — and I’m sure it will be. The only reason I died in the demo was because I accidentally fell off a path.
But it makes it that much more special when a game comes around that is both awesome and hard — and these games are great because of, not in spite of, their difficulty. I’m talking about these games (not an all-inclusive list, of course): the God of War series; the Metal Gear Solid series; the Ninja Gaiden series; and the Devil May Cry series (except for the second game).
Ideally, we old-school gamers would always get the best of both worlds. You’d think that a choice of difficulty level would ensure that, but it’s not always the case. Still, it’s awesome when you have a game like Guitar Hero, where your non-gamer friends can plod along on Easy and Medium while you shred on Expert. God, I love Guitar Hero...
Today, new challenge comes from dynamic appraoches. Look at how many options you have in Ninja Gaiden? That game is still punishingly difficult (and hella fun!). Or Half-Life's grunt battles.
Or even look at Ikaruga. Just the little additon of polarity makes you have to play two games at once, but though the bullet-maze never changes, the solutions can still be dymanic AS WELL as static. I think that's the difference between what was and what is: Inventing at least parts of your own approach.
Its been so long since I've played it, and I would probably go into a fetal position if I tried again. Even Megaman makes me roll up in a ball and cry (ok save sake.. most of the series after 1-3) X just made me feel worse, it mocks you for sucking.
Let alone playing fighting games, i took a retro trip with SF2, and it beat me (after 10+ plus tries against M. Bison / Vega). Not to mention KOF, if i transcend myself from early entries, and then 2k3 (it goes way too damn fast.. and i still cant get the hang of tag team cancel supers, and the hdsms.. )
In addition, Panzer Dragoon Orta and GunValkyrie also made me look deep down inside. "Gotta try again.." next time. I dunno whats with some of my gaming library, either im losing touch, or its actually showing its true self. Games are meant to be fun, but Ikaruga will make any gamer cry.
*on that note, im definitely going to work an article about gaming difficulty "then & now". Gotta admit, maybe we do have it too easy lately.
Being a huge fan of the old Megaman games I am always up for a challenge. There is a huge sense of accomplishment when you finally manage to achieve your goal.
However, I would also like to point out the emphasis on multiplayer gaming lately. Instead of receiving a challenge from the game itself, you are getting your challenge from other players. So in a way modern games can derive their difficulty from the multiplayer component.
But I'd would still like to see some tough single player games.
I still get murdered way too much by Castlvania bosses. I know I just need to learn the pattern and use the right secondary weapon or soul or magic spell or whatever, but I rarely succeed in an admirable manner. If I end up winning I will only have about 50 HP remaining - and that makes me hurry to the nearest save room.
Great writeup!
I do have great curiosity on how I would do in Battletoads now, I used to pwn that game as a kid and didn't consider it difficult until I started reading everywhere about how difficult it was.
(# 13) on 11/05/2007 11:19
If you can't beat the first boss I think you need to have your video game journalism license revoked. sorry.
I agree, most people who I have met who write about games can't even play them. WTF!?!?! Also Rondo is not hard but if you wanna get your twitch back up, play some Touhou shooters from Japan or some ol' fashion Quake 3 Arena. Or just sit down and tell yourself "i can't use the toilet till Ninja Gaiden 1,2,3 are beaten"
Also, In games such as Sega Genesis collection or Mario All Stars where they more or less have save states, I cant help myself from using them. I have no willpower, and it's deriding any skills I have left.
Though after 2 years I'm finally making progress on playing Guitar Hero with 5 buttons!
The GBA and DS versions of Castlevania are a joke compared to Dracula X and the older Castlevania games, difficulty wise.
But I feel the anxiety of a warrior in peacetime, and I find myself missing that sense of perverse satisfaction I achieved when I finally conquered a challenging title, mastered an impossible control scheme, discovered a secret room so obscurely hidden, so well-cached that I couldn't be sure it wasn't a bug.
Well said!
Except Ecco... I was never good at Ecco. God damn.
So like books, films and art, we now have games that cater for the masses. It's the reason that the Wii is so popular: it allows even the lowest common denominator to be good at a game with no real knowledge of a control system. Yes, sometimes we get a game that is hard, really hard, and the gamers who remember when they were all that punishing can put their worn skills to the test once again... and lose.
Whereupon we realise how soft we've become, playing the mainstream games (watching the Hollywood blockbusters, reading Dan Brown). How many of us would rather pick up a copy of the latest graphic novel, Iain M Banks book or even just surf the net, rather than trying to work our way through the Divine Comedy, the Iliad or some Chaucer?
We used to be Spartans but we have become fat and Greek.
MOAR!!!
;)
=P
Congratulations miss, you are hardcore again! Shout it from the rooftops!! You're a winrar!! =D
Do you reckon you can beat the game though...

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