Blizzard is still unsure how many people will be involved with the cooperative portion of Diablo 3. Blizzard executive vice-president Rob Pardo told IGN at BlizzCon that he was “worried” that too many players could soil the experience.
From the interview:
We’re a little bit worried that if you go up to too many players that you’re not really going to be playing together anymore. We want to make sure it’s a great co-op experience where you really play with the people you’re with, so we’ve just got to experiment and figure out what the optimal number is.
Later on, Pardo confirmed that Blizzard is seeking a limit of eight players, which would probably still make
Diablo 3 a mess if one imagines eight
newly-announced wizards casting environmental spells at once. The demo at BlizzCon only consisted of four people simultaneously, which probably means that eight people is going to be insane. Thankfully, I’ll be able to control all eight characters at once
in the luxury of my own home. Beware my upcoming cyberspace legion of axe-handed dwarves, skeletons. Beware.
[via EvilAvatar]
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Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
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And in all honesty, it does make sense to limit a party size...otherwise, I see a party with 30 people who don't care about each other, as cheating.
Should help to avoid mass market/ scamming servers and the such.
If only Cartman's method of freezing himself for just a few weeks worked. This game can't get here quickly enough.
It does work.
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