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Destructoid review: Zombieville USA  photo

I eat a salad for lunch every day of the week. It always has the same components: light ranch, a sprinkle of feta, romaine lettuce, bits of white onion, a few raisins, and seven croutons. Eating the salad has become a ritual. I no longer take any enjoyment from it because I eat it so much.

I’m afraid that videogame zombies are going to become my salad. Over the past few months, I’ve splattered the undead in Left 4 Dead, Call of Duty: World at War, Trapped: Undead Infection, Fallout 3 (coined ghouls, but c’mon), Resident Evil 5, and now, mikagames’ iPhone side-scroller, Zombieville USA. Each game has a different approach, sure, but shredded cheddar isn’t going to change my perception of the mundane salad. I guess we’ll see if this year kills it for me. (Hopefully, it won’t rise again.)

The good news is that I’m still digging what developers are handing out, and Zombieville USA isn’t any exception. I recently spent a ton of time with the title. Hit the break for the review.

Zombieville USA (iPhone)
Developer: mikagames
Publisher: mikagames
Released: February 15, 2009
MSRP: $1.99

I recently finished playing Resident Evil 5’s campaign mode and noticed something. Survival horror isn’t exactly survival horror anymore. Perhaps Capcom’s marketing machine didn’t pump the clever spin as hard this go-round, but it doesn’t change the fact that the genre has lost a bit of its luster. Bullets are easy to come by in RE5 -- especially if you unlock the chaingun, oh boy -- and because of that, there’s not so much survival or horror. I can’t say that I’m afraid of slow-moving zombies when I have ten shitloads of ammo in my inventory.

Zombieville USA. reminded me of my Resident Evil musings because the entire game is built upon ammo management and the survival of a badass stuck in the middle of some sort of zombie apocalypse. There’s no horror, but there are plenty of frantic moments and fumbling for guns.

Zombieville is a level-based side-scroller. The point of every level is to make it to the end of the horizontal map with oodles of health and bullets for the subsequent mission. Of course, your progression isn’t that cut and dry: zombies are vying for your brains. As you walk along the screen, the cutesy undead claw their way through the ground, forcing you to stop and shoot. In addition to zombies, houses also dot the landscape. Going into one of these abodes nets you ammunition and money.

It’s a give and take kind of game. Zombies eat bullets, while houses only give you small amounts. Killing zombies, thereby spending precious bullets, gives you money, which you can then use to upgrade your weapons or buy health at the end of every level. Buying weapons gives you the added firepower to kill stronger zombies, as the game scales difficulty according what level you're in.

In the end, you get a product that ends up being a sexy mixture of survival and money grubbing. I spent a great deal of my time in Zombieville finding that perfect mixture of grinding and looting. The mix is fun and especially satisfying when you find yourself upgrading to the crazier, more spectacular weapons in the game (chainsaws and rocket launchers, oh yeah).  

Despite the immediate fun of smoking zombies, there’s a layer of monotony. Levels look the same; in fact, the only variable changed is the position of houses. Zombie models are also on the boring side. Through level 23, I’ve seen only three variations, and really, those are pretty weak as well. They’re just stock green zombies with different coats of paint.

For what it’s worth, the game has some serious style. The art looks like something from The Behemoth (Castle Crashers, Daddy and Me). In addition to cute models, there’s also plenty of gore and cracked heads.

I definitely enjoyed my time with Zombieville USA. The give and take gameplay requires a bit of brainpower, and really, nothing beats shooting zombies. (If you don’t believe me, look at the console releases over the last six months.) However, I can easily see this not being everyone’s cup of tea: the game gets ridiculously hard after a few asset-recycled levels. Check out the demo if you’re interested.

Score: 7.0 -- Good

LAUNCH GALLERY (3 IMAGES)
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17 comments | showing # 1 to 17
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Corak's Avatar - Comment posted on 03/25/2009 18:07
Corak
I definatly agree. I picked it up when it was $1 on their promise of updating it later on. I actually purchased it the day before the update came out and was $1 more. It, like most games like this in the iphone, is a nice short little time waster. Nothing spectacular but worth a shot, although the demo is probably all you'll need. I say bring on the Daddy and Me port to the iphone.
bleep's Avatar - Comment posted on 03/25/2009 18:10
bleep
Brad, I want to agree with you, but I don't really consider the Fallout3 Ghouls, the Resident Evil 5 enemies, or the Left 4 Dead "Zombies" to be REAL Zombies. Zombies move slowly, they want brains....etc etc.

When in the past couple of years has is become excepted for quickly moving undead enemies to be dubbed "Zombies"?? I want to say it happened with the film "28 Days Later" but I'm willing to bet there is another reference in there somewhere thats attributable to this trend.

NOT COOL
NOT REAL ZOMBIES!!!!

WTF
Holyetheline's Avatar - Comment posted on 03/25/2009 18:15
Holyetheline
Hmmmm interesting. I still can't get enough zombie games or salad!
Chronic Logic's Avatar - Comment posted on 03/25/2009 18:20
Chronic Logic
Seems like a so so flash game.
vexed alex's Avatar - Comment posted on 03/25/2009 18:30
vexed alex
Bleep: No one but you cares.
CaptainApocalypse's Avatar - Comment posted on 03/25/2009 18:47
CaptainApocalypse
@Bleep

I'm hardcore like you, but if you look at games like Left 4 Dead, they call them Infected. The characters call them zombies because that is what they so closely resemble. And for Fallout 3, the Ghouls are called "zombies" as a slur, because the humans use it for sentient and feral ones. In RE5, Chris says "they don't look like any zombies I've ever seen." Zombie is an umbrella under which people through a majority of creatures. In any case, don't let that ruin these games for you. They're all winners.
Darren Nakamura's Avatar - Comment posted on 03/25/2009 19:01
Darren Nakamura
Have you ever had your zombie games tossed?
Pacopaco's Avatar - Comment posted on 03/25/2009 19:14
Pacopaco
Exhibit A: Pirates vs. Ninjas Dodgeball
NateDawgK2's Avatar - Comment posted on 03/25/2009 19:25
NateDawgK2
wow
is it just me or do the bullets in the first image resemble ... huh
yea
TurboHyperFighting's Avatar - Comment posted on 03/25/2009 20:46
TurboHyperFighting
GOD DAMNIT, CPT. APOC, that's how it is, man. You nailed it. Can't put it anymore succinctly than that.

Bravo, sir. Bravo.

I hate elitist zombie know-it-alls. Its evolved into a genre.
Brian Szabelski's Avatar - Comment posted on 03/25/2009 21:19
Brian Szabelski
Reminds me more of a Flash game, to be honest.
Riegel88's Avatar - Comment posted on 03/25/2009 22:20
Riegel88
Looks kinda crappy. And a cheap version of Zombpocalypse...
Check out Zombpocalypse it is AWESOME.
Riegel88's Avatar - Comment posted on 03/25/2009 22:28
Riegel88
Opps sorry, its actually just Zompocalypse..
There is a demo here http://toadtrip.com/
Awesome 2d old school killing!
You get power ups by kicking zombie babies...now answer me this, how is that not the BEST THING EVER?
PrinceofCannedPeaches's Avatar - Comment posted on 03/25/2009 22:41
PrinceofCannedPeaches
Hmm. I understand what you mean. Zombies are, now, to gamers, what vampires are to teenage girls. Salad, salad, salad.

One of the best written reviews on here in a while, and not just for the content.
Sharpless's Avatar - Comment posted on 03/26/2009 00:07
Sharpless
Yeah bleep, sorry. No one really cares about that. "Zombie" is a catch-all term, nowadays. You'd better get used to it.
jawshoeuh's Avatar - Comment posted on 03/26/2009 10:18
jawshoeuh
A new trend is coming... Zimbies. Your worst nightmare.

Zimbies and Zambies. Zimbabwies. Zumbies. Zoooombies.
The Rotting Zombie's Avatar - Comment posted on 03/28/2009 09:30
The Rotting Zombie
A film about undead insects? Zom-Bees, surely that must exist
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