The ridiculous fanboy wars spilled over into multiplatform territory recently when the PS3 version of Terminal Reality's Ghostbusters was said to run at a lower resolution to the Xbox 360 version. While normal human beings wouldn't really care, controversy happened and now Terminal Reality has issued a statement to counter the claims of inferiority, invardently making the problem sound worse.
"For the record, the PS3 version [of Ghostbusters] is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version," explains the studio. "So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 - but we managed to squeeze 3 out of 4 textures as full size on the PS3."
Wow ... they kind of made the PS3 version seem even more inferior. I doubt this will stop the Internet arguments over this game, but if you have both a 360 and PS3 and want the better game, it appears as if Terminal Reality has made the decision for you. Or you could just go for the Wii version. It looks worse than the others, but at least you'll get to feel like you're holding a Proton gun.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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I was under the impression that this is quite a common occurence in Multiplat games...
You haven't seen anything yet
With that said, I guess I just chose the 360 version.
Actually, it is crippled in some places that allows the Xbox to have very similar capabilities.
Blu-ray read speed is a great example. More textures but they load slower, for instance.
I'm guessing they couldn't be bothered to learn how to use the PS3 hardware properly!?
When I ran DMC4 through my PS3 on my cheapo HDTV, It looked exactly the same as the 360 side of the comparison photos, Crisp, detailed textures.
Comparison's should always be taken with a pinch of salt.
I limit my ps3 purchases to exclusive titles, and all the rest for the 360. Those by and large look more advanced than just about all the 360 games. So its cost and time limits to develop for two different structures.
How is it crippled? Is it because its not based of off DirectX like the 360? The 360's CPU/GPU is the same as a PC. Stop pretending the PS3 is crippled when games like Killzone and Uncharted 2 look better than anything the 360 has. There are also plenty of third party games that are the same on both platforms.
Also I would love to see them fix the #1 bitched at comment "Where's the PC Multiplayer Co-op we were originally promised?"
1 - my Wii can do that, look at the rug, the desk shadows and the overall blurriness, with the same trickery of LostWinds (depth of field, i think) the Wii could have done that.
2 - Glad they didn´t made the Wii version like that, it sure looks like a PS2 game but at least i can see 2 feet from my nose.
I've tried nearly every title available for both systems, and at best it's an even comparison.
I love my PS3 as much as anybody, but I've completely stopped buying multiplatform titles for the thing. If it's not the game resolution, it's the framerate. If it's not the framerate, it's strange filtering effects. This means you, GTA4. And you, every EA Sports game made.
Were it not for the rare exclusive and Blu-ray, I'd have eBayed the system a long time ago.
The Xbox360 beat's out the PS3 automatically, because it's ram doesn't require any sophisticated coding. If you straight port a game from PC to Xbox360 theres not really to many tweaks needed. However if you straight port from Xbox360 to PS3 then your going to have severe problems. Since the PS3 does not function as an Xbox360 (shocking).
However technically speaking the Xbox360 does not have more ram. As the PS3 throughput is 3x that of the 360 meaing you can stream 3x as much data on a PS3 than on the 360. However if you don't use all aspects of the PS3 then your at a .5 to .8 ratio. The PS3 technically has over 1g of ram if you combine all available MOBO ram and SPU ram.
I guess that's where installs come in, huh? Well, at least that can be fixed thanks to cheap hard drive upgrades.
Just sell the POS. The PS3 sucks anyways. What good games are comming out for it? Nothing! Is PS3 getting the next two Halo games? We all know these new Halo games will be the best games in the universe. Oh, and Alan Wake. That game will destroy anything the PS3 has. Just sell the system. All the exclusives suck. Killzone2 is dirt, Infamouse is horrible, Uncharted is worse than Tomb Raider, The Last Guardian looks like a stupid kids game, and GT5 will never come. Sell it now! I hate the fucking PS3. I would rather have RRoD 10 times than to own a PS3.
I don't own a Wii, but if I did, I'd get for the Wii instead of my 360. Because I just like the cartoony look of the Wii version, over the so called next gen version!
... apparently it comes complete with a ghost in the basement and an Ecto-1 gun!
So you can move your props/bluescreens around... make your own Ghostbusters machinima - and probably at better resolution than the game runs! LOL!
Fucking hell You made me facepalm so hard it hurts.
Also, what grasslunatic said
Also, X360 has 512 MB of GDDR3 and PS3 have 256MB of Rambus XDR DRAM, which is WAY faster than the GDDR3... More on XDR: http://en.wikipedia.org/wiki/XDR_DRAM
The PS3 has the same *capacity* of RAM. But it is split in two sections. 256 is *fast* ram, which is used for the GPU and 256 is slower ram which is used as a buffer and system ram. *Effectively* the PS3 when rendering has HALF the usable space for textures than 360 does.
The 360 has 512MB of fast RAM.
I don't know why this is so hard to understand.
Take a breath B. Your defending a PS3 "game" by saying Uncharted and Killzone look better than "anything" on the 360 (subjective by the way) then following it up with a mock xbot message (mind you no crazy xbots have even come forward yet) just serves to make you and the Sony brand look bad.
I mean really, you are ALL over this post...it ain't that crucial. And as someone that owns a PS3....you should be used to this reality by now. Most ackowledge that the Ps3 is powerful, but developers are having problems with it and this truth cannot remain hidden despite how much you or Sony might want it ignored.
If this came out 2 years ago, they'd have an excuse, but PS3 was apparently the lead platform. No sale.
I'll get the Wii version instead.
Graphic graphics graphics - that argument bores me. Sure between PS2 and PS3 new graphics was big thing, but slight differences between box and trois, who really gives a fuck?
Plus, it's clear that PS3 developed games are sick, so it's notlikethe hardware lets it down, it's just the devs using lazy ways around porting i9t over to a different system.
Xbox = PC so porting must be easy.
PS3 is a different animal, they either re-do a whole load of work or go "fuck it, we'll just chop that bit down and bodge this bit to make it work"
i love my PS3, couldn't care less if the odd game "looks" slightly better on your errorbox. My PS3 still works.
Its a good way to vent. Don't take it personal.
Anyways, I honestly think this IS a big deal. They claimed the PS3 was the lead platform, yet it looks terrible. This kind of hurts. I've never felt so bummed about a game I was looking so forward to. Now I'm skeptical. Maybe I'll just get EA Active Fit Sports Exercise Game.
No it isn't, they're custom chipsets based off 6 generation old technology.
I don't....its just that you're coming off a bit on the crazy side. Discussion of "news" is gonna happen. We all know that the PS3 has ability, but so does the 360...
Also, what Kraid said.
The lazy comment is slightly unfair - games these days cost a fucking fortune to make, and if that means doing a port for the the PS3 version to remain within budget, then so be it. Sony could give a fuck about third party developers, and that's evidenced by their wonky (yet powerful) architecture. The feeling may have become mutual.
But really, as long as the gameplay is good, most stuff/descrepencies/advantages are barely noticable to the untrained eye.
(This isn't ragging on the 360/PS3 versions, but sometimes I prefer stylistic animation over the "trying to be real but not quite good enough" graphics that get trotted out all too often.)
"The Xbox360 beat's out the PS3 automatically, because it's ram doesn't require any sophisticated coding."
Wrong. Apparently, it's the Cell and the multi-threaded architecture that is making developers whine like babies.
"However technically speaking the Xbox360 does not have more ram. As the PS3 throughput is 3x that of the 360 meaing you can stream 3x as much data on a PS3 than on the 360. However if you don't use all aspects of the PS3 then your at a .5 to .8 ratio. The PS3 technically has over 1g of ram if you combine all available MOBO ram and SPU ram."
Both systems have an equal amount of RAM. The 360 has 512MB of DDR3 RAM @ 700Mhz and 10Mb of EDRAM (can't find the spec, but it's really fast, although only 10MB). PS3 has 256 of DDR3 video RAM, and 256MB of XDR RAM @3200 Mhz (matches CPU clock speed) for the Cell and all it's SPU's to share. In any case, the Cell can access the RSX RAM to assist with vertex calculations and such.
you said it brother!
@ Volomon
"However if you straight port from Xbox360 to PS3 then your going to have severe problems"
They shouldn't be so fucking lazy then! haha
I dont see the point in having two systems with the same game library anyway. These fan-boys are crazy.. both systems do the same fucking thing right?!