Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Deus Ex: Sonic Augmentation out today

1:00 PM on 03.19.2013 // Jayson Napolitano

Arrangements from the original Deus Ex by OverClocked ReMix

While Eidos Montreal has had a secret Deus Ex project in the works, it's not a new game. The studio has teamed up with OverClocked ReMix and the composer of the original Deus Ex, Alexander Brandon, to craft eight remixes from the classic Deus Ex. Tracks will be released via the Deux Ex Facebook fan page over the course of the next few weeks, with the first track available today.

Even more, we've had the chance to sit down with Eidos Montreal's audio director, Steve Szczepkowski, to talk about the project, including questions as to why they're focusing on the original Deus Ex rather than the more-recent Deus Ex: Human Revolution, and why Alexander Brandon wasn't tapped to score the latter after his success with the original game. 

On why the original Deux Ex was remixed as opposed to Human Revolution

I think what is interesting and important about these remixes as a Deus Ex fan is that 13 years later, Alexander Brandon has had the opportunity to collaborate with the OverClocked ReMix team to show the world another side of his previous work. Further to that, gaming itself has evolved in that same time from a niche pastime into the mainstream, so there is something to be said about being able to bring this classic soundtrack into the modern age for new and old Deus Ex fans alike. Given the cult status of the original Deus Ex and the passion and dedication within the Deus Ex community, it’s exciting to be able to give such a unique gift to our fans.

On the original Deus Ex’s influence on Human Revolution

[The original influenced Human Revolution] quite a bit, actually. I spent a fair amount of time playing Deus Ex and listening to the score. While I greatly enjoyed the OST from the first game – its style was suited more for when the game was released and we wanted to keep the spirit but take it somewhere else – somewhere new. [Composer Michael McCann] helped us find that sound and get there. I think Mike kept the spirit of the franchise and still managed to introduce a new sound and style without alienating hardcore fans. Not an easy task. We did in fact pay a musical homage to the UNATCO theme in one of the early moments in the game as well as including a fair number of the DX original tracks in our Pirate Radio broadcasts. If you were a big fan of the original OST – there were some sonic nostalgic goodies in DXHR for you.

On working with Michael McCann on the soundtrack for Human Revolution

…We spoke almost daily for quite a period during production. It became part of my evening ritual... [Laughs]. I consider myself a sounding board for Mike. I would work with him at the get go to establish the vibe or emotion we’d be going for – to get Mike in the right mind set and then it would be all Mike. He would go and try stuff and would come back and bounce ideas off of me and I would tell him what I felt was working and what wasn’t. From there Mike would usually nail it. Mike’s an awesome talent and things just seem to work really well between us. We click.

On Alexander Brandon’s absence from Deus Ex: Human Revolution

Alex was considered as were many other talented composers. But we really were looking to carve out our own niche –  we wanted to do something original. Deus Ex was a great game but now we wanted to make our game in the series. When I heard Mike’s pitch I knew I wanted to work with him. I think it would have been safe and easy to go with Alex but I’ve never done things safe.  Alex reached out to me early on to wish me well with the project and even said to do it my way and make it my own. He’s a classy individual and always spoke well about the work Mike and I were doing – I have a lot of respect for Alex.

On game music as its own unique art form

Game music done well is extremely difficult. When I say well I mean something that stands out on its own. Movies are always the mirror that game music is compared to but the mediums are completely different. Movies are a linear experience running maybe 120 minutes. Games (like DXHR) can be completely nonlinear and can run in the 25-40 hour range of gameplay . How do you create something memorable and non repetitive in those constraints? It’s very difficult. Those challenges alone define it as its own art form. Thankfully we have many talented composers in the industry, working with talented dev audio people doing interesting stuff and that keeps everyone listening and pushing to carve out their own identity.


Photo Gallery: (3 images)
Click to zoom - browse by swipe, or use arrow keys

Jayson Napolitano, Music Editor
 Follow Blog + disclosure jayson_n Tips
Jayson Napolitano was Destructoid's Music Editor, specializing in coverage of game music, chiptunes, and more. He now owns and operates , a game audio PR and record label company, continuing to s... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

Niwannabe avatarNiwannabe
All right, you guys, time for the important questions. Fuck, Marry, Kill: Tharja, Sully and Sumia?
Fuzunga avatarFuzunga
The time has come for me to play Earthbound.
Pixie The Fairy avatarPixie The Fairy
As the Ultimate Waifu gazed down upon the Earth from her Celestial Throne, she sighed, for mainly shit-tier waifus were being chosen. But one fairy gazed into the stars, declaring her love, sacrificing dreams and spiders on an alter of glitter for her.
ikiryou avatarikiryou
When a new Destiny article comes out
Alphadeus avatarAlphadeus
Thanks to my girlfriend, we own a PS4 now. ID is Ikaruszino. I don't own any multiplayer games (yet) or have PS Plus (yet :p), but feel free to add me so in the future maybe we can play something.
Bardley avatarBardley
My absolute finest moment in all of Metal Gear. Also, the first time I had driven a truck.
JohnSmith123 avatarJohnSmith123
Ok. That EDF 4.1 game is really really good. You can even sing and shout "EDF!" with your soldiers! Holy crackers.
StriderHoang avatarStriderHoang
I want to goad my wife into playing RE Revelations 2 with me but I don't know if she can deal with the whole 3D spatial movement thing, even if she plays the supporting character.
Lawman avatarLawman
Heads-up: Mega Man soundtracks are free right now at the Capcom Store. Guessing it's a glitch. All of them are digital downloads, except for Mega Man 9, which is a physical CD that requires money for shipping. Link in comments.
Solar Pony Django avatarSolar Pony Django
My Brawl in the Family books finally came! It took a while but Matthew (guy who made the series) has been super busy so I totally understand. =D
Dreamweaver avatarDreamweaver
Here's what a typical dinner with me looks like: Stouffer's chicken parmesan, Lay's potato chips, and a cold can of Mountain Dew, all eaten on a cold set of tiles. That's right, ladies, THIS is what you'd be missing out on. Eat your heart out, @SayWord.
thelivinglegend avatarthelivinglegend
Not digging the difficulty of Xcom 2 so far. I always thought the first one was tough but fair, but this seems that at times it won't matter what strategy you use, you'll end up losing and having to restart. Seems more trial and error than tactical.
Barry Kelly avatarBarry Kelly
How's everyone finding XCOM 2? My first campaign isn't going well, half a dozen deaths so far and a sea of hospitalised vets in the roster :(
Pixie The Fairy avatarPixie The Fairy
Just tried the SFV kiosk demo. Impressions: Charlie is weird now. Chun Li now down-to-forwards her signature kick. Ryu, Ryu never changes. How to V-Trigger? Hah, Capcom does not explain such things! Needs more Rathalos and Feylines.
Ckarasu avatarCkarasu
For anyone wondering: Digimon Cyber Sleuth is pretty good. A bit easy, so play on hard mode for challenge, but it's like playing Final Fantasy 10, but with Digimon. You can even get Black Wargreymon if you buy it this month. Clearly, the best Digimon.
CoilWhine avatarCoilWhine
I bought Bloodborne and $30 in PSN moolah to top off my Playstation shopping spree.
ChrisHannard avatarChrisHannard
I just made a thing of beauty.
Fuzunga avatarFuzunga
Nordic just saved a bunch of games from being delisted. Some pretty good ones! [url][/url]
Atleastimhousebroken avatarAtleastimhousebroken
Weird brutal death metal song about Majora's Mask (Reminds me of Gorguts)! My life is complete! Lyrics in comments.
Dreamweaver avatarDreamweaver
I SWEAR the Goddess is trolling me. I HATE having dreams where everything's finally okay with my life, only to wake up and realize it's all been a delusional lie. I'm starting to think this is a sign that maybe I should just keep sleeping forever... T^T
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -