While the first crop of Wii games have been average at best and for the most part, haven't fully taken advantage of Nintendo's unique control scheme, one development group is already speaking up about the controller's potential. Eurogamer has the info from Ed Bradley (not the 60 Minutes dude):
It can certainly spew out a lot of useful info. The tricky bit is making meaningful use of it all. At the end of the day developers want players to have fun rather than impose clever mathematics on them, so if it turns out to be fun only using a simple subset of the controller's gizmos then why worry about how "proper" it is?
Personally I think the controller is capable of translating actions far more complex and energetic than most players are interested in performing even in the privacy of their own homes. Sort of a "just because we can it doesn't mean we should" situation.
Clearly, if the Wii is to survive, we need the games that take full advantage of the Wiimote. For Nintendo's own good, this better come sooner, rather than later.
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speechless.
A game like Red Steel, minus Red Steel.
Indeed!
Aside from some of the flaws, I wanna echo that I probably don't see myself playing Zelda, or any other action adventure type games without the Wiimote! I was mulling on buying Eternal Darkness and RE4 while I wait for other Wii titles but I'm still on the fence because I have to use a GC controller.
Anyway, back on topic. Enough with these praises!!! Talk is very cheap. Develop some games already and at the very least, announce plans for it!!! God. Test the waters at the very least, even if you announce a port like what EA and Ubisoft is doing.
Buy Eternal Darkness, you will now regret it. That is one of my top 5 all time and I have played a lot of games across a lot of systems (starting with pong). I have probably played that game all the way through more than anything else I've ever owned.
http://www.destructoid.com/elebits-opening-story-and-first-two-levels-28633.phtml
I still fail to see the logic behind this latest "Wii sux because..." whine. Seems Nintendo is winning over a lot of developer support, for unique titles (you can read that as "exclusives" if you like), that is something the Gamecube could never do.
I agree with you that many developers probably got taken aback with the current popularity of the Wii and is scrambling to change their gameplan and devote more resources to the console. Only Ubisoft really was dedicated and as much as Red Steel was a disappointment, we at least got Rayman Raving Rabbids. It's not an exclusive but let's see you play that on the 360, PS2 or the PC so it's practically a "Wii game".
The beauty of it though is that this is a Nintendo console, a company that also publishes many AAA titles and franchises. Any other console from another company probably would never survive.
EA's titles, even its port looks promising, SSX Blur looks like it will be fun and the Godfather: Blackhand also looks like it will be taken on a whole new dimension when it was announced on the Wii. Madden might just have been revived on the Wii. Of course, all we can do is wait and see if these titles are any good. But it's a start. It frustrates me but it can't be helped. It's the developer's fault for sidelining the Wii in the beginning and I'm looking forward to SSBB, Mario Galaxy and Metroid Prime in the mean time.
I think we all hope they release a really cool Star Wars game, or a full fledged baseball game, bowling, golf. I would love to see a game where it was a first person Oblivion type game where YOU controlled the shield with the nunchuk and the sword with the wii mote. Can they do that? I don't know. I just hope they try.
I recognize that pic as being part of the Red Steel pre-release feature, it's an earlier version of the Wiimote.