Agreed, while I have not been gaming for 20 years, I like games from back then as much as I do now, while I am a little biased to the 90's because that's when jrpgs ruled the world, there are only few modern jrpgs that are able to match them.
But as a whole, just play games and enjoy them.
And even that was just a blatant rip off of OXO...
"almost always an indie one -- declare that the state of modern games is miserable and depressing."
Eskil never said modern games were miserable or that they weren't fun and I think that you are grossly overstating it. He is talking about games from a design perspective and your response to that is "PFFT SO WHAT, I LIKE THEM THEY ARE FUN TO ME" Why so you even write game articles? If you refuse to look at games any deeper then that, why do you write articles for a gaming site. Almost everything you write is just your opinion stretched into an article.
Also what is with your vendetta against indie developers? This probably has something to with the fact that there is an atmosphere amongst groups of games, especially xbox360 and console gamers in general(to a lesser extent) that indie developers are all stuck up artsy snobs who think that "games are for children, we make art" that isn't the case at all. Indie developers are just game developers with no funding from a big company, most of them just want to make fun games and put their ideas to code. They have it hard enough as it is. Why do you target indie devs so much.
I had to get that off my mind.
It's a shame you had a lot more to say after this, because I did not read it. When you start a post with that, you've pretty much told me you have nothing worth reading.
Ah well, better luck next time.
I think some people feel this way because we're too used to play games, and we mostly can see through the strings of the gameplay and story; thus subtly removing some of the surprises and excitement from it.
That didn't happen when we were playing our first games, when everything was new and every adventure was 100% surprises and unexpected stuff. And if you play older games today, the same fact that we've grown accustomed to nowadays games; plus the unrefinement of the old, makes them more surprising and "strange", creating experiences that collide with our usual perception of games.
at least that's what happens to me. =)
The original Zelda, by today's standards, is shit. So's Metroid, while we're at it. Both of those series didn't get it right 'til the SNES. Yeah, Mario got it right in his first go on the NES, but a lot of other games did not.
@Sukor
Take your head out of your ass. Enkil called today's games "depressing". And how the hell can you call out the Xbox for being down on Indie developers with the XBLIG service? Does ignorance follow in every step you make or did you have to work to be this retarded?
Go away.
Though I disagree even with that. I can talk to people in modern games. I couldn't talk to people in Zelda. Text played on the screen when I entered rooms.
Usually I'm jumping to indie dev's defense when they attack big budget games, but this is too much even for me.
Assuming Steenberg isn't just talking hypothetical, this game could be something special.
*Narrative refers to any set path/play by the developer, whether it's story or not (though story-heavy games are usually very set in hand-holding). "Should I use the Frog Suit?" in SMB3 is open narrative, player-controlled narrative. "You must use the Cloud Suit" in Super Mario Galaxy 2 is hand-held narrative, developer-controlled narrative.
If you're not willing to do that, you're comparing apples and oranges, nothing more. I happen to like apples and oranges enough to give each their due.
That said, Jim, just when did you play and complete The Legend of Zelda? Its an important question, as it affects how one approached the game.
I remember getting it for Christmas in 1987, that's my context. Its a pretty different time than 2011.
Please, take of your "rose-coloured nostalgia glasses".
if modern games are a rollercoaster with a few track changes, NES zelda was a scalectrix track. originality counts for a lot but as jim recently said, it doesn't mean these seminal games are actually better than their much evolved counterparts.
In all seriousness though, Zelda was, up until Uncharted 2, my favorite game series of all time. So if it ain't broke, don't fix it. Right?
Little Big Planet.
Whats up now Eskil Steenberg? Come at me bro!
I love the NES, SNES, gameboy, gameboy color...etc top down games! The only Zelda since then that I have played and did not mind was...wait for it....Wind Waker...seriously...lol, the 64 versions rubbed me the wrong way. I have the Wii edition and it never caught my interest either, my GF likes it though.
But hey, I'm an American, so it's probably all the blood that makes me smile.
Most new games are very linear and just give you intersections where the story branches. Only some niche indie games like way of the samurai try to make real sandbox games where you are free to do what ever you want, you can even say "fuck it, I go now" as an option. (I have to admit, because of this option the game did grow on me).
I think it would be cool to see games like way of the samurai with higher budgets, but I don't think that all the big budget story driven games like FF, ME and co have to get more sandboxish.
Zelda 1 was cool, IN ITS TIME, seriously I love it as an NES game.
I mean yeah you had like 8 dungeons, lots of items, and even a "2nd quest" making the game twice as long.
But in all seriousness even Zelda 3 link to the past was longer, had more to do and looked a hell of a lot better, and its pretty much the same gameplay.
And for me zelda1 lasted like 20 hours (both quests), where I playsd Zelda 3 for around 100 hours before I got everything.
Sorry guys I know you love your nes but its time to move on, and stop playsng CoD that's prob why your opinion on recent games sucks.

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