While I would never play a Diablo game without Battle.net (which D2 used and required an always-on internet connection even a decade ago, and was subject to server inaccessibility), I think it's terrible that they're forcing its use as the only method of playing the game. I'm sure there's a means of creating a single player client that doesn't contain a server-based structure that can lead to botting/duping.
Diablo III can rot for all I care. The genre has moved forward since D2 without Blizzard.
Basically, this is like if Honda said, "We're planning on releasing a new type of car with a hydroelectric engine; most of our best talent and keenest minds went into its production. Be aware, though, that there's a chance yours wont even start.
Thank you for your support."
And as for the genre moving on? How? TL2? or Hero's of Ruin? It's still pretty much the same thing mindless hack and slash and loot collect. You can paint a square room a different color but it's still a square room
it's a single-player game with multiplayer component i would, probably, even not use (if i even cared about getting the game after this online-only thing was announced last year). it doesn't benefit multiplayer component much, limits single-player component a lot and creates problems like the one described in the article.
I mean, come on, when Valve dropped the ball with Half-Life 2 in 2004 it was a stupid situation. Steam became an amazing (though still far from perfect) service since then and here we have Blizzard doing the same stuff 8 years later. It's a serious reason for complaints
That said, I like the online functionality I've seen so far from the D3 beta: I like being able to see when my friends are online, I like being able to quickly join a game with those friends by clicking a single button, I like having access to the auction house, and I like that Blizzard is doing everything within its power to crack down on unfair play (duping, botting, etc.). Sure, I could have the first two in addition to an offline experience, but the latter two - a stable economy and a tough-on-cheating environment - benefit greatly from the online-only model Blizzard has used for D3.
No one complained that they couldn't play WoW or SWTOR offline without having to log in. This is no different.
This eliminates the need for AH or online DRM. Everyone gets the stuff, he'll, in Monster Hunter the same monster part can be used to make different weapons or armor and everyone can loot that part for themselves to build what they wish. All they have to do is put in the time.
So people can work online and off toward thier own goals. Why is D3 not doing that?
It's not DRM, but an MMO. Of course you have to log in.
I'm fairly confident about playing Day 1. The beta really stressed their servers and helped them with the load of so many logging in. Plus, during that time, I was able to play for most of it (with some minor headaches).
With all that said, I can't play until I get off work anyway. So all the hardcore people will have been logged in by the time I get home.
Because different games are different?
"Everyone getting the same stuff" may work for some games, but the highly randomized loot is one of the MAIN draws of the Diablo series. Taking that away from Diablo is like taking classes out of Team Fortress: "Why not have everyone just shoot the same guns?"
Very true!
I just remember playing single player D2 at my moms (offline only) as we had no internet, which they just got about 2 years ago and when I went online at my dad's I crapped myself at how much better the game was. Trying to play D2 online without an internet connection...lol
Just sucks for people that can actually only play offline as I used to be in that category as we lived to far up the mountain and out of town to get internet.
Part of the problem is the randomized loot is tiered by time investment. Its an incredibly old gag, but better loot just starts unlocking after the 50 hour mark, the 100 hour mark, 200 hour mark and so on. You could just leave your game idle at home, go to work and get better loot faster than only playing it when you're at home.
At least building something better bit by bit does not feel like a circle jerk.
Lol true story!
If this is an "MMO"RPG than Battlefield must be an MMOFPS as you can have 4 times as many people in a game as you can with D3, ZOMG!
I'm in basically the same boat as you. I' won't be trying to log in until well after 8pm on the 15th, so I don't really expect many problems. If I do encounter a delay however, 40 sec is not a deal breaker/ rage-inducer by any means, at not to anyone who doesn't have their head stuck up they're whiny ass anyways.
Changing drop based on time invested? I've never heard that. Has Blizzard ever said anything to that effect?
@The Silent Protagonist: I've often seen randomized loot condemned in MMOs, but never in ARPGs. MMOs typically limit their (less-randomized) payouts to a weekly or daily basis, but there is no such limitation to how often you can get loot in Diablo - it's just always a random. Maybe you've seen different things than I have, but I've followed a number of D3 news sites and visited the official message boards from time to time and I've never seen the suggestion come up that loot shouldn't be random. Maybe you don't like randomized loot, but it's worked well for millions of Diablo players over the years, and it's very much a defining feature of the series. Randomized loot with thousands and thousands of possibilities (random item mods with random values) has led to much of the replayability of Diablo, since people will hunt for the perfect item over and over and over again (and have fun doing so).
Besides, Diablo 3's crafting system DOES give you a "light at the end of the tunnel" in terms of offering a semi-predictable way to build up your gear. It won't offer the absolute best stuff in the game, but some crafted gear should be quite competitive.
When someone cracks it, I'll jump in.
Diablo 3 is not an MMO... but MMOs aren't the only type of game to utilize a persistent internet connection. I don't think it's productive to frame this debate in terms of genre. Rather, I think we should focus on the specific gameplay elements that are affected by the connection.
And a lot of people seem to have misread the "40 seconds" comment. It was never stated that you'd wait 40 seconds and then automatically get in; you can wait UP TO 40 seconds during the log-in process before you'll be automatically disconnected. You may fail completely to log in for hours. That said, based on SC2's relatively smooth launch, I'm not particularly worried.
This always online thing is bullshit.
D3 isn't going to be a single player focused game, the focus is off single player and on coop almost entirely.

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