Quantcast
Dev says being a Ghostbuster is tough because of ghosts - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Dev says being a Ghostbuster is tough because of ghosts


12:40 PM on 03.18.2011



According to the producer of Ghostbusters: Sanctum of Slime, being a part of the Ghostbusters team is tough. Why? Well, because you have to deal with ghosts, obviously.

Does anyone sign up for the Ghostbusters and not think they'd have to deal with ghosts? I mean, that's kind of part of the job description, right? It's like getting a job at GameStop and then complaining the job is hard because you have to sell people games. (Note: working at GameStop is hard, like most retail, because most people can be stupid.)

In any case, enjoy this latest Sanctum of Slime dev diary, which shows off a bunch of in-game footage for the fun-looking twin-stick co-op title. Also, have some new screenshots while you're at it. This is likely the last you'll hear about the game from us until our review, because it comes out next week.

Anyone thinking about picking it up?

Dev says being a Ghostbuster is tough because of ghosts photo
Dev says being a Ghostbuster is tough because of ghosts photo
Dev says being a Ghostbuster is tough because of ghosts photo
Dev says being a Ghostbuster is tough because of ghosts photo
Dev says being a Ghostbuster is tough because of ghosts photo
Dev says being a Ghostbuster is tough because of ghosts photo





Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Developer stuff

7:00 PM on 01.22.2015
Clear your schedule for this John Romero x Double Fine Let's Play of Doom

I've fallen behind on Double Fine's developer-led Let's Play series Devs Play, but I can't resist jumping back in now, order be damned, for the episode about Doom featuring John Romero. The id Software co-founder is joined b...more



4:30 PM on 01.15.2015
Games aren't cheap: It cost $1.4 million to make Monument Valley and its DLC

With so much crap out there, it's pleasant to see the mobile-games marketplace value quality. Ustwo Games has released a bunch of data for its delectable iOS and Android puzzler Monument Valley, including sales and revenue fi...more



10:00 PM on 01.13.2015
Congrats on the Academy Award, SpeedTree

Do you ever take a moment to stop and admire the scenery? Too often are we focused on mindlessly pushing forward to the next objective to notice the little details. Foliage, man. Take it in. The Academy of Motion Picture Arts...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more