About a zillion years ago, I had the opportunity to sit down with Martin Filipp, Developer at Deep Silver, and discuss with him the company's upcoming survival-horror title: Cursed Mountain. Deep Silver, if you weren't aware, is relatively newer development house staffed by ex-members of Rockstar Vienna and they've been hard at work creating what could become a trend of titles that are aimed for the more mature Wii owners.
At least I hope so. Listening to Nick complain about Carnival Games every time someone mentions the Wii gets pretty old, and having more compelling games available that are designed for the hardcore player may just quiet him down some.
Hit the jump for some hot Cursed Mountain Q&A action!
With most games of this genre placing their characters in more traditional “spooky” locales, how did the idea of using a mountain as the setting come about?
Well that’s certainly good news for Wii owners. I’d like to go back to the location again. We’ve discussed the location as being a mountain, but I’m curious as to why the game is set in the 1980s. Is there anything particular about this decade that lends itself to the storyline?
With the ’80s setting you’re trying to create a sense of danger with the locale. But would you say that most of the tense moments that you’re trying to portray in the game come from climbing the mountain, or dealing with the cursed mountain population?
And that conlcudes our Q&A with Martin Filipp, Developer at Deep Silver. Destructoid would like to thank him for his time, and would also like to thank Deep Silver for creating a game that may change the way
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