Long story short, the lack of a skill tree system no longer limits me, but allows me to adapt to the situation and makes my character no longer become dead weight.
With regards to binding keys, you can change the game from guided to elective. Elective lets you do whatever you want similar to old diablo.
this is just a good example of why always connected is not the save all, however, from blizzards perspective it makes perfect business sense of fighting off piracy.
Looking forward to Torchlight 2 instead.
I could prolly pull up a bunch of video on YouTube of "cracked" wow servers. Its gonna happen.
It's going to be quite a while before it's hacked.
Many of the game's assets are stored server-side -- so until people literally pull the assets themselves and craft their own personal version of the game, you won't see legitimate cracks (usually MMOs are cracked years after launch, and follow the same server-side storage. They exist, just not right away).
"Please tell me about all those cracked offline versions of WOW."
They exist. It just took them a while to essentially reconstruct the game and host it. Most of them are housed in the EU.
...... you mean like the private WoW servers people have been running for years? I'm not saying a crack for Diablo3 is just over the horizon but saying it will never happen is like any security saying their security is uncrackable.... usually that gauntlet results in said security being cracked faster than it would have when no one cared.
Personally I've just written off Diablo3 as a loss until I can pick it up in a bargain bin for $5-15 or they just take it F2P. Whichever comes first. Until then I'm content not playing it at all.
This isn't some new f2p MMO from some new developer, its fucking Diablo 3, not to mention all the disasters they've had before with Starcraft and WoW, how could they not anticipate something like this.
Servers are currently up regardless but still.
I love the game, Demon Hunter owns but the DRM is grating.
As people are always so quick to point out, though, hatred of a game you've never played is a perfectly valid opinion.
Yup its the standard substandard industry practice.
Cheap out on servers then act all surprised when everything goes to shit. What gets me is all the "they can't control" crap that people spout out..... The hell they can't.
Like you said they aren't some fresh off the boat dev, they have DECADES of experience and certainly access to their pre-order numbers. Which I seem to recall every blog in the blogosphere touting that D3 had broken all kinds of Amazon pre-order records.....
But what we get is "Hurr Durr we dudn't expekt dis!"
I'm sure your view on the situation is correct in regards to some people, but not all.
P.s. have you ever compared trophies with me in psn? It's hilarious how we play/own almost none of the same games.
My good friend and I are huge D1 and D2 fans: we played D1 with each other via 56k back in the day. We both didn't like the beta.
We love the full game. PM Tristrix :)
oh god, 56k... i remember working for Earthlink and having to tech a 56k, touchy as hell connection for mostly idiots.
WHY DID WE THINK WE COULD PLAY GAMES ON 56K?! WE WERE FOOLS! FOOLS, YA SEE?! MREH!! /1920's gangster
With a game like this, the server issues were expected. Any thing could go wrong and there is no way of testing millions of people attempting to log in at the same time.
They did stress test, but they can't stress test that many people getting online at the same time. Stress testing is great for seeing how many can be on concurrently, but they can't stress their login and authentication servers.
@snor
"Also, it makes little business sense to invest too much in a title that doesn't have a set monthly return."
so 99.9 percent of all games makes little business sense? why even make them then?
"The RMAH is an entirely new venture, and not something they can have a full grasp on the financials of."
couldn't they look at all the other companies who have been doing something similar to this completely not new venture for some help or ideas? it's not like this is the first company to let you pay for items for their game.
"Furthermore, I feel that gamers don't really have a good understanding of the sheer amount of money and resources it takes to run the kind of servers that are needed for games of this magnitude. To think that Activision Blizzard can throw enough money around to account for every scenario relies on massive assumptions about their financial situation that we just don't have insight into."
cool story. but that's really blizzards fault, and no one elses. if it had had an offline mode you wouldn't have to stress the servers with every person playing single player.
@meryc
you're going to have to clarify for me, because what i got out of you wrote was they cannot stress test many people getting on... which is what i thought a stress test was. i'm essentially hearing "they totally tested the breaks on their car to the limit, they just didn't test them past 50 miles per hour"
Essentially, they tested the engine but they couldn't test the ignition. Also, I am terrible with cars so that analogy probably sucks.
Stress tests are there to make sure that many people can be on at the same time. But they couldn't predict how many people participated in the beta weekend, nor how many would get on at the same time.
I should clarify a little further on my post, while I like this DRM, they should have set up an offline version. You can't take those characters to multiplayer, but it would be there. I do understand that had they done that we probably wouldn't have the game just yet.
Essentially, they tested the engine but they couldn't test the ignition. Also, I am terrible with cars so that analogy probably sucks.
Stress tests are there to make sure that many people can be on at the same time. But they couldn't predict how many people participated in the beta weekend, nor how many would get on at the same time.
I should clarify a little further on my post, while I like this DRM, they should have set up an offline version. You can't take those characters to multiplayer, but it would be there. I do understand that had they done that we probably wouldn't have the game just yet.
i think i get ya. auth servers are different than gameplay servers, and you prolly don't need as many auth servers running at a time as you do gameplay ones since their role is required for a short period of time, right? or am i just pulling all of this out of my ass? if so, would anyone care to correct me?
"I should clarify a little further on my post, while I like this DRM, they should have set up an offline version. You can't take those characters to multiplayer, but it would be there."
okay, this mentality i can agree on. but that's because i'm a consumer/human being who thinks that having options is one of the greater joys and freedoms in life.
the online "drm" itself isn't inherently bad. both wow and tf2 do something similar where many or all things are saved server-side. and if i choose to log in to battle.net, then i'll be glad they have my online character saved there. but it will also be nice to play my alt offline character when i just want to play single player. no hassles, no one rushing me, no one going too slow, i can take a smoke break without pissing off 4 other people, i can take care of my animals without pissing off 4 other people, and i can stop without pissing off 4 other people.
or are people just waiting for Lain to happen so they can just be hooked up to a computer and the internet all the time?
Looking forward to Torchlight II.

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