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Destructoid Reviews: The Official Guide photo

There's been a general consensus among Destructoid staff and readership alike that clarification of our reviews process and metrics has been sorely needed for some time, and it's something that I've been wanting to do for awhile. Our reviews have changed a lot in the last six months or so, and the occasional redefinition of our aims and goals with the content is never a bad thing, especially if it keeps us level with our homies. That's you!

So, if you're curious as to what the Destructoid review crew is about and how our content comes together, we'll be explaining things in detail here. Hopefully, this'll clear up any confusion and prevent anybody from calling in a hit on ol' Linde in the event that I rate Halo 6: Zany Beach Party Adventures a pathetic 8.5.

We dump tremendous amounts of time and effort into our reviews and take a great deal of pride in them. Thanks for supporting our efforts, reading our reviews, and tearing eachother into kibble in the comments. Hit the jump for our fearsome manifesto.

Our Great and Glorious Mission

We at Destructoid are like you -- we play games by the boatload. We live, breathe, eat, sleep, and write our experiences, and though the focus of the site proper is spread across the great expanse of topics related in one way or another to gaming, when you get right down to it, we're in it for the playing. Accordingly, we take our Destructoid reviews very seriously, and strive to be your number one destination for raw, brutally honest opinions on the games that we feature every week.

We love games, and we want them to be as great as we're led to expect -- more than that, we want them to be better. So we believe that no matter how much we love a developer, a publisher, or a concept, the finished product must be held responsible for its failings and praised for its successes. Our commitment to honesty is fierce, fierce like bear, a bear which mangles any fanboyish tendencies that might spring up in the process of reviewing a product.

It's our hope that by adding our voice to the already crowded arena of game reviews, we might affect some change in the way that games are played, reviewed, and made. Most of all, we want to give you the best, most honest and informed opinions on the games we play as possible.

The Team, the Games, and How We Review

Our core staff is Rev. Anthony, Nick Chester, Brad Rice, Leigh Alexander, headed up by me, your snuggly and lovable reviews editor. While reviews are open to the entirety of Destructoid staff, you'll likely see the bulk of them handled by the aforementioned crew, who've made regular reviews part of their personal responsibilities as Destructoid staffers. Regular review staff were selected for their diverse taste in games, varying points of view and keen eyes for technical and creative excellence in games. They all look damn good in lingerie.

Games reviewed on Destructoid are selected on a per-case basis. In addition to marquee releases, we often review games that fly under the radar or might go otherwise ignored by many gamers, and we try to distribute our attention evenly among both camps of games. Sometimes we get copies sent to us, sometimes we pay for them ourselves, but regardless of the source our dedication to brutal honesty remains our primary goal in our reviews. If a publisher sends us a game that makes our heads explode into joy-joy rainbows, we'll tell you. If a publisher sends us an overhyped pile of crap, we'll tell you. The only thing that bugs us more than wasted money is wasted time, and we're not interested in letting our readers waste either when selecting games to play.

When reviewing a game, we judge a title against similar games already released, genre peers, and the title's success in accomplishing what it sets out to do in respect to overall fun -- in other words, our reviews aren't meant to be directly compared to one another. If one author reviews Big Nick Chester's Gun-Totin' Bitchslap Adventure and gives it a 7, and a day later another reviews Brad Rice's Block-Droppin' Hootenanny and scores it an 8, this doesn't mean that Destructoid is unilaterally firm in the belief that block-droppin' is always, always better than bitch-slappin'. What it does mean is that Block-Droppin' Hootenanny reached a higher level of block-droppin' achievement than Gun-Totin' Bitchslap Adventure had in its own respective genre.

When in doubt, read the text. I'm going to repeat that: please read the text. If our scores confuse or frighten you, try to figure out why we gave it such a score before you look up our addresses and firebomb our homes. That being said, let's move on to the 400-pound gorilla--

Our Review Metrics

If you haven't noticed by now, Destructoid takes issue with the handling of game reviews, or specifically the scores that accompany them. By and large game reviews are handled like academic grades, which has led to an overwhelming glut of games falling in the 7-9 range, with reviews declaring a game virtually unplayable often receiving scores of 5 to 6. When our reviews content was overhauled in May of 2007, those of us committed to bringing more reviews to Destructoid's front page agreed to try to break our habits and adopt full use of the 1-10 scale, as initially described by our own Reverend Anthony in one of his features. Here's a rundown of our scores and what they mean:

1 – Unbearable. Practically unplayable. An exercise in absolute madness.

2 – Awful. Maybe the idea was kind of clever, or you may have fun accidentally, but everything else is horrendous.

3 – Bad. Some aspects are terrible, others are either so-so or kind of fun.

4 – Poor. An admirable effort with a sliver of promise, but essentially mediocre.

5 – Average. Half of the time the game is fun, half of the time it isn't, for whatever reason. This game is absolutely average in every single way -- neither exceptional nor face-melting awful.

6 – Decent. Slightly above average, maybe a little niche. But you wouldn't recommend it to everybody.

7 – Good. Replayable, fun, but nothing innovative or amazing. The game potentially has large flaws that, while they don't make the game bad, prevent it from being as good as it could be.

8 – Great. Very fun -- its essential gameplay aspects are cool and interesting, but may not be implemented in the best way.

9 – Fantastic. Negligible flaws. Otherwise very, very good; a fine example of excellence in the genre.

10 – Incredible. As close to perfection as we've yet seen in in the genre or gaming on the whole. A polished, unparalleled experience.

Going by this standard, bear in mind while reading Destructoid reviews that a sub-7 score doesn't mean terrible. It can mean a lot of things, and is usually the product of a variety of failings on the part of a given title. But unlike many publications, a 6.5 or 5.5 never means unplayable, it doesn't mean awful -- it means flawed. But many of the games to which such scores are assigned are fine experiences for a particular group of gamers, be they fans of the genre or the series or simply someone looking for an experience that only the game in question can offer. Once again, when in doubt, read the text.

Moreover, the reviews editor does not police scores given to games by the reviewers. If a writer believes a game deserves a 7.0 and the spirit of the text reflects the score, it remains in the hands of the reviewer to determine an appropriate point value. As such, reviews published on Destructoid are the opinions of the individual author or authors and not the staff as a whole. As stated earlier, the review crew is made up of a diverse cast with varying opinions on which games are fun and which are not -- find a writer you agree with and look for his or her opinion.

If you've read this far, we congratulate you. Keep an eye on this post; we'll be linking to it in every Destructoid review, and making amendments as this great trainwreck lumbers ever onward into infinity. Thanks for reading our reviews, and if you have any input on the state of things, don't hesitate to let us know.

 


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83 comments | showing # 51 to 83

Topher Cantler's Avatar - Comment posted on 11/19/2007 04:53
Topher Cantler
That'll do, I suppose. Although big metal pants would have been cool, too.
Remz's Avatar - Comment posted on 11/19/2007 05:09
Remz
Whenever I read a dtoid review, I basically read the words, then the buy/rent/leave it thing down the bottom. Numbers don't mean shit to me, if the game sounds sweet, i'll get it.
kobewan0824's Avatar - Comment posted on 11/19/2007 05:14
kobewan0824
Yeah, I agree with Nex. I clicked that fucking link also. What an asshole.
glipe's Avatar - Comment posted on 11/19/2007 05:58
glipe
If you don't like the numbers, ignore the numbers. It's not that hard, I've even tried it out for you! I do it with just about everything that's critiqued or reviewed, be it movies, books, games or other. Reviewing is tough to keep purely objective and if you accept that, the writing normally gives you a good idea of whether you'll like the item in question, or not.

p.s. My game = 7. I'd probably recommend renting me, rather than buying me outright. I'm filled with repetative gameplay and have obviously been developed for a niche audience in mind.
Samit Sarkar's Avatar - Comment posted on 11/19/2007 06:03
Samit Sarkar
Luckily, I always hover over links and check out the URL that they link to (good ol’ Firefox status bar). It’s an effort to prevent myself from inadvertently going to phishing sites and the like, but it applies in this case, too. I saw that the text didn’t link to Rev’s review (I was surprised, because — like everyone else — I assumed it did), and consequently, I didn’t click on it.
metallica_one's Avatar - Comment posted on 11/19/2007 06:46
metallica_one
first of I want to say I love the blog! it is just great:)

I like that you review every game by genre, it makes it more accruate. Because genre like FPS has many many good games, and some really good. and has so many games that it is hard too stand out, but genre like puzzle games has few inn it`s on genre and it makes games stand a lot more out, like puzzle quest which is not a fantastic game compared to games like the orange box but is great inn its own genre. just want too say keep up the great work!
Fading Star's Avatar - Comment posted on 11/19/2007 07:08
Fading Star
Great job Linde.

I would like to see one or two other people from the review crew give us a review on Assassin's Creed. This would provide us with an interesting difference in opinion(from Rev's Review, which was awesome :D).

AARON LINDE AND NICK CHESTER! COME ON DOWN! YOU'RE THE NEXT CONTESTANTS ON THE SCORE IS RIGHT!
GrayFox's Avatar - Comment posted on 11/19/2007 07:12
GrayFox
I actually really like the review scale now that it has been broken down and explained. I, too, think that the more reviewers the better, especially for big titles, as lots of people here are basing their purchase on the destructoid review, whether that's right or not. But, I understand that this is not always possible.
xper's Avatar - Comment posted on 11/19/2007 07:25
xper
goddamn this is objective vs subjective discussion is so retarded. not anyone who makes this argument, that "i like to see more subjective reviews" (like someone here actually claimed) or vice versa, doesn't even know what the definition of these words really is.

as soon as you start making these sorts of claims, you're venturing out of reality and into a socio-psychological preconception of what being objective actually means. objectivity can't never be reached, but we can come close to it by reporting observations and presenting them in an . as soon as we try to accomplish an objective evaluation of anything, we have gone out of this territory.
brad drac's Avatar - Comment posted on 11/19/2007 08:54
brad drac
I agree entirely with this manifesto. What I still don't agree with, after reading this thoroughly, are any of rev ant's review scores(twilight princess is by absolutely no means below average, assassin's creed is a lot better than slightly above) and nex's cod4 review(due to disparity between the text and the score). I'm not saying any views should be inflicted on anyone, or that people should change their opinion because it's unpopular, but what I'd like is complete solidarity on what each score actually means, and explicit reasoning as to why marks were deducted. I do like most of the reviews, it's just those mentioned left me rather bewildered.
falinter's Avatar - Comment posted on 11/19/2007 09:11
falinter
I give this post 4.5 stars out of 5.... or 7.9 DTOID points out of 10... or wtf does it matter?!?!

Mine is just one opinion; something to chew on while your debating whether or not YOU think something is worth the time/money/effort.
It is not the be all end all of opinions and a disgrace to everyone else's thoughts and opinions.

I think this is a silly argument.
Corncobtacular's Avatar - Comment posted on 11/19/2007 09:58
Corncobtacular
You should link back to this post under every single review you give. Right beneath the score there should be a link to this article....every time....right there....where everyone will see...always...and forever.....so we don't have to hear cries of pain after each review.
Niero's Avatar - Comment posted on 11/19/2007 10:03
Niero
You can all send me farts in envelopes: I'm the guy to blame for keeping the scores. Trust me - we would drop them if they we're the industry standard for rating games (and getting reviews syndicated).

I also wanted to let you know that Destructoid will be implementing a system for the "community score" which lets the community score the game as well, so the two numbers can be averaged + the metacritic average to get another valuable perspective on the game's sauce.
ShadowXOR's Avatar - Comment posted on 11/19/2007 10:25
ShadowXOR
I still think that Reverend Anthony's reviews are way off even using your meter.
king3vbo's Avatar - Comment posted on 11/19/2007 10:28
king3vbo
Now thats a great idea Niero! I love the idea of a community score added to it
KBeat's Avatar - Comment posted on 11/19/2007 10:31
KBeat
Thanks Aaron, hopefully this will quell the uprising just a bit the next time a review on D'toid doesn't mesh with pre-release sentiments. I doubt it, but one can hope.

As for those suggesting mulit-person reviews for more than one opinion of the game, I'd suggest that for regular readers of the site, such a feature more or less exists. While not the same as a full review, the other editors regularly chime in with their opinions of the games that have been reviewed. Let's take Assassin's Creed which kicked up the recent dust storm. So Rev didn't dig it, that's clear, but anyone who read Nex's post yesterday could see how much he was enjoying the game. No, Nex didn't write a review, but if you value his opinion, it's pretty easy to infer he'd recommend playing Assassin's Creed.
king3vbo's Avatar - Comment posted on 11/19/2007 10:45
king3vbo
Thank you for stating that a 7 means "good". I hate people who think that a 7 means a game is worthless.
Brad Rice's Avatar - Comment posted on 11/19/2007 10:45
Brad Rice
Something to point out, and I'll try to keep from being too bitchycakes about it:

Like Aaron said earlier, the multi-editor reviews are usually very difficult to deal with because it requires buying a copy at street date, and playing through it then. Timeliness is something we aim for here at Destructoid, and save for wildfires preventing a game getting to us, we want the review to go up as close to release date as possible.

Also, us editors are not made of money. We'll pay out of pocket for these games (which I'm perfectly fine with). That means, though, that we can't expect the review crew to be buying 20+ games every month. Our "real" jobs don't pay enough. Well, Rev Anthony is a hitman, so I guess it does work out.

Do you understand? It's just not entirely feasible yet. Places like 1UP can do that because they're all in the same office. I'd love to have a videogame slumber party with Rev and Linde, but they're all the way in Arizona and Washington, while I'm in New Jersey.
Snaileb 's Avatar - Comment posted on 11/19/2007 11:04
Snaileb
Pretty cool Niero.

I'm sending some packaged farts your way right now.

No. Cereally.
glipe's Avatar - Comment posted on 11/19/2007 11:18
glipe
@xper: I get what you're trying to say (I think) but you've used negatives so often I'm no longer sure. In fact, one of your sentences had so many negatives that I think it got sucked into a black hole because it just stopped!!
orangedude's Avatar - Comment posted on 11/19/2007 11:28
orangedude
I still think Rev. Anthony should not be allowed near a high-profile game review. It just creates a negative image for the site as a whole. It doesn't matter if he honestly thinks that a game sucks, because it differs so much from the opinion of the majority that it's bound to piss off a ton of people.
Rockvillian's Avatar - Comment posted on 11/19/2007 11:50
Rockvillian
@orangedude

Who cares if we piss off people? It's just a review, not someone inside our house screaming "THIS GOT A BAD REVIEW!!" from behind the sofa.
Anthony Burch's Avatar - Comment posted on 11/19/2007 11:51
Anthony Burch
orangedude:
You're missing the point -- I don't think most high-profile games suck. If you look at the text of, say, the Assassin's Creed review, it contains roughly the same amounts of praise and complaint you'd read in IGN's or Gamespot's review. They just choose to use the academic 1-10 scale, whereas I and the other Dtoiders use it the way it's meant to be used.
Kyousuke Nanbu's Avatar - Comment posted on 11/19/2007 11:55
Kyousuke Nanbu
Oh god, this is hilarious, everyone is all over Rev because he doesn't buy into the hype and tells his true feeling on games, now most of you sad little fanboys want him away from high profile games because it shatters the illusion that your overrated piece of shit, really is an overrated piece of shit.

Believe it or not, some of us feel like Rev does, I like his reviews, out of all the destructoid people, he's the only that seems like he's telling like it is and not once bought into any hype nor does he care about the history of the company who made the game, he just writes his review.

The only one creating a negative image here are you sad little kids who stand the fact that someone gave your precious zelda 4.0 or gave the Failssassins's Creed a low score.

Its funny really because it all comes back to that Zelda score, ever since he gave it a 4, people hate him now, get over it already, TP was dreadful.

I hope he does more reviews just to see the community cry some more about Rev being so unfair to their precious overrated masterpieces.

Pissing of people is how the internet is, its a place for differing opinions, wanting to stifle someone or shut them up simply because you can't take it is the dumbest thing I've ever read. Life isn't all kittens and roses, stop being such a whiny bitch simply because your overhyped isn't perfect 10's like you hyped yourself up for it to be.
SenorCalavera's Avatar - Comment posted on 11/19/2007 12:35
SenorCalavera
I think Niero saves the day.

@Bronx
it should be Señor, but for some reason d'toid does not support foreign alphabets in names. See profile name seorcalavera for proof. That was my first try.
akathatoneguy's Avatar - Comment posted on 11/19/2007 13:21
akathatoneguy
Necros-

I agree that many readers will just lazily look at the score without reading the review, but I don't think that this is a reason to continue giving scores. Why encourage such laziness? I think it would be better to break them of that habit by *not* giving scores.

The other problem with the scoring system is that, while it's valiant of you guys to try to "fix" the 1-10 scale (and I do agree that it's pointless to have a large scale where half the numbers are meaningless), it has to be accepted that the scale is so widely misused that it's unlikely that stubbornly going away from such misuse is going to change anything. When Destructoid's 5.5 is more akin to Gamespot's 7 or 7.5, it actually messes up critic's averages on Metacritic, Rotten Tomatoes, etc. If one of the reasons for giving scores is to be included in such critic's averages, it seems counter-productive to do so when your scoring system doesn't line up with that of most other critics.

That being said, I don't understand why people get so butt-hurt over their favorite games getting poor reviews (or poorer reviews than they'd like). If you played the game and liked it, who gives a shit if someone else didn't? It didn't keep YOU from playing the game. I bought Assassin's Creed and I enjoy it...what do I care if someone else didn't? If you're looking at reviews as a definitive guide as to what you should buy, you should be reading *several* reviews anyway, as every reviewer has their own likes, dislikes, and opinions which factor in.
Knives's Avatar - Comment posted on 11/19/2007 13:49
Knives
"When reviewing a game, we judge a title against similar games already released, genre peers, and the title's success in accomplishing what it sets out to do in respect to overall fun -- in other words,our reviews aren't meant to be directly compared to one another"

Just adding it here so someone might actually read that ;).
Really, I bet a lot of the people just looked at the [meaning of each] score and, as usual, didn't read the text.


@Everyone bitching about TP
That is SOOOOOO last year.


@akathatoneguy
BrOnXbOmBr21 said why they keep the score (#19).
AaronLindes Neighbor's Avatar - Comment posted on 11/19/2007 15:56
AaronLindes Neighbor
So what do you think will happen in the future to the review scores on the IGN's of the web? Will they ever be able to realign themselves with the true 1-10 scale as proposed and executed herein, or will they eventually only be able to give a score between 7-9, with decimal points the only thing to differentiate between suckage and pwnage? Will review scores effectively become meaningless in the distant future? Will the top spot on gamerankings/metacritic become diluted?
RICHARD BLOCKER's Avatar - Comment posted on 11/19/2007 16:04
RICHARD BLOCKER
I agree with Niero. But there has to be some way to verify that the member actually has played/rented the game. If not, fan-boys will skew the result.

Nex-
You are quite saucy today. Sometimes I feel that the staff can get just as panty twisted if the community doesn't agree with them as visa-versa.

Everyone else-
But we should appreciate the amount of feedback we get from staff, which dwarfs other sites. In closing, Jesus Christ!!! If you feel that the review was wrong, shell out the 3 bucks and find out for yourself.
PetiePal's Avatar - Comment posted on 11/19/2007 16:52
PetiePal
"The only thing that bugs us more than wasted money is wasted time, and we're not interested in letting our readers waste either when selecting games to play"

I love that quote. QFT absolutely. And I've come to respect your reviews more and more over the years (creepy Dtoid is getting old now!). I have to say Reverend Anthony's are my favorites simply because he is the most brutally honest reviewer I've ever read. I often find his reviews could have been written by myself in what I agree with in the majority of them.

Way to post what the 1-10 represent now so newcomers can really get a better idea of the grading scale here in the Dtoid community.
mrkonchu's Avatar - Comment posted on 11/19/2007 17:03
mrkonchu
I kinda like that this allows more room on scoring using all 10 numbers and it explains the score well on Assissins Creed. But if this does get syndicated how do they compensate this. I know they convert the other systems 1-5 etc but curious does Destructoid have the ability to let these sites that carry there reviews know this is a varient 10 point scale. I suppose they could use a formula like (Destructoid Score/2)+5 to get a standardised score. Though there are occationally games that get sub 5's on the traditionally 7-10 system.

I personally think the biggest issue with reviews is not the scale but that scores are sometimes scewed for whatever reason be that it's a fan favorite or a highly antispated title to desire to keep sponsorships. But I feel a lot of games do get the 7+ scores simply because the devs know how to make there games good even at the expense of not being innovative. There is some proof the old system can work looking at games like the 360/PS3 Sonic the Hedgehog on the gamerankings is like a 46.5% or below average.

I think to save complaints and put a twist on the score could be instead of a flat number rate it in Cocks so Assassins got 5.5 Cocks I suppose the Cocks could be kept singular and refer to the measure in Inches.
Mxyzptlk's Avatar - Comment posted on 11/24/2007 14:28
Mxyzptlk
Having paid attention in the past I knew most of this already, but it's nice to have it all together in once place. Sadly, people are still going to be crying about the damn numbers on every future review. As for myself, I'll be reading the text and laughing at the people hung up on the numbers, as if giving games a perceived low score somehow makes the title less enjoyable to an individual.
Bricfa's Avatar - Comment posted on 11/26/2007 16:39
Bricfa
I'm really pissed off about the Uncharted score. Oh wait, it's still not here.

hurry I want to be pissed!
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