That interview also says nothing of the two models having different RAM specs. From the sounds of it, they're both going to have 256.
"What exactly would be the point of even having 512 in the 3G version then?"
I was thinking exactly the same think. Developers will only work for the lowest common denominator.
Though, if I remember correctly, the diferent PSP models also have different ammouns of RAM.
I also agree with your last conclusion.
Nah 3DS still blows.
I was planning on a wi-fi model, as I have little use for 3G and despise AT&T, but if it has more memory then I'm torn. Games will have to work regardless of model, but I can't shake the feeling that games will perform better on the more expensive model. Maybe the extra 50 dollars is worth it.
Also, since no one has made the other RAM comparison, I'll ask the questions we all need to know.
DOES IT HAVE A HEMI?
Well I was going to say something unsubstantiated and stupid, but then I did 3 seconds of research and saw that, yes, if you have a smartphone, you are probably right.
The 3G model might have cellular capabilities as well as other features that'll require more RAM? That's the only thing I can think of. Aside from that, I'm as stumped as you.
512 mb: agresive cache like the PSP with 64 mb? if that's true then load times would be even shorter
That being said, I'm also guessing Sony didn't expect the 3DS to be sub-$200 now (who would have?) so that might be a bit of an issue.
My only concern with the 256 vs 512 thing is will there be a disparity between games on the $250 Vita and the $300 Vita? Or maybe they'll both be dropped to 256 and this is just some miscommunication.
Even though rationally I know that 256mb is probably more than enough, the techno-whore in me can't help but wonder if the more expensive Vita with possibly more RAM would give me better performance...
Either way 256MB RAM with a 4 core processor sounds pretty damn powerful to me for a handheld..
I'll still be picking it up day one.
This is a much more important quote, anyway: “And the system’s battery life, by the way, is really good. You’d think with all the processing power that it would drain fast, but it’s fantastic”.
What a shame they continue to reduce one of the least expensive components in a console.
I also doubt the two models will have different amounts of RAM. It doesn't make much sense.
Though now with the price decrease of the latter I think I'll wait before buying a Vita...
In short: IT WILL NOT AFFECT THE GAMES QUALITY, but it might hinder the multitasking ability of the os.
"In short: IT WILL NOT AFFECT THE GAMES QUALITY"
Actually, it will, because you can't write into a ROM chip, and I doubt it will have access times comparable to high speed RAM.
AND data on the ROM will probably be compressed, and will need RAM space to exist uncompressed.
It would be worse with optical media, sure, but that doesn't mean having twice the RAM wouldn't affect performance.
Also for the RAM cut,don't devkits for consoles/handhelds generally come with double the amounts of RAM for debugging purposes? Tell me if I'm wrong but I remember reading something like that somewhere before.
If only this sentiment was echoed through all developers, specifically on the consoles....
PS3 Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
It at least compensates with speed
oh, Sony new proprietary game medium is not technically ROM, probably a flash based cause it contain a writeable space will be reserved for save data, patches & DLC.
you're right data will be comprised but I don't see that of an issue with efficient memory management. don't forget vita will retain the VRAM.
Anyway, I withdraw my argument and I will wait for more official updates on the matter.
cause you can't "believe everything you read on the Internet."
http://twitter.com/#!/yosp/status/74220711807418368

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