Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Dev says being a Ghostbuster is tough because of ghosts


12:40 PM on 03.18.2011



According to the producer of Ghostbusters: Sanctum of Slime, being a part of the Ghostbusters team is tough. Why? Well, because you have to deal with ghosts, obviously.

Does anyone sign up for the Ghostbusters and not think they'd have to deal with ghosts? I mean, that's kind of part of the job description, right? It's like getting a job at GameStop and then complaining the job is hard because you have to sell people games. (Note: working at GameStop is hard, like most retail, because most people can be stupid.)

In any case, enjoy this latest Sanctum of Slime dev diary, which shows off a bunch of in-game footage for the fun-looking twin-stick co-op title. Also, have some new screenshots while you're at it. This is likely the last you'll hear about the game from us until our review, because it comes out next week.

Anyone thinking about picking it up?

Dev says being a Ghostbuster is tough because of ghosts photo
Dev says being a Ghostbuster is tough because of ghosts photo
Dev says being a Ghostbuster is tough because of ghosts photo
Dev says being a Ghostbuster is tough because of ghosts photo
Dev says being a Ghostbuster is tough because of ghosts photo
Dev says being a Ghostbuster is tough because of ghosts photo





Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Developer stuff

10:00 AM on 02.22.2015
StarTropics music glitch fixed after 25 years

There's a sub-community of emulation fans out there dedicated to disassembling and modifying the arcane code of yesteryear's classics. Brad Smith, a.k.a. rainwarrior, is one such individual, who after hearing the errors in t...more



5:30 PM on 02.19.2015
Epic's offering $5M in grants to get devs on Unreal 4

To foster a healthy ecosystem for its gaming framework, Epic needs a stable of developers that are comfortable, well-versed, and dedicated to creating games around Unreal Engine 4. A fair share of large studios build their ga...more



3:00 PM on 02.19.2015
Tim Schafer comments on the Molyneux interview

In a YouTube video posted by Double Fine Productions, founder and CEO Tim Schafer provided an update on the current state of the point-and-click adventure Broken Age's second and final act. Schafer also t...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more