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There's been a general consensus among Destructoid staff and readership alike that clarification of our reviews process and metrics has been sorely needed for some time, and it's something that I've been wanting to do for awhile. Our reviews have changed a lot in the last six months or so, and the occasional redefinition of our aims and goals with the content is never a bad thing, especially if it keeps us level with our homies. That's you!

So, if you're curious as to what the Destructoid review crew is about and how our content comes together, we'll be explaining things in detail here. Hopefully, this'll clear up any confusion and prevent anybody from calling in a hit on ol' Linde in the event that I rate Halo 6: Zany Beach Party Adventures a pathetic 8.5.

We dump tremendous amounts of time and effort into our reviews and take a great deal of pride in them. Thanks for supporting our efforts, reading our reviews, and tearing eachother into kibble in the comments. Hit the jump for our fearsome manifesto.

Our Great and Glorious Mission

We at Destructoid are like you -- we play games by the boatload. We live, breathe, eat, sleep, and write our experiences, and though the focus of the site proper is spread across the great expanse of topics related in one way or another to gaming, when you get right down to it, we're in it for the playing. Accordingly, we take our Destructoid reviews very seriously, and strive to be your number one destination for raw, brutally honest opinions on the games that we feature every week.

We love games, and we want them to be as great as we're led to expect -- more than that, we want them to be better. So we believe that no matter how much we love a developer, a publisher, or a concept, the finished product must be held responsible for its failings and praised for its successes. Our commitment to honesty is fierce, fierce like bear, a bear which mangles any fanboyish tendencies that might spring up in the process of reviewing a product.

It's our hope that by adding our voice to the already crowded arena of game reviews, we might affect some change in the way that games are played, reviewed, and made. Most of all, we want to give you the best, most honest and informed opinions on the games we play as possible.

The Team, the Games, and How We Review

Our core staff is Rev. Anthony, Nick Chester, Brad Rice, Leigh Alexander, headed up by me, your snuggly and lovable reviews editor. While reviews are open to the entirety of Destructoid staff, you'll likely see the bulk of them handled by the aforementioned crew, who've made regular reviews part of their personal responsibilities as Destructoid staffers. Regular review staff were selected for their diverse taste in games, varying points of view and keen eyes for technical and creative excellence in games. They all look damn good in lingerie.

Games reviewed on Destructoid are selected on a per-case basis. In addition to marquee releases, we often review games that fly under the radar or might go otherwise ignored by many gamers, and we try to distribute our attention evenly among both camps of games. Sometimes we get copies sent to us, sometimes we pay for them ourselves, but regardless of the source our dedication to brutal honesty remains our primary goal in our reviews. If a publisher sends us a game that makes our heads explode into joy-joy rainbows, we'll tell you. If a publisher sends us an overhyped pile of crap, we'll tell you. The only thing that bugs us more than wasted money is wasted time, and we're not interested in letting our readers waste either when selecting games to play.

When reviewing a game, we judge a title against similar games already released, genre peers, and the title's success in accomplishing what it sets out to do in respect to overall fun -- in other words, our reviews aren't meant to be directly compared to one another. If one author reviews Big Nick Chester's Gun-Totin' Bitchslap Adventure and gives it a 7, and a day later another reviews Brad Rice's Block-Droppin' Hootenanny and scores it an 8, this doesn't mean that Destructoid is unilaterally firm in the belief that block-droppin' is always, always better than bitch-slappin'. What it does mean is that Block-Droppin' Hootenanny reached a higher level of block-droppin' achievement than Gun-Totin' Bitchslap Adventure had in its own respective genre.

When in doubt, read the text. I'm going to repeat that: please read the text. If our scores confuse or frighten you, try to figure out why we gave it such a score before you look up our addresses and firebomb our homes. That being said, let's move on to the 400-pound gorilla--

Our Review Metrics

If you haven't noticed by now, Destructoid takes issue with the handling of game reviews, or specifically the scores that accompany them. By and large game reviews are handled like academic grades, which has led to an overwhelming glut of games falling in the 7-9 range, with reviews declaring a game virtually unplayable often receiving scores of 5 to 6. When our reviews content was overhauled in May of 2007, those of us committed to bringing more reviews to Destructoid's front page agreed to try to break our habits and adopt full use of the 1-10 scale, as initially described by our own Reverend Anthony in one of his features. Here's a rundown of our scores and what they mean:

1 – Unbearable. Practically unplayable. An exercise in absolute madness.

2 – Awful. Maybe the idea was kind of clever, or you may have fun accidentally, but everything else is horrendous.

3 – Bad. Some aspects are terrible, others are either so-so or kind of fun.

4 – Poor. An admirable effort with a sliver of promise, but essentially mediocre.

5 – Average. Half of the time the game is fun, half of the time it isn't, for whatever reason. This game is absolutely average in every single way -- neither exceptional nor face-melting awful.

6 – Decent. Slightly above average, maybe a little niche. But you wouldn't recommend it to everybody.

7 – Good. Replayable, fun, but nothing innovative or amazing. The game potentially has large flaws that, while they don't make the game bad, prevent it from being as good as it could be.

8 – Great. Very fun -- its essential gameplay aspects are cool and interesting, but may not be implemented in the best way.

9 – Fantastic. Negligible flaws. Otherwise very, very good; a fine example of excellence in the genre.

10 – Incredible. As close to perfection as we've yet seen in in the genre or gaming on the whole. A polished, unparalleled experience.

Going by this standard, bear in mind while reading Destructoid reviews that a sub-7 score doesn't mean terrible. It can mean a lot of things, and is usually the product of a variety of failings on the part of a given title. But unlike many publications, a 6.5 or 5.5 never means unplayable, it doesn't mean awful -- it means flawed. But many of the games to which such scores are assigned are fine experiences for a particular group of gamers, be they fans of the genre or the series or simply someone looking for an experience that only the game in question can offer. Once again, when in doubt, read the text.

Moreover, the reviews editor does not police scores given to games by the reviewers. If a writer believes a game deserves a 7.0 and the spirit of the text reflects the score, it remains in the hands of the reviewer to determine an appropriate point value. As such, reviews published on Destructoid are the opinions of the individual author or authors and not the staff as a whole. As stated earlier, the review crew is made up of a diverse cast with varying opinions on which games are fun and which are not -- find a writer you agree with and look for his or her opinion.

If you've read this far, we congratulate you. Keep an eye on this post; we'll be linking to it in every Destructoid review, and making amendments as this great trainwreck lumbers ever onward into infinity. Thanks for reading our reviews, and if you have any input on the state of things, don't hesitate to let us know.

 


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83 comments | showing # 1 to 50

JJ Rage's Avatar
JJ Rage at 11/19/2007 00:55
After reading this, I still call bullshit on the Assassin's Creed score.
ZekeThePlumber's Avatar
ZekeThePlumber at 11/19/2007 00:58
*Review grading scale applicable for all staff except for Rev

Just thought I'd throw that in there...
Aaron Linde's Avatar
Aaron Linde at 11/19/2007 00:58
I'm pleased you've voiced your disagreement. You've uncovered one of the hidden secrets of the internet: differences of opinion. Shazam!
sTo0z's Avatar
sTo0z at 11/19/2007 01:02
Even after reading this, I still agree with the Assassin's Creed score.
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 11/19/2007 01:02
I, for one, wish you guys would forgo the whole numerical grading system... either that or go to a smaller scale (1-5?)

BUT, I accept that you do things a certain way for a reason, so this write-up is the next best thing.

I enjoy reading your reviews, and I especially enjoy reading reviews that go against the grain, or even general consensus. It really sheds light on various aspects of a game that many reviewers either dismiss as trivial or ignore all together.

Keep it up, d-toid!
Atlas's Avatar
Atlas at 11/19/2007 01:05
Give Mass Effect an 11 out of 10 or i'll tell you all the juicy spoilers.

For example --

Commander Sheppard is actually a robot.

Everyone is under mind control when the phrase "would you kindly" is spoken.

Commander Sheppard is actually a broomstick pretending to be a robot.

You die at the end.

You become king of the universe at the end and rule from your galactic stronghold for eternity.

Commander Sheppard actually has a face on the back of his head called Voldemort.

The Protheans are actually wolverines from North Siberia.
Floyd1911's Avatar
Floyd1911 at 11/19/2007 01:05
Good to know what I'm getting into whilst reading a Dtoid review.
Atlas's Avatar
Atlas at 11/19/2007 01:06
You guys should actually just give a review and a a verdict

for example

Verdict: Rent

Verdict: Buy

Verdict: Avoid

etc...
Necros's Avatar
Necros at 11/19/2007 01:07
Even if it was only rated a 7, I'd pay full price and then some for Big Nick Chester's Gun-Totin' Bitchslap Adventure.
Aaron Linde's Avatar
Aaron Linde at 11/19/2007 01:08
Word from the top is the scores have to stay. Necessary evil. (And they are evil.)
ZekeThePlumber's Avatar
ZekeThePlumber at 11/19/2007 01:09
Well, generally when I see a game "review," I usually expect an unbiased objective view of such game, regardless of the reviewer. But if you're you're going to play the opinion card but still maintain the that everyone abides by the descriptions of the numeric guidline, be my guest. Rather than delve into this any further, I'll just accept that arguing is pointless and let it go.
Aaron Linde's Avatar
Aaron Linde at 11/19/2007 01:12
Please do. I'd hate to think that you believe that everyone plays the same games and feels the same way about every experience ever. Unbiased, absolutely -- we don't tolerate fanboyism in our reviews. But objectivity isn't absolute. People are bound to feel differently about a game because that's how opinion works -- and reviews of anything, be it books, movies, or whatever, are always opinions.
Boolean's Avatar
Boolean at 11/19/2007 01:13
I have a better idea: GET RID OF THE SCORES ENTIRELY! I love the reviews at Penny Arcade because they review the game with words, not just some silly number tacked at the end. Quite frankly assigning a number to a game seems old hat, and I fail to believe that the entire game experience can be summed up in one or two digits.

Take a stand Destructoid! Make the words count, not the stupid number at the end!
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 11/19/2007 01:16
Zeke: Give me a review with no opinion factored into the content, and I'll show you a mindless robot that can write an article.

Achieving total objectivity is virtually impossible. People have different tastes in genre, art style, voice acting styles, music...

If reviewers were able to be completely unbiased and objective, then every review in the world done by 'professionals' would be exactly the same.
Pariah's Avatar
Pariah at 11/19/2007 01:19
Informative and to the point. Other posts I have read may have been funnier or contained boobs, for this I have to give it a 7, but that should not indicate that this news post was any lesser in worth than the one that preceeded it. Good ground work laid for the sequel.
ZekeThePlumber's Avatar
ZekeThePlumber at 11/19/2007 01:21
I agree with Boolean completely here.

Numeric scoring system = objective
Reviews based on opinion = subjective

I feel like you're trying to fit an subjective peg into an objective hole. D-toid has never been one to do things by the books, and thats part of the reason I love it here. Just leave the numbers to places like IGN.
Aaron Linde's Avatar
Aaron Linde at 11/19/2007 01:29
The scores are out of my hands. Take it up with management if you've got an issue. I tried.
Necros's Avatar
Necros at 11/19/2007 01:34
Scores are still necessary in this industry because some simpletons (not referring to people on Dtoid) need things summarized down to a single number to use it as ammunition in their pointless console wars. Until gamers as a whole can grow up and realize a number doesn't paint the whole picture, the industry will have to abide by a number-based review system. Note that Destructoid still attempts to tilt that system on its side by including a "Buy-Rent-Avoid" scale along with the score, as seen with Nex's advice to rent Call of Duty 4, rated an 8.
Samit Sarkar's Avatar
Samit Sarkar at 11/19/2007 01:40
To those of you demanding that DTOID get rid of a numerical score entirely, I point you to a comment that Rev Anthony made on his review of Assassin’s Creed. Check out comment #61: Rev says that not scoring games numerically has “a lot of problems from a practical point of view” and lists some of them: “we can't get on Metacritic or any other score-aggregate site, game companies are less likely to send us advanced stuff if we don't give them a numerical grade in return, etc”. Sadly, numerical scores are still the way the system works.

I’m glad you finally put up this manifesto, Aaron. While I may disagree with some past reviews, I can now completely understand the reasoning behind them, as well as why they are valid opinions. It’s good to know that there are guidelines for the reviews; hopefully, this’ll cut down on the amount of people who simply scroll to the end, glance at the Final Score, and consequently go apeshit in the comments. Keep up the great work, Destructoid: you’ve been my go-to site for all things related to video games (except reviews) for a while, and you’re quickly becoming my go-to site for game reviews as well.
robotplague's Avatar
robotplague at 11/19/2007 01:47
Yup, that just about reiterated everything I already assumed, but it never hurts to clarify it again.
robotplague's Avatar
robotplague at 11/19/2007 01:50
There's nothing wrong with numerical scores, it's when people take them way, way too literally or start bitching and moaning about it is when it becomes a problem. Don't like numeral scores? Read the review and bypass the number at the end. Pretty simple.
Topher Cantler's Avatar
Topher Cantler at 11/19/2007 01:50
I can has armor, too? I know I don't do very many reviews, but still. Maybe just the big metal pants? :D
brainpower4's Avatar
brainpower4 at 11/19/2007 01:55
Now after listing out the meanings of the 10 point scale, can you truly say that Zelda deserved a 4? I can agree up to about a 7

"nothing innovative or amazing. The game potentially has large flaws that, while they don't make the game bad, prevent it from being as good as it could be."

but is it reasonable to go 3 points below that? I know i am beating a dead horse, but I have always seen this as a blemish on the site.

If we are going off this scale i rate Zelda Twilight Princess a 5.9 out of 10, if i am completely overemphasizing the annoying parts.
topgeargorilla's Avatar
topgeargorilla at 11/19/2007 01:58
Seems cool to me.
You guys are really doing some good stuff with the reviews.

though............there are people who are never going to let the Twilight Princess score be a point of, what's the word, contention.
ajaxender's Avatar
ajaxender at 11/19/2007 01:59
The issue is not with the scoring system. I like to take both the score, and the review in hand, when considering a game - the score the overall feel, and the review to give me more information.

The problem is being objective, which just cannot be done 100%. However, for an 'official' review(for dtoid that means one that gets put on the front page) you NEED to be as objective as possible. Why? Because its an official review! Its hard to explain, so i'll use an example - I hate CounterStrike. However, being objective, id have to admit it does what it does very well. My dislike of the game cant interfere with the review or the score.
The thing is, though, is how? If i just dont like playing it, how can i find something good to say? On the reverse, if i really love a game, what if i ignore something bad?

I think we need at least 2 people on every big review, who have different tastes. Jim Sterling and i Nick Chester did it for Conan a while ago, and it was really interesting to get two differing view points. Its too hard for one person to give a truly objective review - but with 2 or people, you can get a much better idea of a games appeal (or lack of it).
God Len's Avatar
God Len at 11/19/2007 02:01
Woot! Brad's game is better than any of the others!
Samit Sarkar's Avatar
Samit Sarkar at 11/19/2007 02:01
@topgeargorilla: I think you didn’t say what you meant. If I’m guessing right, you wanted to say that some people will never stop complaining about the Twilight Princess score. If so, your sentence should look something like this: “there are people for whom the Twilight Princess score will always be a point of, what’s the word, contention.”
toast!'s Avatar
toast! at 11/19/2007 02:04
why are people complaining about the numbers?? if you dont like the scores.. don't look at the number and just read the words... is it really that hard?

he even italicized it for you guys who are complaining: READ THE TEXT
topgeargorilla's Avatar
topgeargorilla at 11/19/2007 02:10
@Bronx

uh..yeah..thanks.

I guess.
Wedge's Avatar
Wedge at 11/19/2007 02:19
Lol Judges.
Samit Sarkar's Avatar
Samit Sarkar at 11/19/2007 02:21
@topgeargorilla: Hey, I meant no offense — I just didn’t want your comment to be misconstrued. Dammit...it’s so hard to correct people, especially over the internet, without coming off as a dick.
Namelessted's Avatar
Namelessted at 11/19/2007 02:23
I like the whole 5 being the middle. I always thought there wasn't enough of a difference between 8,9, and 10. in most publications even a 7 is considered not very good. kudos
topgeargorilla's Avatar
topgeargorilla at 11/19/2007 02:23
@bronx
No worries!

I felt no pangs of grammatical impotence with your remark.

I just think grammar on Destructoid is funny.

Here's a hug

*hugs Bronx*
topgeargorilla's Avatar
topgeargorilla at 11/19/2007 02:29
Nex just double posted.

That's funny.


ha ha
Aaron Linde's Avatar
Aaron Linde at 11/19/2007 02:55
I'm going to snap if anybody uses the word "objective" again without knowing what it means.

Rev didn't rip on Assassin's Creed because he just hates games about, y'know, assassins. He ripped on it because of what he saw as fundamental flaws in the gameplay.

Good lord, if you think reviews are supposed to be truly objective, you need to get a firm grip on reality.
SenorCalavera's Avatar
SenorCalavera at 11/19/2007 02:58
I personally like more subjectivity in a review than objectivity. People should be able to say what they want and judge things how they see it. I don't go out and buy games based solely on what a review says, I take it more as a helpful piece of advice, sort of like if my friend got his hands on a game and I wanted his opinion. If he says it sucks, I'll take that into consideration, but might still get it. That said, if I could get the opinion of more than one friend, the impact would be greater. I think Ajax is onto something in that team tagging reviews would provide a different look at a game review IF it was done right. In the end, I think a good start would be reviewing Army of Two with two reviewers cooping it, it's just asking for it.
Samit Sarkar's Avatar
Samit Sarkar at 11/19/2007 03:12
*slowly disentangles himself from topgeargorilla’s embrace-that-lasted-just-a-bit-too-long, then bolts*

Just kidding! Anyway, if you check out my profile, you’ll see that spelling/grammar/punctuation are what I’m all about — especially on the internet, which many people seem to believe is a forum that precludes writing with any semblance of proper spelling/grammar/punctuation. It’s beyond a simple pet peeve for me; I judge you when you use poor grammar. (not you in particular, topgeargorilla; “you” as in, the 2nd person). After all, you didn’t even use improper grammar; you simply misspoke.
kawitchate's Avatar
kawitchate at 11/19/2007 03:14
Rev. said “we can't get on Metacritic or any other score-aggregate site, game companies are less likely to send us advanced stuff if we don't give them a numerical grade in return, etc” ...

then they'd all probably appreciate if you stuck to the 7-9 grade scale that the rest of the review industry. just sayin'

either that or go TOTALLY radical and adapt the movie review scale of 4 stars.

OOO I KNOW! Nex and Rev should team up like Siskel and Ebert and offer "Cocks up, cocks down" !!!
Imako's Avatar
Imako at 11/19/2007 03:15
just curious, how will you guys rate games like Katamari and other genre staters if you can't compare them to anything?
Aaron Linde's Avatar
Aaron Linde at 11/19/2007 03:16
Calavera, we do multiple editor reviews as often as possible, but often times we only get a single copy of a game from publishers, which means the alternative is to wait for street date, buy a second copy, and give the second reviewer a week or however long to play and review the game.
Im OK's Avatar
Im OK at 11/19/2007 03:19
Here's something I'd like to recommend: no more single-reviewer reviews if at all possible, especially for a bigger name game, like for example Assassin's Creed. If a game is going to be seriously reviewed, I'd like to see it reviewed by at least 2 or 3 (the more the better) reviewers, instead of just one. I don't care if most other sites do single person reviews, because Destructoid has done multiple person reviews in the past and I think they worked out much better. With multiple person reviews, we'd get a larger variety of opinions on what the game is like. I'd honestly rather see three slightly less detailed reviews by three people than one uber wall of text review by just one. That way if a game truly is awesome (or truly does suck balls), then it would hopefully be reflected in all of the reviews, and a single aberrant low (or high) score among two higher (or lower) scores could be more easily ignored (or embraced if one's gaming tendencies align more with that particular reviewer than the other two). And if scores ended up being wildly divergent between the three reviews, that would probably say... something worthwhile about the game, as well. Also, preferably these multiple reviews per game would be written without comparing notes between them until they're done and finalized, so that one review wouldn't be unduly influence by another. Again, this is just something that I personally would like to see more of, and if time or inclination or ability doesn't allow for this, oh well.
kobewan0824's Avatar
kobewan0824 at 11/19/2007 03:21
OMG, does it really matter? Like Linde said, check the text. Read the damn review and take from it what you will. Numbers are fine, and a 1 to 10 scale makes more sense than a 1 to 5. 1 to 5 is limiting and makes it difficult to grade things accurately, whereas 1 to 10 is much more flexible and easy to understand, as it's quite similiar to the way things are graded in school. The reviews are fine, although it would be nice to see more of them. Also, a rent, buy, or avoid feature is always helpful.

And again with the numbers, they really help, at least for me. Everytime I buy a game for Xbox 360 or PS3 that scored lower than an 85, even an 80, it was a dissapointment, especially considering I just spent 60 bucks. As for the Wii, I've found that games with a 70 or above can be very enjoyable every now and then, and the $50 price tag also makes me feel better about my investment.

So there you have it. The current system works fine because the review staff give us informed opinions and plenty of details about their likes and dislikes. It should be enough for anyone.
Samit Sarkar's Avatar
Samit Sarkar at 11/19/2007 03:22
@SenorCalavera (or is it “SeñorCalavera”?): I agree with you; I think it’d be great if it was possible for Destructoid to have more than one person review the same game (or maybe for different people to review the game on different platforms — say, Assassin’s Creed on 360 and PS3). IGN does this on some reviews via the “Another Take” blurb, but they only seem to put up the second opinion if it agrees with the main review, which is bullshit.
Im OK's Avatar
Im OK at 11/19/2007 03:22
Well shit, my point was addressed before I even finished writing it (though it obviously hadn't shown up before I hit submit or else I wouldn't have bothered).
Im OK's Avatar
Im OK at 11/19/2007 03:31
@Aaron Linde

the alternative is to wait for street date, buy a second copy, and give the second reviewer a week or however long to play and review the game.

Speaking just for myself, I'd prefer this. Generally, I pretty much know well before hand what games I'm going to get at release, reviews be damned and all that, and what games I'm on the fence about. It's the ones that I'm on the fence about that I like to wait and see reviews for, and I'd be willing to wait the extra week or so for a good two/three person review than not, if that's what's necessary.
kobewan0824's Avatar
kobewan0824 at 11/19/2007 03:41
Guys, it's all good. Honestly, what do you want from them? They do the best they can, and multi-person reviews are great, considering they aren't the industry standard. I think they've done an awesome job so far.
Detry's Avatar
Detry at 11/19/2007 04:01
I rate my penis 7.8, and must play it.

Boss battle FTW!
amalgamut00's Avatar
amalgamut00 at 11/19/2007 04:05
I think the Assassins Creed review was made to piss people off.
atheistium's Avatar
atheistium at 11/19/2007 04:44
topher, you get no armour. just sammich and puppies.
LOTS OF THEMZ
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