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Dev says being a Ghostbuster is tough because of ghosts

12:40 PM on 03.18.2011

Nick Chester

Former Editor-in-Chief (2011)

According to the producer of Ghostbusters: Sanctum of Slime, being a part of the Ghostbusters team is tough. Why? Well, because you have to deal with ghosts, obviously.

Does anyone sign up for the Ghostbusters and not think they'd have to deal with ghosts? I mean, that's kind of part of the job description, right? It's like getting a job at GameStop and then complaining the job is hard because you have to sell people games. (Note: working at GameStop is hard, like most retail, because most people can be stupid.)

In any case, enjoy this latest Sanctum of Slime dev diary, which shows off a bunch of in-game footage for the fun-looking twin-stick co-op title. Also, have some new screenshots while you're at it. This is likely the last you'll hear about the game from us until our review, because it comes out next week.

Anyone thinking about picking it up?

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Nick Chester

Former Editor-in-Chief (2011)
 
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