Quantcast
Dev: PSN is a 'failure' and Team Meat are 'crybabies' - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Dev: PSN is a 'failure' and Team Meat are 'crybabies'


8:00 AM on 10.01.2011
Dev: PSN is a 'failure' and Team Meat are 'crybabies' photo



You may not have heard the name Guillaume Boucher-Vidal, but you're about to. He has opinions and he wants to share them with the world. The Nine Dots Studio manager has gone on record as saying the PSN is close to a "complete failure" and that Team Meat are "crybabies." 

"Microsoft's XBLA is very strict, and their technical requirements represent about 800 man hours from the programming team to adapt to," he said. "PSN doesn't have those kind of requirements, but at the same time, PSN is an almost complete failure in regards to sales, so they have to find a way to cater to developers somehow, and they do so by having very low standards.

"There is no chance in hell that PlayStation would offer a platform that is as open as Xbox Live Indie Games. The test kits for PlayStation are also something way beyond what a start up could afford, so their accessibility is a moot point if you don't have significant funding. So while you have very strict requirements for XBLA, it's a very successful platform in terms of sales and consistency, and there's a lot of freedom on XBLIG."

Team Meat recently criticized Microsoft for its handling of indie devs and claims it got the shaft with Super Meat Boy. Boucher-Vidal disagrees, and thinks that the Team Meat lads are whining. 

"I think that the Super Meat Boy's team is just being loud crybabies and Sony wants to use their recent noise to stand out as the good guy. But among a lot of people I know in the indie community, SMB is perceived very negatively for their childish and egocentric behavior."

Recently, an anonymous ex-Vivendi employee slammed Sony's developer relations, as developers seem to be "picking sides" and coming out to support or attack either the PS3 or Xbox 360. Being indie devs, there aren't any PR shackles holding them back, so I have to say that their unfettered opinions are refreshingly entertaining. 

PSN 'An Almost Complete Failure' and Team Meat Are 'Loud Crybabies,' says Developer [Industry Gamers]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Indie

4:30 PM on 10.01.2014
Thomas Was Alone has friends in new platforms

Thomas Was Alone, the minimalist indie platformer about friendship and jumping, is finding companionship on some new consoles. It's been recently revealed that the game will come to PS4, and now it's confirmed to be headed t...more



12:30 PM on 10.01.2014
Combolicious arcade-style shooter Wrack leaves Early Access

After more than six years in development, Final Boss Entertainment's attractive-looking arcade FPS Wrack is now a finished game and available for purchase on Steam. To celebrate, the team has released this exhilarating launc...more



8:30 AM on 10.01.2014
Elegy for a Dead World makes a game out of writing fanfiction

One of the great things about games today is that we are seeing new ideas in addition to the tried and true shooters and platformers. Elegy for a Dead World has one of those ideas, and it will be interesting to watch how it ...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more