Diablo III's class tweaks, bug fixes, and game changes - destructoid
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Diablo III's class tweaks, bug fixes, and game changes

9:30 AM on 05.24.2012

Jim Sterling

Former Reviews Editor


Blizzard has released a list of hotfixes, finally letting players know about all the quick changes it's made to the game recently. As suspected, the Demon Hunter and Wizard have had their most useful skills downgraded, and the Monk has been controversially nerfed. 

A number of exploits have been fixed, with a few tricks for easy kills and loot no longer viable. Over thirty errors disrupting the game's service have also been addressed, which should hopefully make for a smoother experience all round. 

The full list of fixes can be viewed below, but be warned that there are some quest-specific fixes toward the end that may count as a spoiler. Y'know, if you're so invested in Diablo III's story that you'd actually be mad about that. Stranger things have happened. 

Feel free to peruse the notes as I lament the loss of the thing that let my Demon Hunter survive those damn mortar-powered champions.

General

  • Players will now receive an error message when attempting to remove a gem from an item with no sockets
  • Players will now properly have their casting interrupted when attacked while performing resurrect on a fallen group member
  • Resolved over 30 game and service crashes affecting players

Classes

Demon Hunter

  • Active Skills
    • Smoke Screen
      • Duration reduced from 2 seconds to 1 second (tooltip will still show 2 seconds)
      • Skill Rune - Lingering Fog
      • Now increases the duration of Smoke Screen to 1.5 (tooltip will still show 3 seconds)

Monk

  • Active Skills
    • Fists of Thunder
      • Skill Rune - Quickening
      • Fixed an issue that was causing spirit regeneration to incorrectly trigger off critical hits from other sources, such as Sweeping Wind
    • Mantra of Healing
      • Mantra of Healing will now correctly provide only two times the base healing effect for the first 3 seconds after activation, down from four times the base healing effect (tooltip will still show the old value)
      • Skill Rune - Boon of Protection
      • A maximum absorption amount has been set to 1000 Life. This skill will be redesigned in an upcoming patch

Wizard

  • Active Skills
    • Arcane Torrent
      • Skill Rune - Cascade
      • Fixed an issue that was causing Arcane Torrent to fire 3 new missiles per kill instead of only 1 new missile per kill
      • Number of new missiles generated from this rune will now cap at 10 missiles
    • Energy Armor
      • Skill Rune - Force Armor
      • Amount of damage absorbed from a single attack will now cap at 100% of a player's maximum Life

Items

  • The rare chest in the Town Cellar in Alcarnus will now only spawn 50% of the time, down from 100%
  • Players can no longer dual-wield two-handed weapons

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...And it begins
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The original and Reaper of Souls across all platforms
Diablo finally sacks the Middle Kingdom
It's not like you were using it anyway
+100 percent buff
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