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werwerwBUY THIS GAME.

I realize it's bad form to convey one's opinion of a game before the jump of a review. I don't care. I am fully willing to relinquish what little suspense might result from postponing my opinion of the game in favor of loudly stating the following, so that anyone who glances at this post will see it:

ZACK AND WIKI: QUEST FOR BARBAROS' TREASURE IS THE BEST GAME AVAILABLE ON THE WII RIGHT NOW.

Now, with that out of the way, there's a full review after the jump. It explains the game's flaws, summarizes its gameplay style, and, most of all, points out why you should

PURCHASE ZACK AND WIKI AS SOON AS HUMANLY POSSIBLE.

Hit the jump for the full review. There won't be any more boldface, I promise.

Zack and Wiki: Quest for Barbaros' Treasure (Wii)
Developed by Capcom
Released on October 13th, 2007

If you own a Wii and you don't purchase Zack and Wiki, you are a bad person.

Not because you'll personally be missing out on one of the most imaginative and entertaining adventure games ever made -- that makes you stupid, not evil -- but because you won't be giving money to the only franchise in existence which has used the Wii's controls in a natural, efficient, and utterly exhilirating way. Where the Wii's library has thus far been filled with gimmicky, soulless minigame collections or crappy first-person shooters, Zack and Wiki succeeds at integrating motion control into its puzzle-solving gameplay, rather than hamhandedly forcing Wiimote gestures where they don't belong or building dozens of boring, ostentatious flail-a-thon minigames just for the sake of it. As stated above the jump, it's the best game on the Wii right now.

werwerw

Zack and Wiki follows the exploits of Zack, a young, silent, chocolate-loving pirate, and his friend Wiki, a flying monkey which can (for some reason) turn into a monster-transforming hand bell on command. After crash-landing on a remote island, the duo uncovers the skull of Barbaros, an infamous pirate who sends the two on a quest to collect and reunite the 16 scattered pieces of his body. Along the way, Zack and Wiki have to deal with rival pirates, demonic iron maidens, and some of the most fiendishly enjoyable puzzles ever imagined. The story isn't anything spectacular, but by the end of the game I found myself oddly caring for Zack and Wiki; I say "odd" because Zack has no personality whatsoever and Wiki really just acts like a talkative inventory item, but somehow -- perhaps due to my unfettered enjoyment of the gameplay -- the story never struck me as pointless or silly as it otherwise could have.

I'd have to classify Z&W* as an action-puzzler game, even though nearly all of the "combat" is really just composed of several simultaneous, time-sensitive puzzles which, if solved incorrectly or in the wrong order, will kill you. It's really more of an old-school point-and-click adventure than anything else (movement is controlled entirely via an onscreen, Wiimote-controlled cursor), but the use of certain mechanics (the fact that you can purchase extra lives, for instance) make it feel like a hybrid of multiple genres, something totally new.

It helps, of course, that the levels themselves also feel refreshingly inventive. Ignoring the motion controls for a moment, each level centers around one main puzzle, one problem which can only be solved within the confines of the level. Rather than, say, Sam and Max, where you'd go to one area on a worldmap and get an item and then go to a totally separate area on the other side of the country to use it, each of Z&W's levels is totally self-contained. The focus is on the individual, small-scale puzzle setpieces -- not the multilocational conundrums you'd find in any other adventure game on the market (save for Portal, which uses the same structure as Z&W throughout the first half of its runtime). To be honest, I really prefer this puzzle solving format; it forces the player to closely examine and think about everything about their immediate environment without worrying whether or not they missed some half-hidden item in a random location three or four stages back.

The short, self-cointained nature of the levels also gives the motion controls a greater chance to shine. Each stage usually showcases one or two new uses of the Wiimote, while occasionally implementing a few from previous stages. You'll drop stuff, you'll wind stuff, you'll flip stuff around -- the fun isn't just in physically using the Wiimote to accomplish standard adventure tasks (activate this item with that item, figure out how to get around a guard without getting killed, etcetera), but in trying to figure out how you're supposed to use the Wiimote. More often than not, the player is told when they're holding the right item in any given situation; from that point on, it's up to the player to find out how to manipulate the Wiimote in order to achieve a desired effect.

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Unlike other adventure games, where any method of utilizing an inventory item could be summarized by the catch-all "USE" command, figuring out exactly how to manipulate items  constitutes a considerable amount of Z&W's gameplay. I can't go into too much detail about these puzzles without spoiling some of the better moments in the game, unfortunately, but by way of example:

In the tutorial, Zack finds himself falling out of an airplane. He grabs an umbrella, presenting the player with a new problem: how do I open it? Upon examining the umbrella in the inventory screen, the player will (assuming he isn't blind) notice a large, white "2" on the hilt of the umbrella. Though the tutorial has not instructed the player to do so, the player hits the 2 button on the actual Wiimote; the 2 button on the onscreen umbrella activates, and the umbrella opens.

Now, that's one of the easiest, most obvious, and least fulfilling Wiimote puzzles in the game, so don't worry about the other motion control mind-teasers being as simplistic or banal as that one -- I only mention it to explain how this particular half of the puzzle system works. Trust me: the other puzzles are insanely fun, both in their difficulty and the purely tactile sense of joy one experiences in solving them. It's way more fun to fill a cup with water by physically pouring the liquid with your Wiimote than it would be through a simple button press.  

Graphically, Zack and Wiki looks great: the quasi-cel-shading reminded me a bit of Team Fortress 2, despite the fact that Z&W is noticeably devoid of gibbing or rocket launchers. Yes, the graphics look "kiddie," but in a really, really satisfying way: the entire game feels fun and carefree, and, assuming you're not the sort of asshole who would actually avoid Zack and Wiki just because it includes a blue sky, the art style will grow on you almost immediately. Apart from an occasionally dipping framerate (especially in the later levels), the only complaint one could really lob at Z&W's graphical style is that it seems to betray the sheer difficulty of some of the later puzzles. I hold a great deal of hatred for those who would avoid this game simply because it appears to be targeted at children, but it's understandable that poorly informed gamers might, at first glance, assume that Zack and Wiki's childlike graphics match up with a childlike difficulty level.

This is not the case.

Zack and Wiki is pleasingly difficult in a way most adventure games aren't; the solution to any given puzzle will rarely be so esoteric as to send you scrambling to a walkthrough, and, even if you feel totally stumped, you can always use the ingame help system (which, thankfully, charges you money for every hint so as to dissuade you from becoming to over-reliant on them). While it's never so difficult that it's truly unfair, each level still represents a considerable challenge that the ten-to-twelve-year-old audience the graphics seem to be designed for will probably not be able to complete without a great deal of help. The long and short of it: Zack and Wiki is challenging, no matter what age you are. Don't be fooled by the graphics.

This isn't to say the game is perfect, however. A few of the Wiimote gestures don't work quite as well as they should -- most notably, the swordfighting mechanic in the second-to-last level is broken to the point of near-unplayability. Additionally, the fun factor kind of slumps for a bit in the dead center of the game's running time: for some reason, four or five stages eschew Wiimote-driven awesomeness for some duller, more conventional adventure puzzles. The second boss fight may be the worst offender in this category.

Oh yeah, the boss fights: forgot to mention those. I'll say no more, save for the fact that there are boss fights, and they do (the second one notwithstanding) kick copious amounts of ass.

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In terms of mileage, you'll probably average around 12 or 13 hours with Zack and Wiki, assuming you don't go scurrying to a walkthrough everytime you run into a roadblock. The game doesn't last for a particularly long time, but you won't feel gypped by the time you reach the end. If you do feel gypped, you've either been too reliant on hint guides to speed through the game, or you're a goddamned genius who felt the puzzles were too simplistic  -- in either case, I have no sympathy for you. Besides, you can always replay the levels in an effort to achieve a perfect score and unlock some promised "hidden treasure," and a few of the levels can be completed in a multitude of ways. Honestly, I've never been that big a fan of replaying games just for the sake of 100% completion, but I still find myself returning to Zack and Wiki after beating it just because solving the puzzles can be so goddamned fun in and of itself. Additionally, keep in mind that it's only 40 bucks -- pretty cheap for the amount of fun and mileage you'll get out of it.

In the end, Zack and Wiki is an absolute blast. Through a combination of normal puzzles -- though admittedly, "normal" is a bit of a misnomer in a game where you use your flying, magical monkey friend to transform deadly enemies into useful items -- and incredibly rewarding motion control scenarios, Zack and Wiki feels like something totally familiar, yet incredibly new and original. Yeah, a couple of the Wiimote-reliant bits don't work very well and the gameplay kind of slumps in the middle, but these problems are relatively minor in the face of the sheer gameplay glee Zack and Wiki has to offer. It's the best game available on the system today, and one of the best and most innovative adventure games ever made.

Don't let this become a cult classic, never to be sequelized. We desperately need more games like Zack and Wiki on the Wii.

Buy it. Right now.

Rating: 9.0

Verdict: Buy It! Or Die!

*I am not calling it "Z-Dub." Whoever thought that nickname up needs to be kicked in the shins.


Continue: More Zack and Wiki stories





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79 comments | showing # 51 to 79

UNDERSTAR's Avatar - Comment posted on 10/27/2007 21:41
UNDERSTAR
Gawd damn this game and all these great reviews!!! Ill rent the game and see if it warrants a buy.
deaddays's Avatar - Comment posted on 10/27/2007 21:45
deaddays
Already bought it! I hunted the game down on Tuesday (which was next to impossible in my town) and have put about 8 or 9 hours into it thus far and HOLY CRAP is it great. It just BLEW MY MIND OUT on the 9 star difficulty volcano level! My head literally hurt after I finished it. Awesome.
Knives's Avatar - Comment posted on 10/27/2007 21:49
Knives
Will buy between CoD4 and Mario Galaxy
JJ Rage's Avatar - Comment posted on 10/27/2007 23:17
JJ Rage
oh man, they axed my Wiki edit already.


/sadpanda
Dexter345's Avatar - Comment posted on 10/27/2007 23:37
Dexter345
Oh yeah. I've already mentioned it on the forums, but I have a similar GameStop clerk story. When I went in to put in my preorder (on the release date... ugh), only one of the three clerks had even heard of it, and one of the others actually accused me of "making it up." Yeah guys, one of my pastimes is driving up to the GameStop just to ask the clerks for nonexistent games. You know, because I have nothing better to do with my time.
Buster's Avatar - Comment posted on 10/27/2007 23:45
Buster
even watching people play it is fun(i was watching the gonintendo people play it a few days ago
ArrestedDeveloper's Avatar - Comment posted on 10/27/2007 23:50
ArrestedDeveloper
Bought it tonight at gamecrazy and got a free 3D Zak and Wiki puzzle with it.
Mxyzptlk's Avatar - Comment posted on 10/28/2007 01:19
Mxyzptlk
Picking this up on my next day off, great review!
Sharpless's Avatar - Comment posted on 10/28/2007 01:35
Sharpless
I will not be buying this, because Zack's neck is not at least a foot thick.
Orionsaint's Avatar - Comment posted on 10/28/2007 01:50
Orionsaint


Yoda dog likes it
Necros's Avatar - Comment posted on 10/28/2007 02:02
Necros
Sadly, this game is getting lost in the holiday shuffle for me. I'll have to grab it whenever I get money.
Necros's Avatar - Comment posted on 10/28/2007 02:02
Necros
Sadly, this game is getting lost in the holiday shuffle for me. I'll have to grab it whenever I get money.
stevenjazz787's Avatar - Comment posted on 10/28/2007 02:09
stevenjazz787
The people that say that there are too many games this season do not get it.

Buy This Game!

It is not about hype. It is one of the most fun, purest game play experiences I have ever had... I like very few games, I love this one. (BTW Ratchet and Clank is good too, but not this good.)
Civnerd's Avatar - Comment posted on 10/28/2007 02:30
Civnerd
Rev Anthony gives a game a 9???? I didn't see the blue moon or pigs fly, can this actually be THAT GOOD????? Damn you rev, the spider on my Wii was perfectly happy with her web-making, now I gotta destroy her livelihood and revive my Wii for this....
mispelt's Avatar - Comment posted on 10/28/2007 02:49
mispelt
"assuming you're not the sort of asshole who would actually avoid Zack and Wiki just because it includes a blue sky..."

This is the most next-gen video game review quote I've ever come across.

I'm running right now to get this game, using whatever internet-capable mobile device you happen to imagine me using.

Typing on this thing while running is hard.
CountingConflict's Avatar - Comment posted on 10/28/2007 02:57
CountingConflict
Ok reverend, I took the sermon to heart and I just went out to buy this game. I personally am looking for it to make fucking face explode.
TheGamerThug's Avatar - Comment posted on 10/28/2007 03:06
TheGamerThug
I hope I can find this game, otherwise ill have to get a credit card just to order it. Cant wait to play this, so excited for an original and fun wii game.
KraazyCraig's Avatar - Comment posted on 10/28/2007 06:08
KraazyCraig
GGRRRR @ Nintendo Australia!
this is getting released here in Aussie on the 1st of December.... and Mario Galaxy is coming out the 29th of November!!!
way to kill an awesome game.
i might get this instead of Galaxy just to spite them

nah, who am i kidding... ill just both!
jeep's Avatar - Comment posted on 10/28/2007 06:12
jeep
seriously i believe that if this game were named something other than zack and wiki...we'd be seeing higher ratings than this pathetic 9.0
Holyetheline's Avatar - Comment posted on 10/28/2007 09:25
Holyetheline
What an exciting review! I will now buy it.
twesterm's Avatar - Comment posted on 10/28/2007 09:56
twesterm
This game is made of pure win.
MasterMS's Avatar - Comment posted on 10/28/2007 16:08
MasterMS
I just picked this up today. Finally a game that is fun and makes you think
Tristero's Avatar - Comment posted on 10/28/2007 19:29
Tristero
Bought it on my way into work tonight. Boy, it's going to be a really long night waiting to play this.
mandlebaum123's Avatar - Comment posted on 10/29/2007 07:14
mandlebaum123
I bought this game the other day. It is very good, fun and uses the wiimote in an outstanding matter, but this is not the best game on the wii. MP3 is.
Amethystine's Avatar - Comment posted on 10/29/2007 08:04
Amethystine
Bought it last thursday, played it then and played the crap out of it on saturday, beating it that night. An awesome experience.

What was wrong with the second boss fight?

Also, since I'm such a perfectionist, I tried to get 'Unpuzzleable' on every level before continuing, which is really hard to do when you have to nail every turret shot and tennis smack on the first try! That and that sword fighting thing.

Now I'm going to go trade it in to pre-order Super Mario Galaxy, thereby allowing one of my fellow gamers to acquire it at a reduced price and enjoy this great game.
Jennylikessbar's Avatar - Comment posted on 10/29/2007 09:47
Jennylikessbar
Hey, my good friend just sent this game to me as a gift last weekend. It is indeed fantastic! And I happened to find it online for only $39. That is really a good news for this game lover. Here is it:
http://www.dealstudio.com/searchdeals.php?deal_id=65386
happyorangeman's Avatar - Comment posted on 10/31/2007 10:13
happyorangeman
Just picked up the game two days ago. It is a really great game. Great Puzzles. Not very easy but keeps you coming back again and again. Thanks Reverend Anthony.
king3vbo's Avatar - Comment posted on 10/31/2007 13:32
king3vbo
I bought it, I love it, ITS AMAZING
Chopp's Avatar - Comment posted on 08/01/2008 17:07
Chopp
I think I'll buy it... right now.
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