While many gamers hail the original Deus Ex to be one of the greatest games of all time, the designer of the latest installment in the series may not be one of them.
Speaking with Edge, game designer Jean-Francois Dugas calls the original title "kind of slow," explaining that "there weren't enough exciting, memorable moments. It was aimed more towards a simulation rather than a game experience."
It sounds like Dugas is calling for a bit more action in Deus Ex 3, but that doesn't necessarily meaning dumbing down features, particularly when it comes to the console versions.
"At this point we don't know exactly which platforms we're going to be out on," he says. "The PC, we'll be there for sure. But for us, console-isation isn't about dumbing down features. If we're to go to console we will want to keep the complexity alive."
Deus Ex 3 is currently in development at Eidos Montreal, and God help them if they screw this one up.
[Via VG247]
RIP DEUS EX FRANCHISE
I sincerely doubt anyone will ever be able to match the original, so they rip on it. Its much easier to shoot things and make big explosions instead of making a twisted, involved plot that has multiple paths of amazing detail.
DeusEx may have destroyed my sn, but it's okay when it was one of the best games ever. Turning it into just another action-rpg will guarantee it'll be worse than DeusEx2. FPSRPGFTW!
All generalisations aside, this sounds pretty stupid. The pace of Deus Ex was great I thought, very atmospheric, and gave the right feeling of a futuristic dystopia.
Deus Ex 2 blew hard, and this is probably going to be no different. Way to keep up the stereotype FRANCOIS.
Deus Ex WAS slow, which was both good and bad to their own points. There's no doubt that people will clamor for more action than Warren Spector's angel gave us. On the other end of the spectrum, I don't want an all out run-and-gun FPS, either.
Have we SEEN gameplay? No. Don't snap to a judgement based upon one stupid sentence.
Of course, I'm a big fan of the Thief and Splinter Cell franchises, so that would explain some things...
I lost interest in Deus Ex as a franchise after the second one, so keep shitting on it all you want I won't be buying any more of them.
Fucking mainstream.
Especially not on the PC! I love trying to figure out the quietest way around something or not having to kill anyone. Bah!
No one has seen anything of the game. I was barely aware of its existance (only enough that seeing an article on it doesnt surprise me). Making a comment like this means very little at this point.
I never played the Deus Ex games, so i wont comment on this guy thinking the original was 'slow'. However, exiciting, memorable moments are the reason i play games, so more is never a bad thing. All you morons must play a lot of boring games if you think exciting and memorable is limited to run and gun fps.
And yeah, god help them if they screw this up. This kind of shitstorm would be entirely validated.
I was just thinking that.
Fuck. I was really looking forward to this, and all I've heard so far leads me to believe we're getting Call of Deus Ex 3.. Wars.
The issue I am initially taking with Dugas' comments is that he seems to imply that the original game (which I have played through on many occasions) was boring and uneventful. As one of countless fans of the original Deus Ex who considers MANY aspects of the game to have been excellent even by today's standards, these remarks make me begin to question Dugas' judgment regarding storylines and game mechanics.
Of course, I can't reach any real conclusions until I know more about the game but this quote certainly raises an eyebrow.
With a bit of effort, you could fit the game around the control limitations :(
I i[]WANT[/i] this to be good, I really do.
FUCK THIS SHIT. RAAAAAAAAAAAAAAAAAAAAAGE. Deus Ex 3 is something I've been drooling over. The chance of a possibly good sequel to Deus Ex (Invisible War was an ok game, but no Deus Ex) has kept me excited... this does not bode well
There are countless complex games on consoles and I don't really get where this fucking trend came from, but it needs to stop. The problem isn't the gamers, but the publishers. :/
In this way, I think the man speaking is being naive about the consolization process, or is at least trying to change the definition of "consolization" so that he can color what he is doing to make the game function on a console as being a superior decision over those that are being made by other "consolizing" developers. What this means is that we may end up with a game that wasn't necessarily "consolized", but was designed from the ground up with the limitations of the console in mind. A perfect example of this, of course, would be Invisible War.
And on an aside: To say that Deus Ex was "kind of slow" is something of an obvious observation. The game is absolutely loaded with dialogue and exploration, which are slow on the scale of videogames by their very definition. If he is suggesting that the game will not be as "slow" as Deus Ex, I'm taking this to mean he is suggesting there will be less dialogue and exploration. If he is also saying that there were few memorable moments in this, the game filled with the absolute most memorable moments I have EVER EXPERIENCED IN A VIDEOGAME, then I take this to mean he doesn't consider anything with a dialogue tree "memorable".
Considering he is not interested in dialogue trees, exploration, and consider neither to be "memorable", it is no wonder that he never experienced what I consider to be the most memorable sequence in any videogame: The conversation with the AI known as Morpheus. You needn't have played the game to appreciate this sequence, one of the most interesting conversations in any game. You can view it here:
http://www.youtube.com/watch?v=COwfIhvRtNw
This guys can shove his own head up his ass if he thought it was 'slow'. It was the most atmospheric and engrossing game I have ever played in my life.
Deus Ex fans are getting ready for seconds.