Dufort acknowledged that the main game's boss battles were a problem for some players. But he glossed over the main issue.
I was playing more of a mixed stealth and combat style, so I had some good weapons in my inventory, I didn't have a lot of trouble dealing with it. No, I didn't get any big frustrations dealing with them. But I can understand people playing more stealth style having some frustration dealing with those bosses.
It's all well and good for boss battles to be less frustrating if you take a more combat focused route. But when they completely ignore all the other play styles that's plain shitty design. It's in total opposition to the freedom we have throughout the rest of the game. It's great that The Missing Link won't be crippled in such a fashion, but it's a shame the main game remains marred by the shoddy efforts of Grip.
Deus Ex DLC includes new boss battle... [Eurogamer]
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