Quantcast
Dev says being a Ghostbuster is tough because of ghosts - Destructoid

DestructoidJapanatorTomopopFlixist



Dev says being a Ghostbuster is tough because of ghosts


12:40 PM on 03.18.2011



According to the producer of Ghostbusters: Sanctum of Slime, being a part of the Ghostbusters team is tough. Why? Well, because you have to deal with ghosts, obviously.

Does anyone sign up for the Ghostbusters and not think they'd have to deal with ghosts? I mean, that's kind of part of the job description, right? It's like getting a job at GameStop and then complaining the job is hard because you have to sell people games. (Note: working at GameStop is hard, like most retail, because most people can be stupid.)

In any case, enjoy this latest Sanctum of Slime dev diary, which shows off a bunch of in-game footage for the fun-looking twin-stick co-op title. Also, have some new screenshots while you're at it. This is likely the last you'll hear about the game from us until our review, because it comes out next week.

Anyone thinking about picking it up?

Dev says being a Ghostbuster is tough because of ghosts photo
Dev says being a Ghostbuster is tough because of ghosts photo
Dev says being a Ghostbuster is tough because of ghosts photo
Dev says being a Ghostbuster is tough because of ghosts photo
Dev says being a Ghostbuster is tough because of ghosts photo
Dev says being a Ghostbuster is tough because of ghosts photo





Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.



Deep Silver acquires Homefront IP photo
Deep Silver acquires Homefront IP
11:45 AM on 07.30.2014







Win your choice of console from Destructoid! in Destructoid's Hangs on LockerDome

Developer stuff

5:00 PM on 07.30.2014
Development of Crytek USA's Hunt: Horrors of the Gilded Age moving to Frankfurt studio

The big news out of Crytek this morning was that the company is selling its Homefront intellectual property to Koch Media and Deep Silver -- which is where Crytek UK's work on Homefront: The Revolution will continue, under th...more



11:45 AM on 07.30.2014
Deep Silver acquires Homefront IP

It looks like things have finally come to a head at Crytek. The troubled publisher and developer behind Ryse, Crysis, and the upcoming Homefront: The Revolution has taken major steps to secure its own future. Crytek has sold ...more



6:00 PM on 07.29.2014
So the Confederate Express developers might just be scumbags

Covering Kickstarter campaigns can be tricky business. Between conflicts of interest, the nature of crowdfunding, and the potential for scams, a lot can go wrong when an outlet like Destructoid highlights a particular campaig...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more