>Sonic Team
I can't quite say that qualifies as good news. Dimps is a pretty decent crew, but when you pair decent up with utter shit, you just get shit.
Honestly, if they'd just give us a Sonic game with 3D graphics that played in a 2D fashion, it'd be perfect. Super Mario Galaxy 2 managed to do it and those levels are amazing.
I'd rather let Sonic Team make the games.
Sonic Team can suck it.
On that same note, apparently all future storybook titles are scrapped, as even they realized that Sonic and the Black Knight was a bad idea after the fact
I seriously hope that these games turn out like the daytime levels of Unleashed. Although I didn't really have a problem with the Wearhog stuff, those daytime levels wear brilliant, even if I wasn't really doing anything.
Shit just looked awesome, and with Sonic, hell, I'mma time trial type of guy.
I actually have to agree.
It was nothing but GO FAST GO FAST GO FAST and SPEED BOOST SPEED BOOST, but somehow, no fun.
It really wasn't speed that made Sonic fun, but the level design. I don't think Sega gets this anymore (well, obviously they don't).
Well, the original Sonic Advance still had excellent design, and it holds up remarkably well to this day. You want to know why the others were "Hold Right To Win"? Because so called Sonic "experts" complained that Sonic Advance was too slow. I mean, look at all the reviews for Advance 2-3, Rush, and Rush Adventure. The people got what they wanted.
It's really only know that a lot of them have realized that those games haven't aged well. Sega SEEMS to have learned that lesson with Sonic 4, we'll just have to see if Colors is the same, but I'm not calling Dimps out yet.
Also, Dimps works under Sonic Team's name. Just because they're "In association with Sonic Team" doesn't mean Dimps isn't in charge.
The nighttime levels and all the surrounding shit was what killed the game.
Colors promises to be the best of Unleashed.
I'm fine with that.
The DS version would be something more Rush-ish?
And to top it all off, it's at a amusement park, which was pretty much where knuckles chaotix was.
SO, considering that those two were the worst games in the 16 bit era, I think Sonic team managed to break the Sonic cycle. They completely skipped step one and went bee-lining to step two. at lest they're getting more efficient.

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