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Why can't the GamePad just be a controllerWe already knew that Crystal Dynamics had some issues with bringing the latest Tomb Raider reboot over to the Wii U, but they recently made light of the lack of a Wii U version again, amidst a petition created by gamers unhappy with the move. To put the rumors to rest, Crystal Dynamics Creative Director Noah Hughes had this to say about a potential Wii U version of the game:
The question is: do you really have to do something unique with it to consider your effort more than "half-hearted?"
Attention game designers: the Wii U is not strictly a tablet. There are buttons on the touch-pad enabled controller, because it is in fact, a controller. You don't have the same restrictions as an entirely touch-centric platform, because Nintendo gave you the option to utilize either control type, or both. But it's not just Crystal Dynamics that seems to have this tunnel vision based design philosophy -- other developers are also at fault. Gearbox recently came out and said Borderlands 2 wouldn't be a good fit because the Wii U version wouldn't be "OMG enough." As our own Jim Sterling perfect summed up in the same article, "there's no shame in a Wii U game just being, y'know, a normal videogame." Amen. You want to know one smaller developer that answered the call, despite these claims from the big boys? Double Fine. Despite having zero experience with Wii U development, they brought their action-platformer The Cave to the Wii U eShop, with completely minimalistic GamePad support. Now, I would be the first person to say full support for remote play in The Cave would have made the Wii U edition the best possible version of the game. But is my illusion of grandeur better than not having the game at all because Double Fine threw their hands up and "couldn't figure it out?" Of course not. On the flip-side, developers like Rocksteady sometimes add too many options to the GamePad's functionality simply for the sake of adding it, often to the detriment of the game. In fact, the PlayStation Vita is extremely susceptible to this design pratfall as well. Now, I'm smart enough to know that blaming the GamePad may just be an excuse for some other cost-related reason. If developers don't want to develop for the Wii U because they think there isn't a market yet for it, just say so. If it's because historically they haven't had a great time working with Nintendo on past projects, that's a fair concern as well, and should be addressed. But developers, please stop blaming everything on the Wii U GamePad. Not every game needs to use it in some elaborate manner that will take months of dedicated development time. If more developers keep thinking like this, we'll end up losing all multiplatform support while they figure out what they're supposed to do with it. Tags:#Borderlands#Controllers#Crystal Dynamics#Destructoid Originals#Gearbox#Industry Bull#Nintendo#Tomb Raider#Top Stories#Wii U Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
7:00 AM on 05.10.2013 Borderlands 2: Hands-on with Krieg the Psycho BanditWith the Borderlands 2 season of content coming to an end, Gearbox is releasing one last vault hunter just before the curtains close. Krieg is his name, he loves self-inflicting pain, and the insanity of the psycho enemy...
10:00 AM on 05.01.2013 Gearbox artist slams Dragon's Crown character designThe Dragon's Crown "thing" shows no sign of stopping, with vehement and sometimes venomous opinions flying this way and that. To bring you up to speed, Vanillaware's upcoming brawler features a big-boobed Sorceress, the desig...
10:00 PM on 04.16.2013 A better look at Poker Night 2's cross-game unlocksLater this month, Tellale Games' Poker Night 2 will give us the opportunity to earn unlocks for Team Fortress 2 and Borderlands 2, which certainly got my attention. There's poker simulation in there, too, of course. But...
5:00 PM on 04.06.2013 HAWP: How Anthony Burch wrote Borderlands 2Anthony Burch was very lucky to get hired by Gearbox to work on Borderlands 2. But the road to writing a critically acclaimed game script would only get harder from there. In this very special episode of Hey Ash, Whatcha Pla...
6:30 PM on 03.29.2013 Telltale Games' Poker Night 2 screenshots leak outTelltale Games has a teaser site running right now referring to a "key party," and showing an image of a dish which has seen the addition of various sets of keys over the last few days, with the promise that all will be revea...
1:30 PM on 03.26.2013 Borderlands 2 is getting a title update soonGearbox has detailed a new free title update for Borderlands 2 that will increase your inventory size and allow you to hold more Eridium and ammo upgrades. The patch is set to go live pretty soon, and full patch notes will g...
1:20 PM on 03.24.2013 PAX: Gearbox making more Borderlands Loot ChestsThe fans have demanded it, and Gearbox has listened as they'll be producing more Loot Chests. There will be 5,000 Diamond Plate Loot Chest made in a limited run that will be available this May. While only 5,000 are being prod...
1:05 PM on 03.24.2013 Fourth campaign DLC for Borderlands 2 out by end of JuneGearbox revealed during their PAX East panel that the fourth campaign DLC for Borderlands 2 will be out by the end of June 2013. The studio wasn't ready to show anything off, but they did offer a confusing little teaser video...
11:45 AM on 03.24.2013 PAX: Gearbox details Borderlands 2 level cap increaseAt PAX East, Gearbox Software announced that a level cap increase is indeed on the way for Borderlands 2, but it's not going to be free for all. The cap will be bumped up to 61 in a new Ultimate Vault Hunters Pack DLC ar...
11:45 AM on 03.14.2013 Gearbox teases new playable character for Borderlands 2At some point in the future, Borderlands 2 will be getting another playable character as downloadable content. We don't know what this escaped experiment is called, or what it looks like, exactly, but this teaser trailer fro...
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