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Destructoid review: WWE Smackdown vs. Raw 2009 (Xbox 360, PS3)

1:58 PM on 11.10.2008, Nick Chester 32 comments

Destructoid review: WWE Smackdown vs. Raw 2009 (Xbox 360, PS3) photo
     Xbox 360

In 1984, Stevie Wonder wrote the classic ballad "I Just Called To Say I Love You" for the film The Woman in Red. In the song, Wonder sings of a world void of life's little joys, with lyrics like "No autumn breeze/No falling leaves/No even time for birds to fly to southern skies/No libra sun/No Halloween/No giving thanks to all the Christmas joy you bring."

If THQ were to commission Wonder to write the song for their yearly wrestling series, Smackdown vs. Raw, it might go something like this: 

"No libra sun/No Halloween/No WWE Smackdown. vs. Raw for a November release." Except there would be some kind of rhyme and elegance in the lyric, possibly involving a folding chair and a steel cage. 

So is this year's title, WWE Smackdown vs. Raw 2009, any good? Hit the jump for our full review.

 

WWE Smackdown vs. Raw 2009 (Xbox 360, PlayStation 3)
Developed by Yuke's
Published by THQ
Released on November 9, 2008

[Note: The game was played for reviewed on Xbox 360, but just about everything here applies to the PlayStation 3 version of the game as well. Based on the few hours I spent with the PS3 version, both games offers up the same experience and are matched feature-for-feature. Unlike last year's title, the PS3 version is visually on par with the Xbox 360 title. 

It should also be noted that the PlayStation Portable and PlayStation 2 versions of the title offer up most (if not all) of the same features, outside of the Highlight Reel and downloadable content (which is not factored into this review).]

Like many games that get year-after-year iterations, WWE Smackdown vs. Raw 2009 looks and in some ways even feels a hell of a lot like last year’s title. Firing the game up for the first time, veterans of the series will almost immediately feel at home. The game shares many of the same assets with last year’s title -- some entrances and animations for instance -- and plays mostly the same.

That’s not to say that the developers haven’t made noteworthy improvements in terms of polish and playability. Overall, 2009 feels smoother when it comes to control and speed than previous iterations, and is relatively intuitive in terms of pick-up-and-play. Load times, a long-time Achilles Heel of the Smackdown series, have been significantly improved -- there are no more 30-40 second wait-times between entrances or match starts. Of course, with a new game entry in the series always comes new features, and Yuke’s comes hard this time around with a number of new modes that fans should welcome with open arms.

“Road to Wrestlemania” is the game’s new story mode, where players can choose from one of six different story paths for specific wrestlers, one of which is a tag-team path featuring Rey Mysterio and Batista (which can be played cooperatively). The story modes each feature their own specific storylines, complete with cut-scenes and voice over work by WWE talent. Unfortunately, “Road to Wrestlemania” is limited to a handful of playable superstars (you can’t use a created superstar), but with each lasting between two and three hours a piece, there’s plenty of gameplay crammed into the mode. The mode is fun to play, many offering branching paths to different storylines and unlockable content, and fans will get a kick out of finally being able to play through multiple “angles” and feuds with their favorite superstars.

The cooperative career path is a nice addition, although it’s unfortunate it can only be played locally (and in a few matches one player will be a spectator only). It is, however, a good opportunity for the game to show off its new focus on tag-teams with the new “Hot Tag” mechanic. Instead of standing idly by while your partner is the legal man in the ring, players can rile up the crowd by pressing up or down on the d-pad; doing so builds up the “Hot Tag” meter. Once full, the legal man can reach out for a “desperation” tag, and the player who built up the “Hot Tag” will enter the ring “fired up.” A quick time event sequence allows the now legal player to knock down both opponents, and they’ll automatically enter the ring with full momentum. In theory, this is the best way to “turn the tides” of a match, but because it can be built up quickly and easily within the first minute of a match, it’s more likely players will waste it as an early tactic.

In addition to the new “Road to Wrestlemania” mode, Yuke's has also included a “standard” career path which allows you to play using any superstar or diva on the roster (including your created character). In this mode there are no cut-scenes, there are no “feuds” or storylines; it’s fairly barebones, and you’ll just hop from match to match picking up wins and working your way through championship belts (yes, one character can hold just about all of them in the game’s career mode).

The career mode is also currently the only way to build up stats for your created wrestler. Depending on how you perform, you’ll gain stats accordingly; using a lot of submission tactics will up your submission skills, or using a foreign object will increase your “hardcore” skills. This is a great way to customize your character through usage, but it’s also something that could greatly upset fans of character creation, as they’ll have to play through a somewhat tedious career mode to build up their created superstars.

[Note: THQ is aware of this issue, and has issued a statement saying that a patch that will change this will be available for both the Xbox 360 and PlayStation 3 before January 31, 2009. The patch will allow “players to give all of their created superstars full attributes after completing the new Career Mode one time through,” according to the statement.]

The Smackdown series’ notable and deep create modes are back this year, once again crammed with options and flexibility for fans looking to create their own superstars. In addition to a superstars look and move-set, players can now “Create-a-Finisher” by stringing together sets of animations to build a devastating and personalized move.

This is a welcome addition to the feature set, and the mode allows you to customize wild-looking finishers that most fans should be happy with, but is a bit limited in scope. For instance, all created finishers begin from the front-facing position. And because the game dictates what animations can be linked together, you sometimes feel as if the game is holding your hand through the creation process rather than giving you true freedom. Regardless, it’s a great step in the right direction, and offers enough flexibility that I lost a few hours in this mode alone.

Taking a page from Halo 3’s saved films, “Highlight Reels” are another addition to this year’s game. You can now pause the game at almost any point in the match to replay and save match clips. Players are given also the option to adjust camera positions, add sound and video effects, and more. The clips can later be shared with other players online (via the game; there is no YouTube or web support).

The "Highlight Reel" is a great feature for hardcore wrestling fans, many of which already have their VCRs on-ready to record their favorite in-game match moments for sharing online. For many casual players, this mode won’t feel like such a fancy addition, outside of replaying bits of a match for optimum s**t-talking; really, there’s only so many times you can see John Cena elbow drop the Undertaker through a table before it starts getting old.

Over the years, THQ has refined and re-defined the series, and they’ve build a juggernaut of a wrestling franchise. If you haven’t played a wrestling title in years, 2009 is a great opportunity for re-entry into the genre. With its out-of-control number of features and match types, along with its easy to pick-up-and-play mechanics, Smackdown vs. Raw 2009 is a solid title all around. Fans who picked up last year’s title might get a sense of déjà vu, but will welcome the new modes and things like optimized load times.

And if you’re one of those folks who waits for the price drop on last year’s title when the new game drops, do yourself a favor and spend the extra cash – while it’s not yet perfect, Smackdown vs. Raw 2009 is easily the best wrestling game we’ve seen this generation, hands down.

Score: 8 -- Great


LAUNCH GALLERY (12 IMAGES)
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Menelaus's Avatar
Menelaus at 11/10/2008 14:01
In before the comparisons to No Mercy.
J03yyz's Avatar
J03yyz at 11/10/2008 14:04
thats alot of the same ad throughout that arena in the last pic.
mix's Avatar
mix at 11/10/2008 14:07
@Danmartigan

Wha.....?
Now Santa is not bringing you any presents.

The only wresting game I had fun with was on the N64 at a party with a bunch of friends, I usually stay away from them now though.
Niero's Avatar
Niero at 11/10/2008 14:07
In before someone brings in Firepro Wrestling
Nick Chester's Avatar
Nick Chester at 11/10/2008 14:12
It's worth noting that the strength of this game will be playing it with a friend. I too was a big fan of the N64 titles, playing with tons of friends in college. I could easily seeing this providing the same kind of fun today.
RAB's Avatar
RAB at 11/10/2008 14:23
wwf raw had the sweetest create a wrestler
pendelton21's Avatar
pendelton21 at 11/10/2008 14:28
Oh, man, I've been waiting for a good reason to get back into wrastlin' games. Great review.
PwnanObrien's Avatar
PwnanObrien at 11/10/2008 14:37
In before a bunch of assholes troll this comment section about how one form of entertainment is shit without giving it a fair shake and then later complain about how guys like Jack Thompson and Keith Vaz "don't get it."
mix's Avatar
mix at 11/10/2008 14:41
@Nick

Awesome stuff!
Might have to have a few friends over with a case of beer, thats just long over due.
Trevor McGee's Avatar
Trevor McGee at 11/10/2008 14:48
Allow me to be the first to say that Fire Pro and AKI games (No Mercy, etc.) are still better. But, this one is okay. They removed a lot of moves I liked and the whole signature move thing is clunky. It was a horrible idea to map both Finishers and Signatures to just the Y button. At the very least they should have made it so you have to hold LB and press Y for the Signatures or something.

There are a lot of submission moves in the game that should be submissions (i.e. Texas Cloverleaf, Tazzmission, Ankle Lock, etc.), but they aren't because Yuke's was too lazy to turn them into Struggle submissions and too stupid to make them be able to make the opponent submit anyway like Undertaker's Gogoplata (second finisher).

I also hate that you have to take every CAW you make through Career Mode just to get them the stats you want to get them, also earning abilities for them are completely retarded and you're stuck with whatever the game decides to give you and you can't change any of it.

Create-A-Finisher is an awesome idea, but it lacks quite a bit of useful animations that I would have liked to use for my own personal CAW's finishers. For instance, they give you the option of having a 360 turning hold/clutch (i.e. Suplex, Samoan, Argentine, Chokeslam, etc.), but no 360 option for the Fisherman's Suplex Clutches.

Also, the new camera angles outside of the ring, they ruin fighting outside of the ring. They change angles on you, which is disorienting enough, but they don't fix the controls to work the way they should also for that angle. They don't give you the option of turning it off either sadly. Same goes for that stupid "glass shatter" effect on finishers, the only way to turn it off is to completely turn off the action cam (aka camera cuts) shots.

I don't think the Smackdown series will ever be as good as either the Fire Pro series or the AKI wrestling titles. I wish AKI would come back to the wrestling game scene, after EA dumped them to save money on Def Jam Icon I haven't heard much about them other than that they changed their name to syn Sophia Inc. or something like that.

Hey, you guys got connections, right? Find a way to get a hold of them and tell them to get their asses back into making wrestling games. Even a generic wrestling game with a bunch of fake people would be worth buying if it were developed by them. Well, so long as it's nothing like those stupid Ultimate Muscle/Galactic Wrestling games they do. Those games are just too simple for the more hardcore wrestling/fighting game fans.
Xhumation's Avatar
Xhumation at 11/10/2008 14:50
@Niero.

Damn, you beat me to it.

Anyway I don't know. I'm a fan of wrestling games (not that much of an actual wrestling fan) and last year's game was pretty boring. I just don't know about this game and with some many great games out..it might get lost in the shuffle.
Darkknight37's Avatar
Darkknight37 at 11/10/2008 15:24
Totally with Xhumation.

I LOVE wrestling games for the create modes, but there are too many games to consider this right now. Especially since I just dropped a few bills on Gears 2 and Fallout 3 today.
Endstiem's Avatar
Endstiem at 11/10/2008 15:29
Smackdown 07 and 09 were pretty shoddy IMO... Here Comes The Pain on the PS2 was great... where the hell did they go wrong?

Oh yeah.... they got rid of AKI.

ALL HAIL THE AKI ENGINE!!!! *falls to knees and worships*
kevvo's Avatar
kevvo at 11/10/2008 15:31
Id much rather play a wrestling game that still played like the old n64 ones.........
Mxyzptlk's Avatar
Mxyzptlk at 11/10/2008 15:50
Might give this a rent and bring it over to a friend's house to see if it's worth a full purchase. Been wanting to pick up a wrestling game for a while now, but the reviews for the last few releases haven't really inspired me to take the plunge.
hood_954's Avatar
hood_954 at 11/10/2008 16:06
here comes the pain was my last and favourite out of all the wrestling games i ever played. if any new versions come out that play like that, then i'll get it
Brilliam's Avatar
Brilliam at 11/10/2008 16:37
my roommate is a HUGE wrestling fan and bought this sunday. I played it with him for a while, and while i'm not at all a wrestling fan, i like the games. Pretty much everything good or bad about it was touched upon by Trevor McGee, his gripes are my gripes. I really need to try the Firepros.
XL1ska's Avatar
XL1ska at 11/10/2008 17:07
I'm getting it for the story mode and the updated roster. I just hope the online isn't completely broken and empty like last year.
VWGTI's Avatar
VWGTI at 11/10/2008 18:10
What I wouldn't give to have the AKI wrestling system and the extensive features and graphics of Smackdown!.


Oh shit. No he din.
Aberrant Thought's Avatar
Aberrant Thought at 11/10/2008 20:25
Good review, I was debating on whether or not to purchase this. In all honesty, I'll probably just re-create the original Undertaker (Late 80's) with the create-a-character feature and go to town.
Kalmah's Avatar
Kalmah at 11/11/2008 01:58


What did the 5 fingers say to the face?
Artemus's Avatar
Artemus at 11/11/2008 03:05
Nice review, Chester...
I've only recently got a PS3 and I'm looking forward to my first next gen wrestling game!

Hey - Much like many of you, I've given up hope for an AKI/Asmik return to the ring. Speaking of AKI/ASMIK, Midway should have contacted the company about co-developing TNA Impact... That would have killed!

Oh well... Time to settle for THQ/Yukes WWE titles.

Well, from what I've seen this year's entry is actually very good. The graphics are crazy life-like and the control scheme is very well done.
It's the simple details the AKI/Asmik games possessed that these games don't that pisses me off...
For one, why can't you run outside on the damn ring apron? Why? Why can't you?! No excuse!
Why is it so damn hard to reverse a finisher?! Why?
One more thing, in the N64 games, you could hold the analog stick to play possum, job to an opponent or hold down a move, grapple, taunt and or submission.

How could these features still be missing? This is WWE Smackdown vs. Raw 2009, no more excuses THQ!
Dammit, I know the producers and developers at THQ have played the N64 games...

Imagine a WWE game of today with the play control of yesterday's N64 titles... Awesome thought, huh?
Get with it, THQ!
Sorry for the rant!
Whoooooooooooooooooooooooooooooo!

Did I miss anything?!
Knives's Avatar
Knives at 11/11/2008 15:23
I'll make one of my cousins get it and then I'll play it, same as Mxy, reviews from the last couple of games kept me from getting them
nebones's Avatar
nebones at 11/11/2008 18:42
I love Wrestling, so much, So I'll probably get this one day.
Holyetheline's Avatar
Holyetheline at 11/12/2008 10:14
Is it more fun then those old wrestling games on N64?
Danzflor's Avatar
Danzflor at 11/17/2008 23:58
@Holyetheline

Yup, so go and get a N64 No Mercy copy
marklittlejoker23's Avatar
marklittlejoker23 at 11/25/2008 23:13
marklittlejoker23's Avatar
marklittlejoker23 at 11/25/2008 23:41
I have to say I am a big wrestling fan.. But I agree with alot of u.. The old N64 games were better than the new ones by gameplay. I just wish these guys who are creating these games would look at these comments and listen to the true fans.The ones who buy the games everytime they come out just to see the new improvements, Don't get me wrong the looks of the games r sweet but why can't they be both. I have to say something else about a game alot didn't like but I thought it had awesome ideas but still alot of flaws and that game is Raw 2. I love the finishers in that game cause u could put a finisher on them anywhere in the ring and u had more than 2 finishers, Ground,TB,Ropes,Grapple(FR & Back),and also both ways in the corner, also the 4 player career mode why can't all games have that... I love online play but I love family get togathers better with my brothers and friends. Cause most of your close friends might not have high speed r even the game. But Also another thing I hate is football games can anounce your first and last name but u only get so many names to choose from on the new smackdown game but no last name. I want to hear the annoucer call my superstars name. LOW series allowed that but svr series doesn't. Also what happen to the backstage areas I actually liked some of the old ones but these new ones R only for back stage fights only; You can't just leave the arena to go them. You can't climb the Titantrons either that was cool if u have a good hig flyer move that will actually land the move. I also would like to be able to put a wrestler on the table and be able to climb the HATC and jump off the top and put throught the table with all high flying moves. THQ needs to listen to all of us we all want an awesome wrestling game I think DL Content is sweet but only if it is to update rosters and arenas, and stuff like that. 2009 is ok but I actually hate career mode where is th co op mode just Batista and Rey that sucks. Why just them too they aren't even a tag team. They tagged a few times but now he is tagged with HBK but they aren't even a team just a couple of matches togather. I am mad about buying it but I do love wrestling games so I will always be a fan. I still have every wrestling game I have ever bought even the old wretling game on NES Wrestlmania now that game sucked. Oh well thats just me a true fan. Hopefully one day there will be a game out there u want get tired of one u wan't have to buy another WRESTLING GAME JUST UPDATE IT AND DL NEW CONTENT. LETS JUST HOP YEAH RIGHT. I think they do this so we will kepp buying these games hoping it will be the one.
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